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Messages - dafool

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1
Spore: General / Re: For all of you from the beginning...
« on: December 04, 2007, 01:31:58 pm »
The only real difference I have felt are some of the aesthetic changes. Particularly the addition of the UI. The original GDC05 made Spore feel rather... scientific. There were no menus, no buttons, no attack, no messages, just the game. The game was all that was needed to play. But, with the addition of abilities, names, and missions they decided they needed to clutter up the screen. Makes the game feel clunkier and more like a game than a it originally appeared. Anyways, the graphics have changed for the better in some areas in and worse in others. I personally think the tide pool stage much better represents what it is and looks infinitively better. But, some of the creature stage looks less real and a little more "game like". The original had that heat waved, savanna look, like it was all rather real, while the new one looks like happy wonderland type world. While I understand we won't all have the same world, I feel making them less realistic will lower the overall quality of them as a whole. :-\

2
Spore: General / Re: Letter from EA's PR Manager
« on: December 02, 2007, 12:49:06 am »
I have to chime in on this. I'm a mod at HookedonSpore.com and to say it frankly, just about any site can get on the PR person's list. Our site has maintained contact with them for some time now. My guess is any sites who have contacted them about info or anything like that before are on this list. If these forums aren't on it, I'm more than sure that an email would put it on there. Essentially this is just a newsletter type deal, not an exclusive info type thing.

3
Spore: General / Re: The food chain and where you are in it
« on: August 27, 2007, 03:23:35 pm »
Well, I hope to start off as a weak predator of sorts and work my way up until my species is pretty much unrivaled in my ecosystem. Then I'll move on to tribe to start my global dominance.

Hopefully, we don't get stuck with a horrible "Good, Better, Best" type of stats on parts, because if so, it will probably be hard to slowly move up the food chain. But, from the looks of it, this isn't entirely the case anymore.

4
Spore: General / Re: GCDC Leipzig '07 - News here [A:18|I:24|V:3|F:0]
« on: August 27, 2007, 02:19:39 pm »
I didn't see these in the original post, so enjoy.

5
3) Eat your first fruit! ???????????????????????????????????????? and 1 part unlocked.
"food" maybe.

It says DNA points. Makes sense.

6
Spore: General / Re: "Hi!" and new pics!
« on: March 09, 2007, 07:24:16 am »
Well, it's good to see that more people who are using the editor are actaully making creatures and not just seeing if they can break it. Excellent creature man, especially if it was rushed. Good job!

7
I'm actually less worried about animations and more worried about the creatures themselves. While the walking and "fluidness" have improved, it seems the game is still unable to figure out necks and tail and make them move with the body instead of as the body. I won't be as frustrated with my creature's arm going a little ways in the ground when it attacks than if it looks like it's always doing the robot when it's walking.

8
Console Games / Re: Wii Memory
« on: February 14, 2007, 08:54:18 am »
not the whole game(duh) but i thought you could put save files on it

ow and you cant take a clasic game to an other wii and copy it on there (because then he wouldnt have to pay for it)

This doesn't work though. The games only work on the Wii they were bought on. Believe me, I tried. :-\

9
Spore: General / Re: New Vehicle Screens?
« on: February 13, 2007, 08:36:18 am »
Did anyone else notice the small numbers underneith the chasis selection. It looks like a number of pages thing and lets you switch between pages. More than one page? I wonder if there are that many parts in the creature stage too?

10
Spore: General / Re: Spore Release Date Predictions
« on: February 12, 2007, 05:49:32 pm »
It's been given a confirmed September/October release by the Spore team recently. It's one of the most specific and recent release dates.

11
Spore: General / Re: Asymmetrycal creatures?
« on: February 11, 2007, 03:28:47 pm »
I couldn't see asymmetry being removed. It seems that they want to give us as much freedom as possible with the editor. So, why would they not allow us to make asymmetrical creatures?

(Water creatures were never confirmed gone. Gosh. ::))

12
Spore: General / Re: anticipating AI behaviour.
« on: February 11, 2007, 03:21:07 pm »
But, imagine if you were limited to adding two parts per entry into the editor. If you wanted to put a row of spikes on your back that maybe be three or four times through to be able to, and that's not even counting if you want to add anything else. A limit on the editor makes things more linear and prevents the player from changing it to what they want it to be. Plus, if one player doesn't want his stuff to change from a lion to a frog, then they simply don't do it. But, the player who does want to do that can. Everyone wins.

13
Spore: General / Re: Spore Release Date Predictions
« on: February 10, 2007, 01:12:26 pm »
The Spore team has confirmed a rough September/October date a few times recently. So, that's where I'm putting my money. At least it's not an '08 release. :-\

14
Spore: General / Re: Wright at D.I.C.E 2007 - Articles, News
« on: February 10, 2007, 01:10:23 pm »
Dice has been really freaking informative. Almost as good as Leipzig. We've got missions, a new stage, a new editor, some uploading info, and a somewhat narrowed down release date. I actually hate all the info though. I fear I'll go crazy having to wait for all these amazing things. Will Wright just loves making us wait for our goodies >:(

15
Spore: General / Re: Molecular Phase?
« on: February 10, 2007, 10:28:52 am »
I personally think it will consist of us grabbing molecules to form the first strand of DNA which will form our cells. But, I think it may be less Tetris like and possibly more like games where have to catch the falling items to build up a score. It's probably just an elegant little prologue to our game in general. I have serious doubts that it will determine anything to do with your planets or affect your creatures later on.

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