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Messages - papaboom

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1
Spore: General / Re: Will Wright’s next “secret” project
« on: January 09, 2009, 07:38:54 am »
I've always thought that Wright's "Hindenburg" project is meant as an ironic joke... as the Hindenburg was a disaster that never got far off the ground. In other words - it's a metaphoric joke about projects he worked on that never materialized... you'd kinda have to be a nerd to get it I guess.

2
Spore: General / Re: SPORE Creature Sculptor (Action Figures)
« on: December 19, 2008, 09:59:44 am »
Haha, "Action Figure". Right. That thing would probably break if you sneezed near it.

I may get one, but I'm getting a glass case for it first!

To be fair "action figure" was my addition not theirs.

3
Spore: General / SPORE Creature Sculptor (Action Figures)
« on: December 18, 2008, 05:12:37 pm »
http://www.gamasutra.com/php-bin/news_index.php?story=21597

Z Corporation and Electronic Arts have announced that gamers will soon be able to create full-color, 3D "Spore Sculptures" of their Spore creatures, using a special technology called ZPrints at newly-launched website Spore Sculptor.

Z Corporation already has an agreement with Harmonix to provide a fundamentally similar 3D sculpture service for Rock Band custom characters.

It has updated the Spore Sculptor website with details and ordering information for the process, which uses special 3D sculpting machines to create figures (up to four inches tall) from Spore characters submitted by users.

The creators note that creatures with long or thin extremities or large, poorly-supported appendages are not suitable for the ZPrints process, which will cost $49 per creature.

"At its heart, Spore is a tool for creativity. Since launch, fans have made more than 40 million Spore creatures, vehicles and buildings," said Patrick Buechner, Vice President of Marketing at Maxis.

He added: "We wanted to give players a way to extend their in-game creativity to the real world. The flexibility of the in-game creation tools allows an almost limitless variety of Spore Sculptures."

4
Spore: General / Re: Wild Spore vs Domesticated Spore
« on: December 17, 2008, 12:58:03 pm »
The second poster was correct - this proliferation of "Spore was a disappointment" threads is getting way out of hand... There should be one thread for this topic - not a thousand. 

5
Spore: General / Re: Who here is still playing?
« on: December 12, 2008, 08:08:44 am »
My opinion that Spore sucked massive balls, but whatever..

There's some high-minded and constructive criticism for you... excellent work Veraal.

You should read more.

6
Spore: General / Re: Who here is still playing?
« on: December 10, 2008, 05:05:35 am »
Not you again :-\
Whining will NOT change anything, live with it.
(But I do agree with you)

Whining can change things - it happens all the time... HEck it happened with SPORE's DRM policy. We will complain if we have something to complain about - and if you don't like it you can not read the complaints.

7
Spore: General / Re: Who here is still playing?
« on: December 09, 2008, 07:42:59 pm »
5) With all that brain power and resources somehow no one could figure out how to make a game that (on it's surface) was sinple enough for the casual player but that allowed for greater depth for the "gamer" crowd.
There are 5 mini games in one.  When you add the depth of all of them together, they have about the same amount of depth as a game like the Sims.  However, you don't play them all together.  You play them separately.

That's the point - in some ways SPORE is only satisfying in the overall experience of it - but not in the moment of play. You addressed the issue of lack of depth - even if the sum of your arguments amount to a rather poor excuse about time contraints. But what about the homogeneity issues and the lack of diversity in scale in the space phase? The "scale" pitch was much ballyhooed by Will Wright himself - as was the idea that there would be something new to see around every corner and so on... these were not fan-hype either - but straight from the folks at MAXIS... I'm not being unfair in this - the Space phase seems to hold few suprises after a few hours.

As for the "Advanced Option" idea - I think it's a good one.. it has been done before y'know..

8
Spore: General / Re: Who here is still playing?
« on: December 09, 2008, 02:16:38 pm »
A lot of things went wrong in my estimation.. Hydromancer - this was not our fault... expecting much from the most hyped game of all time is no sin.. hyping the game as the second coming was on the game makers not the fans.

The list of what went wrong to my mind is something like this:

1) Great diversity of content ruined by the fact that all this diversity is just cosmetic. If you've seen one creature - you may as well have seen them all - sure they look different but there is a lot more to a species than how it looks.

2) Colony/City lay-outs are boring and cookie-cutter garbage. It gets back to the diversity but no diversity thing from item 1. Sure we have all these different buildings - but when you place them all on the same freaking circular grids - it gets to looking the same.

3) The size of celestial bodies and the homogeneity of those bodies - again just like point one - all the stars on the galactic overview are represented as the same size and come in all of 4 colors. Where's the sense that we are journeying through space? Where's the sense of scale?

4) No depth in the deepest parts of the game - Civ and Space. I can see it with the early phases - but there should e more depth starting with Creature phase and moving forward into the other phases..

5) The game was watered down for a mass audience with no consideration for the depth that straegy gamers and so on really enjoy. How much freaking money was spent in development? With all that brain power and resources somehow no one could figure out how to make a game that (on it's surface) was sinple enough for the casual player but that allowed for greater depth for the "gamer" crowd. I don't even consider myself a gamer and I found SPORE's lack of depth to be sad. Heck MAXIS - just put an "Advanced SPORE" option under a gameplay menu so you could've had two versions of the same game... one for the folks who loved Bejewelled and one for the thinking members of the human race!!!

Otherwise I am currently playing - but I don't see going too much further after I hit the center.


9
Spore: General / Re: IS SPORE a disaster in the making?
« on: December 09, 2008, 09:17:22 am »
Going to lock this topic as it is no longer relevant and keeps getting necro-bumped by douche-bags.

This was my 666th post...

FYI - for my part as the OP of this topic - I would like to state that SPORE wasn't entirely a disaster - but it has not been the success I think that many have hoped for... Still there is a difference between needless bashing and constructive criticism... One just pisses people off - the other might make the game better in the future.

10
Spore: General / Re: Who here is still playing?
« on: December 08, 2008, 05:15:55 am »
Some of the complaints are completely absurd. Some are just flat wrong.

11
Spore: General / Re: Spore 2008 Elections - Put in your vote!
« on: October 31, 2008, 07:56:13 am »
wow theya're really tallented with those editors. i think obama's ears should be bigger.. haha but im definitly voting on the spore site

Yeah? And I think Palin's brain should be bigger - and they shouldve included a gaggle of kids behind her skirt with names like "Truck" and "Pig."



12
Spore: General / Re: Auto-delete of Auto-downloaded Sporepedia Content
« on: October 07, 2008, 11:53:57 am »
Sporepedia for the most part is the most poorly implemented part of the game... there are still multiple outstanding issues that were almost no-brainers. Like Sporecasts in-game not refreshing when new content is added to the web-based Sporecast... and like the content-matching aspects.

I understand that there are deadlines and so on... but so much time was spent taking stuff out and watering otehr aspects down - couldn't a little more time be set aside for - you know - seeing that Sporepedia worked correctly?

13
Spore: General / Re: My creatures aren't shiny anymore
« on: October 06, 2008, 01:13:48 pm »
It seems that more bug are springing up than the ones being solved. :-\

You've obviously never developed software.... that is the very nature of the beast.. Often bugs are systemic - so you may indeed fix one bug but in fixing that bug introduce dozens more... many desgin patterns are around to minimize this - but the more complex the solution the more likely this game of whack-a-mole occurs.

14
Spore: General / Re: First Expansion: Cute and Creepy Parts Pack
« on: October 03, 2008, 04:10:07 pm »
I paid 10 dollars for creature creator and it had more stuff then this.
How do you know?  There's no information on what exactly the pack contains. I.E. it's obviously parts, but we don't know of what quality or how many.


I'm certainly not excited about this, IMHO there are already too many cute parts.  But to condemn it as a rip-off without knowing what in it, is very premature.

Well - one could assume it's just parts based on the name alone... I agree with the posters calling it a rip-off.. Let the milking begin...

The question is to my mind - given the way the user-base have already twisted the creator beyond it's original capacity...then who really cares about more parts?

15
Spore: General / Re: Majorly P***ed off
« on: October 03, 2008, 07:01:26 am »
That's why - before I do anything with the SPORE installer - I always back-up the Creations folder.

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