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Messages - Kyle

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Spore: General / Re: Spore Community Day (Fansites get an invite!)
« on: August 24, 2008, 12:50:28 pm »
Hey guys,

Kyle here from TotalSpore. Sorry, I'm not in any of the group photos (I was wandering around Maxis Studios wondering how to penetrate their fortress since I drove from my house (san francisco) instead of flying in).  It was great meeting you all, and just thought I'd add in my experiences here (gonna try and find the thread on ea's forums too).

I finally got around to posting my thoughts:

Some questions answered asked in the TS forums:

My flickr set from the trip:

Spore: General / Re: Hello!
« on: May 10, 2006, 01:26:19 pm »
Greetings welcome to your hell you'll be stuck here for ever and ever and ever until you want spore so bad you explode.

Don't worry... you don't even need to come in here to want spore so bad you explode :)

You can't just throw money at a project and expect it go get done any faster.  When it comes down to it, you need the engineers that are familiar with the codebase to keep working on it, to keep ironing out the bugs.  If you add fresh engineers, you will actually have to extend the timeline.  If you ever have time, you should look into a book called the mythical man month.

In any case... would you rather spend $80 to get a game more full of bugs? Or save the money and get a better game? :)  I know which I'd choose.

Spore: General / Re: Spore Icons
« on: May 10, 2006, 08:41:27 am »
Whoa (all of) these are awesome! Nice work.

Spore: General / Re: The Spore Community Fansites
« on: May 10, 2006, 08:34:46 am »
Total Spore

My whack at it.... still working on some more awesome stuff to be added this week, hopefully.

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