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Messages - Sporific

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Spore: General / Re: So... I just played Spore at Macworld...
« on: February 01, 2008, 10:13:26 pm »
Maybe porting to the Mac really isn't very expensive (from EA's perspective) at all, and although it does seem to make things a little complicated for them, they probably are expecting to make a profit. (I myself have three friends who know they will order a mac version of the game when it comes out, and were delighted by this announcement)

I know that there was some new technology for porting Windows titles to Mac almost instantly and cheaply that was being talked about a lot at Macworld. Any link between that and this?

And, I'll be not only getting a Mac version but *POSSIBLY* a Windows version as well. Call it a waste, but I'm thinking it'd be worth it to have a strong, good quality Spore on my Windows machine and something I could use for simple Spore-playing on my Mac.

Spore: General / Re: So... I just played Spore at Macworld...
« on: January 17, 2008, 11:47:43 pm »
How nice does the Sporepedia look? And in the content browser there looks like there's some plants, so the plant editor is probably still in.

Oh!! *JUST* remembered. The guy at the booth talked about Sporepedia and A NEW THING he called 'MySpace for creatures'. SporeSpace or something. Where you have a profile with a username and everything you've created in each editor, and you can befriend people and ask to download their content into your game. JUST remembered that, and I think it was brand new info.

Spore: General / Re: Statement from EA on Spore Website
« on: January 17, 2008, 06:05:09 pm »
@Met: they could just mean the first stage, creatures are swimming in it, i.e. are aquatic to start with.

Ah, I getcha.

Well, that's what I'd like to see. Even if there's no underwater creatures, an underwater stage is just as good, if not even better...
I'd rather go Tidepool > Aquatic > Land than Tidepool > Land.

Spore: General / Re: So... I just played Spore at Macworld...
« on: January 17, 2008, 06:03:34 pm »
Guys, I'm pretty sure that Hydro's visit was a lot better than mine and he deserves the "crown and scepter" much, much more than me. His contributions to the Spore community have been amazing and he really deserved to use the editor. I was just in the right place at the right time. :)

-Expect to hear a lot more of this game in the next three months (his words)

After rereading this thread, that quote jumped out at me. This pretty much leads me to believe the game will be released in 3 months. I know he said they were shooting for a release before summer, making April optimistic, but I say it will be released in 3 months because they wouldn't have a pr rush for 3 months and then stop before releasing the game. I interpret this quote as further confirmation of an April release.

Yeah, basically how this went down as some guy asked the show guy, "I've never heard of Spore, what is it?", and the Spore guy replied, "You should be hearing loads more about it in the next 3-6 months." I only wrote three months in the original post because I assumed that this meant starting in three months you'll start to hear about it, continuing for three more months. But now I think I was interpreting it incorrectly. :/

Spore: General / Re: So... I just played Spore at Macworld...
« on: January 16, 2008, 08:31:52 pm »
Glad to hear you got to play with the creature editor :D

I know the feeling. Its so awesome. I can't wait until the creature editor is released to the public so every can feel this feeling.

Yeah man, it is the craziest feeling. Not only was I really excited to get the privilege of playing since I knew all about it, but it is a genuinely amazing game that would provide ANYONE with the feeling.

Spore: General / Re: So... I just played Spore at Macworld...
« on: January 16, 2008, 06:47:57 pm »
Major apologies for 2x post, but I'm trying to separate this info from my question-answering:

NOTE: I am recovering all of this from a very brief and unclear memory. I'd guess that 20% of what I'm sputtering is at least slightly  incorrect... but I know a lot of basics that weren't clear before.

In addition, if you were wondering, my creature looked a bit like its crude counterpart below:

OH, and I never mentioned how FREAKING INCREDIBLE the procedural generation is. My creature dancing was like, the highlight of my whole Macworld. It kicked each pair of its legs outwards at different times and its tail spun around. The action is very dependent on the spine shape: ie, the mouth was on the spine, so it moved itself around. The babies are awesome. Walking... oh my god. My creature walked SO many different ways. When I told it to go to a spot behind itself, it began to walk sideways with two legs off the ground until it was facing the right direction. It knew the path of least resistance for every freaking action! The sumo was crazy too, it stomped its three legs on the side down, then the other three while scowling. The back leg kicked out when this happened. Sooo cool.

Spore: General / Re: So... I just played Spore at Macworld...
« on: January 16, 2008, 06:36:11 pm »
Hey guys, thanks for the replies, but I'm not some kind of god, I was just lucky to find the booth... believe me, it was small and out of the way! I'll try to answer all the questions, if I've missed any, just poke me and ask again!

I was wondering, how many parts were there? Was it alot?

Seven categories (I think) with roughly 30 parts in each. So lots of parts. But I didn't click one section and idk if it had any parts at all.

Wow, I'm definitely jealous! :o
thats totally awesome but I have two questions..
from what you saw in the editor how many categories were there for creature parts because I believe in the last video I saw there was an extra from previous videos(I could be wrong) and from what I saw in the last video it appears limbs start off with hands or feet and then you alter which kind you would like, is that how it works? If so does that mean I can't have say an eyeball on the end of an arm instead of a hand?
I think seven categories. I missed the first section, then mouths (the dev there called them "heads"), eyes, arms/legs (same category but divided), hands/feet, another one I missed, and then some kind of misc. (tails, feathers, claws, loads of weird stuff). Also, you can have eyeballs instead of hands. I did that but I managed to figure out how to "sell" the piece.

When you were manipulating the spine while you were making your creature in Spore, Sporific, were you at all able to split the spine, like a two-headed monster?  Or were you only able to move it up and down, not side to side?  Stupid question, but I've been wondering that for quite a while.
Also, can't wait for some new info.  And the game itself!

Edit:  Oh, and how does one make one's creature elephant sized, i.e. at the limits of creature size?  Can it only be that big if you expand the body with the mouse wheel all the way, which makes it look like a sphere?

Not sure about the first question, though I may have a hint. I did play around with the spine for quite some time and it seemed like there was lots of spine manipulation that I missed out on, because I made what I thought a complex spine that the dev called 'simple'. But the spine was very manipulatable and I would GUESS there is spine splitting. It can also move side to side!

The size was somewhat weird. I kept using the wheel to make the butt of my creature huge. It seemed to stop growing after a while but then I could go back and make it bigger each time,but it became VERY spherical. It isn't difficult to smooth out the sphere and make it look more capsule-shaped, or even like an elephant. But idk about that one. There are limits though, the spine did not curve forever and eventually stopped. As I said, idk about a fatness limit.

Spore: General / Re: VIDEO - creature creator on Mac
« on: January 15, 2008, 09:10:48 pm »
What the hell? It's out in the open. It's not like Spore is this big top secret Maxis project anymore.

Exactly my thoughts when I saw it!
And, that's the same guy who was there when I demo'd. He was kind of a douche, since he wouldn't let me play for a second time even when there was only one other person in line... but he was kinda liberal about telling me things.

Spore: General / Re: So... I just played Spore at Macworld...
« on: January 15, 2008, 07:04:57 pm »
What is the homescreen like? Did it list stages?

The guy operating it used it super quickly. As far I as I saw, he went through some Spore starting screen, just the logo and some images. Then there was a 3D space interface with what I think to be two galaxies/universes. When he clicked the top galaxy, five or six bubbles came up- if I had to guess, the player had beaten the game so you can go back and play each stage in that galaxy. However, I'm not sure that they were stages. :/ He clicked one of the bubbles to get to the editor.

Spore: General / Re: So... I just played Spore at Macworld...
« on: January 15, 2008, 05:47:36 pm »
Any questions?

Besides being on a Mac... was there anything new?  Or was it just yet another cloned demo experience that we've seen for over a year?  I hate to think a year of development has just produced a Mac port, which apparently is in itself a fairly simple task now.

There were definitely a few updates to the editor; minor updates but definitely visible. The points system seems a little more simple than when we last saw it. In fact, the entire editor just looks a lot easier AND slightly less childish, though I may be imaging this. Like I said, the "play with your creature" thingy definitely had loads of procedural generation-related updates. Also, the home screen was different than what we saw at Leipzig.

Spore: General / Re: So... I just played Spore at Macworld...
« on: January 15, 2008, 05:24:44 pm »
Let me ask you you know a guy by the name of Bill Brasky?

Are you talking about Bill Brasky?? I know Bill Brasky!

Spore: General / So... I just played Spore at Macworld...
« on: January 15, 2008, 05:05:38 pm »
I swear to all of you guys, I just played Spore at Macworld. On a Mac. In real life. You don't have to believe me, so if you don't, please don't reply. is AWESOME.
Alright, so I just got to do the creature editor. But I got a sneak peek at a lot of stuff in the whole game. I saw the start screen and also some sort of screen involving galaxies that you could choose from- I'm thinking like the neighborhood in The Sims. The editor is beautiful and slightly different than what we last saw. Everything ran smoothly and perfectly on the iMac I used.

The man working the EA booth in the West Hall of the Moscone building gave me a few tidbits of info. I got about 4 minutes of playing time due to the line of six people behind me. Here's what he told me:
-Spore will definitely be out by the end of 08, with the mac version out on the same day (HELLZ YES!).
-They are aiming for a summer release or earlier
-At this point, the wings in the editor do not allow you to fly, only to have greater speed and possible boosts in other categories (cuteness, etc.)
-I asked him about underwater and he smiled, and told me he just didn't know. He told me for sure that underwater creatures would not ever be in the creature editor I was playing if they are in the game at all.
-Expect to hear a lot more of this game in the next three months (his words)
-The mac version has been developed incredibly secretively until today
-I wasn't allowed to do anything with the picture I took of my creature (probably because he didn't want to quit the app to go into Safari.)

I made a creature with a huge, fat belly and a long, curvy neck. The neck had one mouth on the side, one month on the neck's bottom curve, and two eyes on each shoulder. Seven legs and two arms with long talons. A long tail. The spine is REALLY easy to adjust, as is the length and fatness of anything you add. Saw no graphical glitches, but I wasn't allowed to use the Texture pane. Also, there are TONS more actions added to the thingy where you test your creature. (Walk, run, laugh, and now strike, sing, sumo, pose, and like twenty more).

Any questions?

Movies / Re: Harry Potter and the Order of the Phoenix
« on: July 10, 2007, 05:13:21 pm »
I'm seeing it the afternoon of it's UK release day. (Thursday)

Considering it's only 3 hours and 10 minutes long, which isn't that far from movie 4, I'm bracing myself for a hell of a lot of scene cuts.

Don't get me wrong, I'm looking forward to it.

Crap, man! You scared me. I was like "3hrs and 10 minutes!" Then when I read the rest I had to google it just to make sure...

DR. WRIGHTTT! Ah, the only thing I love more than him being in this game is his stage... buildings... hahahaha that's just awesome.

Someone alert the Spore board- Will Wright just became a character on the Wii!

He dosn't have a stage, and he's not playable... The buildings are his attack when you get him in a trophy.

(although, that doies seem kind of weird, especially with a map like zelda's hyrule stage in SSBM, if there's any underground parts... SPLAT)

Oh- sorry for n00bness, I totally misunderstood. That's cool too though... though playabillity would have definitely been better. ;)

Spore: General / Re: E3 2007
« on: July 10, 2007, 11:57:29 am »
then it wouldn't really be exclusive, now would it?  because we've already seen that!

Any mention of when this exclusive new footage would be shown?

Depends- where did we find the "Coming Up" thing?

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