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Messages - Raisins

Pages: [1] 2 3 ... 6
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Spore: General / Re: Space phase getting bored ?
« on: December 16, 2006, 01:36:39 pm »
Quote from WW "There will be missions to further your galactic conquest"

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There is a program on the same page that lets you paint your creation!

http://www-ui.is.s.u-tokyo.ac.jp/~takeo/chameleon/chameleon.htm


Too bad, i can't get the program to open

3
Spore: General / Flying Creatures
« on: September 24, 2006, 09:29:08 am »
What ever happened to flying creatures? there is no evidence that they are being worked on...could they be cut like water creatures?

4
Spore: Creation Corner / Re: The Milvus Cervus
« on: July 18, 2006, 01:31:31 am »
(using something at the end of a tail requires a longer tail than that...

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Spore: General / Re: Sequel to Spore announced!
« on: July 18, 2006, 01:29:18 am »
 Is it okay to be afraid?

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Spore: General / Re: How will you design your creature?
« on: July 18, 2006, 01:27:01 am »

Quote
Hehe... trouts are nothing, I once chopped down the tallest tree in the forrest with a herring :P :D
Quote

You wish

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Spore: General / Re: How will you design your creature?
« on: July 16, 2006, 07:02:44 pm »
No.  A Tribble :D

Don't make me smack you with a trout.
A trout named JESUS!
 :)

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Spore: General / Re: How will you design your creature?
« on: July 15, 2006, 02:06:06 pm »
Hairball?

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Spore: General / Re: How will you design your creature?
« on: July 14, 2006, 08:54:15 pm »
How eh?

Well, I'm an avid lover of anime so I'm probably going to search through any Anime with good monsters or creatures. Also looking through friends deviant art pages mite be good for ideas

I might make Alphonse off FMA if it's possible, i just dont want to see him mating XD

Why don't you try to make something original?
 ::)

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Spore: General / Re: How will you design your creature?
« on: July 14, 2006, 12:27:02 am »
Well I just know that I want a meat-eating flying creature so I'm going to make up the appearance as I go...

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Spore: General / How will you design your creature?
« on: July 13, 2006, 06:40:09 pm »
Explain your reasonings if you want  ;)

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Here you go :
http://www.gamingsteve.com/blab/index.php?topic=5076.0
I forget whether the most recent version is on page 1, or right near the end of the thread.

yeah the program is okay if you start from scratch but if you try to design something you already have an idea for it isn't that great of a tool.

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Spore: General / Re: Asteroids a planets death
« on: July 05, 2006, 05:20:10 pm »
A tsunami wouldn't effect underwater creatures.  People that were scuba diving during the last one didn't even know anything happened till they surfaced.

That supposes the creatures live in deep water.  If they lived right off the shore, it would be "Hey, where's all the water going?" -- SMASH!

Might as well make the thread natural disasters and your creature.

im afraid you sir, are wrong! tsumanmis unlike normal waves are moving above AND below the water. the water species would get blown away

Actually (if you do physics ^_^), tsunami's are a transverse wave just like regular waves. A wave undersea doesnt actually move the water in the same direction as the wave, it usually just makes the water move up and down. It's only near the surface where the wave is most present, in a tsunami the wave causes the water to retract etc etc.,
main pt being if you are far enough out to sea you wont feel the tsunami, you might just feel as if you go a bit up and go a bit down, even look on documentaries that far enough out to sea the tsunami will only appear as a normal wave but as it hit's the shoreline the sudden continental plate rise causes the wave to be pushed up.

p.s. Waves are transfers of energy, not matter, (thus why you would feel a small bump as a diver rather than a wall of water), it's only when their forced to go upwards by the shoreline that you get the energy of the tsunami turning into a wall of water

PHYSICS PWR!
chaos wins

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Unless I am very mistaken that is a creature made with the 2d creature editor in this very board!

gj

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You can also email me at
omgitsaraisins@gmail.com

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