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Messages - NeonDevil

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Spore: General / Creature Design Inspiration - Michel Gagné
« on: May 26, 2007, 09:39:11 pm »
I found this website and thought it may be a good find for design inspiration in spore:
 :: Michel Gagné Collection

Michel Gagné does animation effects seen in "The Iron Giant" and other films

PC Games / Re: Battlefield 2
« on: June 30, 2005, 09:20:45 am »
I don't really mean to bash the door in with guns blazing for recruitment, but I figure "what the heck".

We're a 5 year-old multi-gaming clan. We are experienced, but are relatively new to the Battlefield series. We're recruiting people to join and start a BF2 branch.

This branch is for those who see themselves as a comptetitive or serious Battlefield 2 player and wants to get more use out of the extra communication and teamwork tools that BF2 utilizes and wants the support of a clan that uses successful methods to complete in-game objectives that are accomplished through skill, strategy, and tactics.

You can check out or Battlefield 2 Branch documentation or visit our website at

Not sure how many of the Gaming Steve crew is interested in FPS's, but I tend to like all genres of gaming (except the Myst'ish games). Which is why I like the NvD, when I stop playing one game, there's another down the line that the clan is interested in - so I'm not constantly looking for a clan for every game I play.

When the time comes, I plan on leading some sort of Spore and Black and/or White 2 branch for the clan as well (if we have enough members to support it).

I forgot, but have you guys checked out the download for Novadex Rocket Demo Suite?

There's one example with a TON of blocks stacked on top of each other, of which a huge ball is dropped down the middle. My rig slowed down a bit, but it gives an example of how much calculation on for such simple theories.

Anyone have their take on the rumor that one of these 'next generation consoles' (I think I may have heard XBOX360) may include a PPU?

It was discussed briefly on "Attack of the Show" on G4-TechTV.

It sounds doubtfull, as the developers are trying to bring down the cost of the units as much as they can so it's more friendly to the wallets. Perhaps an add-on?

I'm sure the biggest benefit is some sort of advanced collision detection and handling. The way game object will interact with each other, as Tr0n suggested.

I'm sure destructable objects (putting a dent on a car in a racing game, for example) will react more realistly as well with less strain on the main processing chip with a PPU.

I'd also like to see some advanced modeling techniques and it's reactions in the game environment. For instance, instead of defining a bunch of instances of a crushed sodacan, you would take a 'perfect' sodacan and record 'crushing actions' against it. There would be less strain on the person doing the modeling and the  PPU would do the gruntwork.

I can't quote the following source verbatim, but the latest MaximumPC (May 2005) had a small article on it. Most notably, that AGEIA has been working with "the top 10 A-list game developer titles" to include support for the physX chip, including the upcoming Unreal title.

Spore: General / Re: Another random spore link
« on: April 20, 2005, 03:20:22 pm »
I don't think anyone is being called a liar here...

It's just that you can't really trust stuff on the net...
With 'games' like "I love Bees" and the newer one for the X-Box360, you just never know.

Spore: General / Another random spore link
« on: April 20, 2005, 10:59:46 am »

This person claims to have been hired as a programmer by maxis for spore...

legit or not?

Everything Else / Podcast Topic Suggestion: Physics Processing Unit
« on: April 20, 2005, 10:56:01 am »
This idea has been floating around the 'net as I go from site to site...
I've even discussed it with our clan a bit, but I haven't noticed it here yet.

Check this out, AGEIA has developed the world's first Physics Processing Unit (PPU), called the PhysX Chip.

Here's a quote from their White Paper:
The same was once true for 3D graphics. In the early nineties, few games used 3D graphics because software 3D rendering slowed the game unacceptably. Then 3D graphics accelerators became popular in the mid 1990s, which offloaded 3D rendering from the CPU. Soon thereafter, 3D capable graphics processors (GPUs) became standard on even entry-level computers, and 3D graphics and high-resolution textures became standard elements of virtually all games.

A parallel dynamic exists today relating to physics. Computer and console CPUs are responsible for all non-graphics-related game play tasks like game logic, scoring and artificial intelligence, as well as physics. In fact, it’s estimated that during game play, only about one-sixth of a fully utilized CPU is typically dedicated to physics, and actual experience shows that this is clearly insufficient

Spore: General / Re: Our Community Type Thing
« on: March 31, 2005, 02:52:22 pm »
Name: Sebastian [ Link 1 ] [ Link 2 ]
Found Spore: Gamespy Article (Which I relayed back to my buds at Nova Divine)
Found Gamingsteve: Google, in search for Spore images
Known for: gaming obsession and a funny hobby called Amtgard

I caught this article which led to Sean O'Neil's website, who apparently has/had a part-time contract with Maxis.

As the first article mentioned, the most interesting 'clue' is the screenshot labeled "Closeup of Moon (millions of craters packed into 4 bytes of memory)" and the overall title of O'Neil's site "Real-Time Procedural Universe"

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