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Messages - AnotherMike

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1
Spore: General / Re: Spore on E3 Floor Afterall?
« on: May 08, 2006, 12:30:52 pm »

The Spore Zone confirms with somebody from EA that Spore will be shown in a theatre to the public. This is contradictory to what the press release said, however...

EA also just confirmed that Madden Wii will be playable on the floor, whereas the press release said it wouldn't.

It looks like the press release was mistaken...


From what I gather from the press and friends in the buisiness, this year's E3 has been a tad disorganized (Sony only just recently passed out info on who would be allowed at their press release and whatnot), so I wouldn't take anything officially released as canon so far. But I expect Spore will have a significant presence - here's hoping anyways :D.

We'll see very soon.

2
Spore: General / Re: Gasping for Air
« on: April 04, 2006, 07:25:27 am »
I would assume some oxygen would remain in the bloodstream for more than 15 seconds. There is a diver, the name of who eludes me, who breaths out before diving without any oxygen.

Breathing out refers to removing the CO2 in their system not the O2. Without any O2 you can't survive for more than about a minute and a half with no stress on the body.

Yep. When you hold your breath, the buildup of CO2 is what causes you to gasp for air - not a lack of O2. By exhaling the CO2 they can delay the CO2 toxicity response (the gasp) and hold their breath longer.

3
Spore: General / Re: Image Archives
« on: March 31, 2006, 09:59:10 am »
What's the word for when a particular feature develops independently in two seperate populations? I forgot, and now it's going to bug me all day.

Convergent evolution, maybe?

yes, it is convergent evolution, one example would be the tasmanian wolf and the typical wolf, they evolved for the same ecological niche but are totally different, there are more examples but I can't think of any right now.

I think he was going more for convergent trait evolution - like bat wings, bird wings, and insect wings. Same purpose, different styles.

4
Spore: General / Re: Your Creature... In a movie??
« on: March 31, 2006, 09:55:42 am »
. . . a "Maxis spy-cam" where they show you in real time how creatures are interacting . . . with no human interaction. That would . . . better than any screensaver on a computer.

That would actually be the only screen saver I would *ever* be willing to pay for. I would easily shell out $10 for that, even if it required a permanent internet connection.

5
Spore: General / Re: Human Evolution
« on: March 31, 2006, 09:41:10 am »
Question to the experts out there: how long does it take for a phenotypic change to become genotypic in a population?

Unfortunately, that depends greatly on the selective pressures (or lack thereof), generational time (which varies greatly among humans), number of offspring (again no easy number), population size (both local and global via migration), and a host of other things I forget at the moment. But I think what you're asking is, "How long does it take genetic drift alone (without a selective pressure) to fix a trait in a population?"

The answer isn't in time, but rather in probability. There would be an X% chance that a trait could become fixed by drift alone. Also, it will basically never become 100% distribute throughout the population unless there is *some* sort of selective pressure on the population. (i.e. there will always be a chance for it to disappear due to random events unless it is a favorable mutation).

If it is a strongly favorable mutation, then it can fix in a population very quickly (relative to generational time) and it's spread throughout other populations would be dependent primarily on migration rates.

PS - I really hope this type of discussion sticks around after the game is out. I'd speak up more on this subject but most of what I have to say has already been said.

6
Spore: General / Re: spore, already on the list!
« on: March 30, 2006, 01:04:28 pm »
How is Auto Assault on that list?
I thought I recognized your avatar Tant! It's *your* fault I'm stuck in a Spore-induced-haze! It was your dang link on the AA forums that got me here! :p

But I suppose it's for the best :D

7
Spore: General / Re: Poll: Which editor would you *want* released?
« on: March 30, 2006, 01:01:24 pm »
Interesting. . . it looks like people would prefer the creature editor even if they can't necessarily import their pre-creations right into the game. . .

8
I wonder if we'll ever find out why each inmate was imprisoned? But I suppose I'll have to wait for the plot to fill out more first  ;)

This is very entertaining guys - keep it up, good job, and thanks!  ;D

9
Spore: General / Re: Poll: Which editor would you *want* released?
« on: March 30, 2006, 08:35:23 am »
I expect so too, but I'm curious  :)

And I know if I create an "all of them" option everyone would go for that one  :P

10
Spore: General / Re: releasing an editor...?
« on: March 30, 2006, 08:33:36 am »
Crud, you where before me. Was typing almost the same thing.

LOL! NYAH NYAH!  :P :D

11
Spore: General / Poll: Which editor would you *want* released?
« on: March 30, 2006, 08:30:27 am »
Was just thinking about this in the editor thread . . . if you could decide which editor they were going to release (if they do) which one would you want? And why?

This isn't a question of which makes the most buisiness/game sense or which would be the most feasible - this is which would you want?

12
Spore: General / Re: releasing an editor...?
« on: March 30, 2006, 08:26:36 am »
I believe the idea behind releasing editors early (in this case) would be to help populated the servers with user-created content, while displaying the capability of the editor. The ability to actually use/import that content into your own game would be a secondary goal at best (fan-base concessions are probably also an important goal, but you get my point).

Even if I couldn't explicitly play the creature I designed in the editor, I'd still like to be able to make them. Since the whole game really revolves around the creatures you make, it would make sense to me to use that editor to show off capabilities. I'll admit to bias here though, as the creature stage is far and away the most interesting part to me. I don't think I'm alone here either, as if you check out the drawings section or Hydro's site (shameless plug for link in my sig) you see an awful lot of user-drawn creatures, and not a lot of user-drawn buildings or plants. Not to say they aren't there, but people (on this board at least) seem vastly more interested in the creatures stage.

Soooooooooooooo . . . my vote goes for releasing the creature editor please! (And I think I'll make a poll to go with this)

13
Spore: General / Re: hunting strategies
« on: March 30, 2006, 07:22:22 am »
yeah, that's why I doubt it would be included - *way* too complex for the game. I'm just sitting here trying to think of a way to "abstractify" sexual selection.

14
Spore: General / Re: hunting strategies
« on: March 30, 2006, 07:14:35 am »
With this method it will coax you into making important decisions with each evolutionary step.... should i add some plumage to look better, or should i increase my claw size to help me hunt better

Hmmm . . . . that just made me wonder if there'd be any thing on sexual selection (making yourself more attractive to your mate) in the game . . . I mean, I doubt it - but it just made me wonder.

15
Spore: General / Re: Why Dragons and Humanoids are Lame
« on: March 30, 2006, 07:05:52 am »
This poses the question - can purpuse built design with a concious intelligence behind it create something better than blind evolution guided by natural selection? Maybe that's a different topic, but it's interesting nonetheless.

Personally, I think that needs to be qualified a bit more before you can make a response with certainty.

You can engineer a creature for maximum efficiency/efficacy in it's current habitat, but in doing so, you eliminate most of it's ability to adapt to new circumstances. In nature, specialist species tend to be maximally efficient in their environments (and over enough time in a stable habitat, creatures tend toward specialization for this reason). However, when there is a major extinction event (or any major change in habitat, really) it is usually the generalist species that survive and repopulate. It is very rare (if it happens at all, I can't think of a specific example but I never say never) for an extremely specialized species to be able to "undo" an evolutionary step and find a new niche to occupy. Thus, unless the creature is under constant "intelligent evolutionary supervision" or the habitat is completely stable I would say natural evolution has the edge. I'd provide more examples (this is what I got my degree in, so I love to chat about it  :D) but I don't want to draw this post out *too* long  ;)

Krakow Sams' Vis from the creature corner provides an excellent example of intelligent re-design, and is fun to read too :).

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