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Messages - Lizardbeth

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Spore: General / Re: Is it just me but....
« on: May 11, 2006, 09:41:22 pm »
He is a not a celebrity and I don't understand why you guy's treat him like God.

.... isnt he god??? well i think his god....

well he does make a lot of You-As-God games...

he's not a celebrity or anything to be worshipped, but he's cool and has some awesome ideas.   It's a shame he got scared off.  I'd like to have asked him a few questions (stress: calmly and not fangirl-like)

Spore: General / Re: Why Will Wright!
« on: May 08, 2006, 12:55:19 pm »
umm.... because it's not done.     ::)

Spore: General / Re: Questions for the Devs.
« on: March 14, 2006, 08:48:13 am »
FAQ #17 - I'm crossing my fingers on a Mac version at release.   This would run SO beautifully on my G4, provided it was compatible.   

Ooooo, I neeeeeed this game....

Yeah I want to know if its coming out on mac (and I should aknowledge that all Maxis games do come out on mac.

They do, but sometimes it's a delayed release or done by a different company so support is wonky.  The Sims + expansions were released for the Mac for instance, but it was done by Aspyre and I believe 6-9 months behind the release of the PC versions.    They don't always do it that way, but it still concerns me.

Maxis is better than most companies as far as doing a Mac port (2nd behind Blizzard really, since they always have a Mac/PC version of every game on release), but it would still drive me insane to watch all the PC folks get this game and just have to sit on my hands for 6 months waiting for my copy.

What I REALLY want to see are some fun UFO abilities so you can do whatever you feel. For instance, a weapon that entirely erases a planet's atmosphere, so if they start shooting at you, instead of rendering that planet useless, you simply destroy all life on it. Another that might be fun is a weapon that will just incinerate the whole SURFACE of the planet, instead of blowing the thing up. Another maybe to drop a computed random bacteria which will, in time, populate the planet. Or just bombs that will take out only the size of one city. I just wanna be able to do whatever comes to my head!

Man, you really want to rain down havoc and destruction across the galaxy, don't you?    ;)

Console Games / Re: Games for Girls
« on: March 14, 2006, 08:41:04 am »
I'm a female gamer, and I tend to lean more towards heavy story oriented games like RPG's, Sims, and Creation/Builder games.   Excitement for Spore asside, I play a lot of Blizzard strategy games (Warcraft 2 & 3, WoW, Starcaft... even played Diablo but wasn't into it as much), a good chunk of Maxis's Sim games (Sim City 2000, Sim Ant, Sim Farm, The Sims), FF X, and Second Life (100% player build & scripted content).   

I also like to be able to just vedge out and enjoy a game, and not have it be a rediculous struggle to complete (meaning I'll be more likely to play DDR or Katamari than Half Life or Grand Theft Auto); if I have to re-play a level more than 5 times and get frustrated trying to complete it, I tend to drift to something else.  Mario Sunshine was the ONLY exception to this that I can remember, but only because it's Mario and super happy anyway.  It's a game to me and it should be fun, and getting frustrated over a game means I really don't want to play it... meaning most level-based games, 1st person shooters, etc are gonna be high on my frustration meter.   Something like a RPG or Strategy game will take TIME to finish, but not necessarily high stress or quick reflexes so at most I'd have to re-do a level once before I go "ok, I have to go THIS way and use THIS unit  and THAT ability" before I get it.  I also don't like fighting games because, again, that relies on quick thumb coordination and the best I can do is mindless button mashing.   I played Super Smash Brothers for months on a regular basic, and got "good" with certain characters like Bowser and DK, but if you told me "ok, pull off X move here, followed by a roll-by and then Y move" I'd look at you like you had 3 heads.

Do I represent the typical female gamer?  Really, I don't know many girl gamers so I don't know.  All I do know is that 2 of my neighbors upstairs, both girls, will play nothing but Counterstrike and DoD.   So I dunno.

Spore: General / Re: Questions for the Devs.
« on: March 13, 2006, 01:41:39 pm »
FAQ #17 - I'm crossing my fingers on a Mac version at release.   This would run SO beautifully on my G4, provided it was compatible.   

Ooooo, I neeeeeed this game....

Spore: General / Re: Going to get laughed out of the forums but...
« on: March 13, 2006, 01:09:09 pm »
I want a demo, even if all it is is just an open-ended creature editor where you just do the MrPotatoe head creature building thing, run around as the creature, and then build something else.  no brain advancement, no "currency" system, just the ability to really play around with the creature-building tools.  You could put some limitations on what you can choose (like, only 3 foot selections as opposed to 15 or whatever will be available in the final game), although that wouldn't be necessary because this part still is only a small slice of the full game.  I think this alone would get SO many people hooked and give a wonderful early view as to what the full game will be like

My suggestion is really very simple, and isn't really about game play.

Please, please, PLEASE release a Mac version of Spore.   Right now I have a Mac G4, a beautiful machine, and it would make me a very sad little girl if Spore was made windows-only.   I can not afford a second computer to play the game.... I would be EXTREMELY tempted to buy one just for this game, and I am dead serious about that, but it would be a huge money sink if I did so.   

So I BEG of you, somebody, ANYBODY on the Spore dev team that might release this, PLEASE seriously consider porting this to the Mac, if not at release, than sometime soon after (and not 3 years later).   

...Oh, and having the ability for a player's home planet to have set coordinants in space so that, if I want to find my friend's planet out in space to kidnap some of it's people & creatures & buildings and such, I can just enter a set of coordinants to find it... rather than just trying to listen for chatter and hope I find it out of the hundreds of thousands of stars.

Spore: General / Re: A Little Bit of Info About You...
« on: March 13, 2006, 12:49:43 pm »
Name:  Lis
Goes by:  Lis, Liz, Lizardbeth, "hey you"
Local: Philly, PA
First heard of Spore:  A friend on my LJ posted a link to the video on Google, and my jaw instantly dropped
Other Maxis Games Played:  Sim Ants, Sim City 2000, Sim Farm, Sim Earth, the Sims (exp. up through House Party)
Known For:  Drawing fantasy & anthropomorphic characters & such, which if/when I get this game (I have a Mac atm, so no idea if I'll even be able to PLAY it), I will attempt to dork it up and re-create in the game.   Mmmm, a whole race of humanoid lizard people, hooray!

Spore: General / Re: Jesus mad... Jesus smash!
« on: March 13, 2006, 12:45:22 pm »
You COULD even argue that this is an "Inteligent design" game, for the sake of calming the hard-core christians down.... since the evolution in the game is directed and engineered by a player and not inherently random.  The changes are not inheriently random mutations as is the classic Darwin theory of evolution, they are specificly and conciously put into place by an inteligent player acting as a "God" figure.  IMO Inteligent design is a load of bull, but it isn't that far of a stretch to apply it to this game.   

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