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Messages - Quanrian

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PC Games / Re: Gaming Steve Official Oblivion Mod
« on: March 15, 2006, 07:42:02 am »
So long as the people are dedicated it should work out just fine. Modding however is nearly as involving as developing a game itself, even though you're generally just creating new content or editing existing content. This however depends a lot on how easy their tools are to use. I've got some decent experience modding, and I can tell you, you'll chew up many hours, just bug fixing and just generally tweaking.

PC Games / Re: Now that's a game!
« on: March 13, 2006, 12:24:37 pm »
Halo killer?  Could be.
And hello kittie the mmorpg is going knock out WoW.
No, really, look===>

These Hello Kitty games are HUGE in Japan, huge! You have no idea how much money these things make, I actually worked with Takara (the people who make Hello Kitty) and I have a whole new respect for this license, Hello Kitty is basically a license to print money in Japan.

Funny you say that. Where I work, there is Hello Kitty in just about every department in the store. Though in the States I think they have some healthy competition from Barbie and Brats. It's not uncommon for me to proclaim that Hello Kitty is going to take over the worldá ;).

I'll buy it if it will let me git me a shotgun and blast da sheet out of my peskee naborz!  LOL

Oh yea, and it better let me do SIM-COWTIPPING too!  :P

     * Amazing stealth gameplay!
     * Dangerous bovine opponents!
     * Secret COW LEVEL!
     * Squeeze your very own cow's teats and then run like hell!
     * Authentic plaintiff "MOOing" sounds in Dolby 7.1 surround sound!

My game recommendation to you is Destroy All Humans! by Pandemic ;).

PC Games / Re: Upgrading for Oblivion
« on: March 13, 2006, 11:37:19 am »
I still think on average the frame rate is going to be more consistant on a console since it's not handling all the background junk a PC tends to. Though the fact there will more than likely be mods exclusive to the PC is going to more than edge out any short comings it has, not to mention controls are 'supposedly' better on the PC.

Site News / Re: Independant Developers
« on: March 12, 2006, 11:18:30 pm »
Hey Quanrian! Memories of Mark, eh?
It's always good to pay tribute to the man that used to be our god.
Personally, I love indy games in all thier forms (which are varied, colourful, and quite often, exciting.) and there are so many unrecognised gems out there that just need discovery.

He was never my god as I was already developing Notrium before he even started Ragdoll Kungfu. It was just a little annoying that suddenly they made a big deal and that everyone else wasn't worth crap, when there is a whole bunch of really great Indy Developers out there that no one knows about because they don't come from big companies. I'm not bashing Mark though, he did a great job, I just found it annoying.

I think the game did ok to start and than seemed to drop off the radar. I don't really hear anyone fussing about it now, it was a here and gone thing. The fact it got tied into Steam did as I suspected, kill a good deal of its momentum. I still haven't seen any updates for it since like October of last year lol. Making the online multiplayer unplayable for a huge chunk of people seemed to really axe it. So sure Mark was Indy, but he had some real heavy hitters in his corner. He is not really representative of the real underground Indy, where these guys are on their own without any big name's help or support.

Everyone has their opinions though, and Indy has its place as does everything else. You wont likely get high end graphics with Indy games or top of the line physics because those engines cost big $$$'s. So a lot of Indy could easily be passed up because it's not the shiny bauble that commercial games are. Gameplay of course is essential, but if the graphics don't appeal at least on some level to the user they wont get past the "this game is ugly" mentality. I take Jeff Vogel's opinion the same as anyone else's, with a grain of salt as I expect mine to be. You reach a point, which he certainly has that you can simply sell games based on 'who' you are, regardless of the quality, your name is going to hold the real weight. Look at how people aimlessly snatch up everything from Square or Capcom, simply because it has their name on it.

Movies / Re: In The Mouth of Madness
« on: March 12, 2006, 10:58:52 pm »
You know what you're right, meh, I guess I got it mixed up. I should stop trying to be factual so late at night lol. Here's a link about the movie, just so the facts can be straight, since I'm such a scatter brain... Oh and I fixed the link name btw.

In The Mouth of Madness

Portable Games / Re: GTA Liberty City Stories
« on: March 12, 2006, 10:42:17 pm »
Ha ! You're right, I totally forgot about the GBA version, though it is kind of forgettable lol. I figure I might be off on which came first when it came to SA and LS, but that's fine, I wasn't trying to be exact, just show some information. Nice to see someone researched it a bit more.

Movies / In The Mouth of Madness
« on: March 12, 2006, 02:23:45 am »
Yes, I'm aware this movie is quite old and not even remotely new, but it's easily one of my most favorite movies of all time. Never has reality been so warped in a way that truely made my cringe. This movie did for me what people claimed Matrix did for them, it really makes you question just how tangible your reality is. I wont get too much into the premise, since I don't want to ruin anything and some simple research will yield all the results you desire.

Podcasts / Re: Episode 41 Posted
« on: March 12, 2006, 02:07:41 am »
Being that your podcasts are pretty much why I'm here and staying, I can't complain really. I also can't compare like so many on this forum have, I really don't even bother with podcasts, until well now, so you must be doing something right. I was a bit shocked when I listened to the 2 hour long podcast, but it was something completely different to me and it filled my head with ideas. You're doing a great job and I'll probably be around for a while.

Oh, one small suggestion is the possibility of slicing up the podcast into small 'pieces', mostly for people with slower connections, ~50 mbs is a pretty scary download for them. I don't have the problem, but a friend I tried to get to download refused based purely upon the size of the file. Silly I know, but I remember having a slower connection and having similar habits of avoiding files that were even somewhat large as it cut down on what else I could do on the net during that time.

Site News / Independant Developers
« on: March 12, 2006, 01:55:06 am »
Ok, so about the only thing I'd love to see on your site is a look into this unique scene. Seems like no one cares about Indy Developers until it's someone from a large company with an already established career in developing games. It'd be nice to find out about these games and developers before they go commercial and start selling their ideas down the river. Indy is the true underground of game development and because of such it gets no notice, even when the concepts that come from the Indy scene can be truely brilliant. That's about as much of a justification as I can think up and I'm not really sure there is any kind of target audience for this. Any opinions on this from anyone, feel free to share.

Site News / Re: Gaming Steve Frappr!
« on: March 12, 2006, 01:49:49 am »
Well in the spirit of participating I frappr'd myself. I didn't know you lived in NY actually Steve, that's kind of neat in a way. I was born in Long Island myself and I still feel like my soul is somewhat anchored in NY even after all these years.

Console Games / Re: DOA 4
« on: March 12, 2006, 01:40:57 am »
Just another fighting game ? I'd say that'd be false if you held nothing up except for the near psychic AI which makes you work so very hard for just a single win (Team Ninja just can't make it easy for you). They also made a great effort to balance the game and give plenty of unique styles (even if everyone does play the ninjas *sigh*). I love the game simply because I will always feel challenged by it and there is always a reason to go back and get better, if only to increase my ranking online (I generally lose, but not as bad as when I first got it.). I wouldn't say it represents next gen games, but damn if it's not one beautiful fighting game and I'm not even a huge fan of the genre.

Console Games / Re: Games for Girls
« on: March 12, 2006, 01:35:14 am »
Well from a marketing stand point it's simple logistics that they 'should' target female gamers first and men second and I'll tell you why. Well the simple truth is there are more women on this planet than there are men, period. This isn't much of a despute either as it's something like 60 percent are women and 40 percent are men. So really what is it that makes men the target audience when 60 percent is a much better target audience ? Still it seems everytime I see girls who are into video games it seems like more of a tomboyish habit. Maybe it's the fact women would rather spend 50-60 bucks on something else.

When you really think about how much women spend on just about everything else. Do they really have extra money laying around to spend on video gaming habits without sacrificing in some other area that men simply don't worry about (like buying makeup, which isn't cheap at all). I'm sure I'm making such gross generalizations, but I think the main problem is and always will be that so many other markets have already grabbed the larger portion of the population (women) and that the dollar will only stretch so far.

Console Games / Re: 360 is now common in Lakewood, CO
« on: March 12, 2006, 01:26:01 am »
That's actually not saying much to be honest. The store I got mine at got 13 at a time and they sell them all within days. You could go back the very next day and they would likely be gone. Unless the store is terribly unpopular or the area is somewhat poor it really doesn't take long to sell 4 360's. The cores are harder to move however since 'most' people are smart enough to get the premiums.

Console Games / Re: Underappreciated Games
« on: March 12, 2006, 01:23:05 am »
PC - Ultima Underworld 1 & 2 (Elder Scroll's Grandfather)

PSX - The entire Deception series that was released on the system. If there ever was an under appreciated series this would be it. I remember getting so terribly depressed in the first one from a turning point event that just struck some major emotional cords, the rest of the series had similar events. It really tested your morallity. Unless you can think of another game where you kill someone's father/husband and than are faced with the surviving family and are given the choice to kill them as well and just wipe out their whole lineage.

Portable Games / Re: psp online
« on: March 12, 2006, 01:10:39 am »
This may interest those 'without' a newer OS. You 'can' go online still, you just have to go a different route. What you need to do is find what they call Wifi Hotspots. I guarantee you there are some in your area, maybe even in your local town. You go to one of these hotspots and you set up a new internet connection. Once your new internet connection is detected and all setup, than you go to the browser and log on with your new connection. You'll probably get rerouted to whatever site represents the hotspot you're using, after that however you're free to surf. Oh and be aware not all hotspots are free. The link below is for your added convenience, keep in mind many of those should work for your PSP as well.

Click this text to use Nintendo's Hotspot Finder.

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