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Topics - Glacies

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1
Everything Else / So can anybody help me with something?
« on: November 15, 2008, 09:36:16 am »
My dad wants to get this song:

http://www.boosey.com/pages/cr/composer/sample_detail.asp?sampleid=10653

Preferably in mp3 format onto his computer, so he can play it during the church service being lead by the youth on sunday. So is there anyone out there tech savvy enough to help me with this?

2
Storytelling and Roleplaying / UFO: Enemy unknown community game
« on: October 27, 2008, 08:28:20 pm »
So what does everyone think about starting a metagame in UFO: Enemy unknown?

The idea would be that I would run X-com on your advice, and people could claim soldiers to have named after them. They'd also pick the combat style they'd like. Then, I'd ship them off to go get perforated by the aliens, and once they died, we'd recruit more people. Of course, once your man (or woman) dies, you can always request a new one.  ;)
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EDIT! RULES I AM IMPOSING ON MYSELF, SUBJECT TO MODIFICATION AT MY WHIM!
1: Eight people per squad. Because any more than that and I'll start treating people as cannon fodder.
2: Two squads maximum per base. Because micro-managing more than that in any one base is a pain in the ass. Of course you can request a transfer to another base, but someone would have to swap in with you. Not allowing you to do something like that would be mean.
3: In story, act like I've never played the game before. Because it makes for better story.
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List of soldiers:
Yuu (Sniper.)
Plank of wood (Ghost buster.)
Gbroderix (Stunner.)
Rachel (Heavy weapon specialist.)
Insanimage (Magician.)
Plasma (Demolitions expert.)
Madis (Engineer.)
Kraw (Xenobiologist.)
Badger Man the 22nd (Strategist/Uber grenadier, waiting)
Blarg (Weapon testing individual, waiting)
Dr. Zehova (Czech doctor, waiting)

3
Storytelling and Roleplaying / The Terran corporation, a SE5 metagame
« on: August 22, 2008, 03:37:57 pm »
It is 2045. The Terran corporation, under the leadership of C.E.O. Nemo Brodigade, has acheived complete domination over the entire planet.

Fast forward 350 years.



The Terran corporation under the leadership of Nemo Brodigade the 4th, have finally completed the ion engine, a machine capable of enabling a vessel to traverse space at an unimaginable speed. Finally, a solution that makes space flight possible. Two different types of spaceships have been prototyped: The Terran corporation colony ship, and the Frigate.

The Frigate is a top of the line vessel with three depleted uranium cannons mounted on the front. They have the power of a hydrogen bomb when fired in unison. The vessel sports excellent Corporation-created alloys designed to absord megatons of force, and it sports 12 engines working in perfect synchronizaiton. Unfortunatly, there's no real cause to construct this vessel, since the corporation has nothing to combat.

The second, the colony ship, is designed to create a habitable dome on another planet. Venus III, a lander buggy, has determined that Lundra I, a planet extremly close to the sun, is habitable by humans. The sheer amount of profit avaliable from this venture is outstanding if the Terran corporation accomplishes this.

Meanwhile, there's a mysterious blue storm orbiting the sun that's giving off very, very strange emmisions of light and gasses. All satellites sent to explore it have dissapeared.


4
The new version has been released and the bugs have been mostly ironed out. I say it's time we started a new succession game.

Okay, when we come to the end of the list of leaders, we start again from the top. Save-scumming if a leader dwarf dies or if there's a severe enough crisis. No dwarf companion, modding, or otherwise messing with stuff. Temperature and weather may be disabled. Zero rent. No diliberatly ruining the fort with magma or suchlike.

Leaders:

1. Glacies
2. Celdur
3. Mr. Wizard the Arteest
4. Lurkkete, revolutionary
5. Henqix
6. El Sammog
7. Krakow sam
8. Plank of Wood
9. Dr. Von Zee
10. Daxx

Non-leader dwarves that need to be added:
Little, a mason (added!)
LadyM (added!)
Kratok, miner (added and dead)
Veraal - marksdwarf (added and now he's dead)
Kerkle, a dude with a sword.

And we are full up for leaders, ladies and gentlemen! Now to see how long before someone drives the fortress into the ground.

5
Forum Games / Gaming steve forum saves the earth!
« on: March 17, 2008, 04:59:29 am »
In the not so distant future of 2039..

Alien creatures begin to rise from the depths, abducting cows and tourists for unknown purposes! Widespread panic in the media caused the united nations to form the eXtraterrestrial-COMbat unit to deal with the alien menace.

So you can guess where this game is going. We need at least 8 people to join, and you'll be able to (mostly) control your unit in the battlemap. And everyone can give me advice on running the base. But first...


6
Storytelling and Roleplaying / Glacies D&D campaign
« on: December 30, 2007, 12:46:41 pm »
Setting: 1649, fictional semi-magic/steampunk (Sorta steampunk. clockwork and gas, no steam) earth with dirigibles!

Playable races:
Human (Generic, French, english, spanish...)
Dretch (mm) (Scottish)
Dark creeper (ff) (Germans) (ecl +4)
Dark Stalker (ff) (Germans) (ecl +5)
Kenku (mm3or2) (East indians)
Mountain dwarves (Scandinavian)
Wild elves (Welsh, slave race to the british empire)
Mezzoloth (mm3, pg 201) (Russian) (ecl +5)
Kobalds (Egyptian)
Halflings (Arabic)

Suggested classes (Most, if not all, are acceptable):
Swashbucklers, Fighters, Druids, Artificers, Wizards, Shugenja and Wu jen. Warlocks, Rogues.

Languages:
Egyptian (Kobald), Draconic (Can’t take this without a very, very good reason), Druidic (Demonic tongue, can’t take this without a good reason), Latin (Angels, most humans), English, German (Darklings), Portuguese (Lings’), French, Spanish, Russian (Not really spoken by anyone except Russian hermits), Japanese, Chinese type 1, Chinese type 2, Korean, East Indian (Kenku), Italian, Gaelic, Greek, Portugese.

Features:
Exciting mid-air battles in dirigibles!
Ancient Egyptian Mecha with massive magical powers!
Explore the new world, meet facisinating people, and kill them!
Loot forgotten mountain temples in scandinavia!
Trek across demon-infested tundra in Russia!
Battle undead in Japan!
Blunderblusses!
Pocket watches!
Combinations of all of the above!

I'm running this on sunday if not everyone shows up for Krakows game. Primarily created so players can post sheets. Accepting new players provided they can actually always be to the irc channel on time and, y'know, be awake (Room for three more).

(Yokto gets to play a Kaorti because he's special!  :))

7
PC Games / Angband- Yet another roguelike
« on: December 30, 2007, 08:48:50 am »
http://rephial.org/

While not as in-depth as Dward fortress, it's a very, very big dungeon-crawler. There's a decent selection of races and classes, and plenty of mods on the web because the sourcecode's open. Apparently the floors go down to 100. And there is a TON of stuff in those 100 floors, such as unique monsters and a bunch of various rods, wands, staves, and stabby implements of death in a wide selection of pretty colors. It comes with a town with an item-stash and a couple of shops that you start at in the beginning, and you can go back up at any time with either a recall scroll or footing it up the stairs. At the bottom is an Uber-mother of all bosses, Morgoth. He's big and scary.

8
Forum Games / The tome of ridiculus magic
« on: May 27, 2007, 08:04:41 pm »
The basis of this game is to come up with ridiculus spells, ALA a D&D game. For example:

Impossibly heavy book of manhattan phone numbers.
Summon panhandler.
Unholy spout of diarrhea.
Evoke cloud of sawdust.
Zone of crossdressing.

9
Portable Games / What games should I save for?
« on: July 27, 2006, 10:19:44 am »
Well, I reeally hope to get a DS soon, but there are a lot of nice games I want. Everyone, what should I get out of this list?

10
Spore: Roleplaying and Story Games / Fanfic universe allegiances
« on: April 12, 2006, 12:17:21 pm »
OK, we need to establish which species are in contact with each other, and their state.

11
Spore: General / How hards will the game be?
« on: April 11, 2006, 03:11:50 pm »
Ya know, from cellular to UFO? How hard will it be? Is it gonna be as tough as kitty toenails? I certainly hope not. But likewise, I hope it doesn't take 5 minutes to get out of cellular. Post your thoughts.

12
Spore: General / Has anyone seen dake around?
« on: April 10, 2006, 02:51:32 pm »
I hope he hasn't died... :-\

13
Spore: Creation Corner / Random new critter: Adurians
« on: March 16, 2006, 10:12:30 am »
Take the "Dillema" creature in the tech demo. Cut off its two head things from the base of the body.
Add a set of very short arms (Two joineted) to the front. In between the arms, and "Hang dog"s head. Cover thing the thing in red-yellow patterned feathers. Give it hooves. http://artpad.art.com/?iwkgaqigf24

The Adurians planet is lush, with occasional spots of desert. It's a hot planet, with two very large oceans (80% of the surface) Many plants and animals dwell the massive rainforests (that take up 16% of the planet), as they have been collected, over time in the galaxy, by the Adurian Pharohs UFO. A major hobby for the Pharoh. As of late, however, He has become more focused on making colonies, and has established many on fringe worlds (as in roughly 400.) Their buildings have a techno-egyptian theme. Their culture is very Religion-Diplomacy based, but they go into genocide mode against speices they deem infidels. They only deem speices infidels when major crimes have been commited. Their speices is a proud member of GAADFTP. The Adurian vehicles are based on Plants native to the deserts, aka palm trees without a trunk. There are four cities on the surface of the as-yet-unamed adurian planet. The capital is a huge giga-metropolis under the sea(20% of the ocean) The other three cities are also very, very large, each placed in the desert spots. (A further 2% of the planets surface.) The last parts are completely desert. The planet the Adurians live on is roughly twice the size of earth..

Also, they sport numerous types of weaponry. Their space ships sport very advanced technology to fool enemy sensors, but are very weapon light. As for ground infantry, they rely on the Surpentyne armys they have cloned, armed with Energy Scimitars and hovergliders. as was described on their creature thread, they are insanly tough, but are completely loyal to the Adurians.  Most notable is the carnivorus beetles. The things are black and yellow, and mostly hollow. In the hollow shell, an entire swarm of compressed beetles sleeps. On death, the beetles that are compressed expand to full size, and gain an immunity to whatever toxin killed the original, if toxins were used. The beetles also pass on knowledge to their next generation of beetle, since they are smart enough to organize their own battle plans, and execute them. Also completely loyal to the Adurians. They are mostly used to purge furries/ ugly dragons/ Genetalia from a planets surface...

And speaking of which, the intelligent speices on my planet as well as the Adurians, nestled comfortably in their underwater citadel: The Miygur, nomadic tribal flying predators. They were abducted for the rainforest. Anyway, here's an art peice. http://artpad.art.com/?iwkhug1mjxnc Then, the Stragoden. They're huge heavy, badly adapted practically invulnerable beings who can berely move. They look vaguely draconic and they are thin but fairly long and tall. (bout' the size of an elephant). They pounce and squish things by leaping from trees. Occasionally you get small tribes of extremly smart ones. Others are barely self aware, since the speices has mutated in many directions.

14
Forum Games / the letters-words game
« on: March 15, 2006, 06:36:50 pm »
The game works like this:
ONe person says a combination of two or three letters, like so: MST
People try to interpret what the letters stand for. First person to guess the right set of words starts the next round.
Keep it safe for work, please.

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