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Topics - Slife

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Spore: Sporepedia Exchange / Slife's abominations against nature
« on: June 16, 2008, 08:04:20 pm »
Here we go!  Virtually all of these involve glitch abuse (hence the title), so some of these may become invalidated in later versions.  I hope not.  Since my graphics card is pretty awful, I'm not going to embarrass myself by posting loads of images.

First up, the most recent, the Thanren, a medieval knight-based creature.  The helmet was annoying to do, and I'm not sure whether or not removing the eyes was the way to go.  Oh well.

Pose in action:


Next up, the Fidachnid.  Another asymmetrical creature.  The camera angle for the image is kind of bad, but the creature itself looks neat.  A sort of spider/fiddler crab hybrid.  With fluffy antennae.


The Thraggard, a humorous creature, comes equipped with a built in politican?  See that "head"?  It contains no brains whatsoever.  That's right, it's a large, vaguely threatening, non-essential, unattached, bloated airbag.  Oh, and noisy.


I made the Riutz as practice for the Thanren.  It's an asymmetrical one-winged angel dinosaur, with a shield on one arm.  The central eye turned out really nicely, so take a look at that.


The Chillasaurus doesn't abuse any glitches.  He just hangs out.  Chilling away.  Nice shades.

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OK!  A very nice person at the EA forums created an ANIMATED GUIDE!  Hopefully this will clear up any misunderstandings caused by my somewhat vague and sleep-deprived directions.  Thanks a lot, Kit.

Large Animated Part Guide Here!


Asymmetrical Limbs:
Grandpeep's guide is here: http://forums.ea.com/mboards/thread.jspa?messageID=3953305

To summarize it
1) put a limb on each side of an extremely thin spine.
2) move the elbow and wrist joints all the way to the edge of the ring
3) gradually increase the spine width next to the arms until the joints on one side flash red.
4) position the asymmetric portion as desired
5) remove the shoulder to elbow portions used for the asymmetric limb creation from your creature

Note: sometimes the game won't let your creature save after abusing this glitch.  Possibly from having more feet/hands then limbs, although the leftover shoulder-to-elbow portions might also be involved.  Try saving right after you do anything to the arm, in order to avoid frustration.

Asymmetric Parts
Step By Step Guide:

1) Put an arm on the exact top of your creature.  If done correctly, the arm from the shoulder to the elbow will have fused together into a single limb.

2) If the arm splits in two at the elbow, skip this step.  Otherwise, split the arm such that it forms a T shape, with the elbow at the top of the T, and the hands on each end of the top.

3) Put the part you want to make asymmetric on the center of the T, where the three limbs meet.  Put it in the exact center, such that it overlaps the arm's joint.  There should only be one of the part you want to make asymmetrical - if it's doubled, move it until it collapses into a single copy.  Manipulate it however you'll want it on the final creature - once the part is asymmetric, you'll only be able to change it's size and position.

4)  Move to an angle where you can select the elbow joint (the one at the center of the T crossbar), and the arms are horizontal on your screen.

5) Select the elbow joint, and move it to the side.  The joint should split, creating two limbs extending from the body to the elbows.

6) At this point, one of three things will happen
-a- The part that was at the joint is now only stuck onto one elbow.  Congratulations!  You've got an asymmetric part!  Follow the rules for Asymmetric Part Care below.

-b- The part that was at the joint is now copied, and each copy is stuck on *both* elbows.  Too bad.  Undo, reposition the part on the joint, and try splitting it again.

-c- The part that was on the joint is now stuck in the center, and attached to *neither* elbow.  You have a floating part.  It's secretly attached to one of the arms, but not located in the correct position.  Undo and reposition it.

Proper Asymmetric Part Care
Asymmetric parts aren't fully supported by the game, and if the game realizes that it has one, it'll instantly create a copy of it on the other side.  Therefore, there are certain rules you have to follow when manipulating an asymmetric part.  Don't worry about screwing up - all changes can be undone, and asymmetry will reappear.

Manipulating the arm the asymmetric part is connected to will act as if you were manipulating a normal part.  Manipulating the arm on the opposite side will do nothing whatsoever to the asymmetric part.  This includes moving the part around, so position it (and resize the joint the arm's connected to) with the correct side.  Pressing control and moving the limb around will also move the asymmetric part.  If you move the limb across the creature, you can switch which side your asymmetric part is on.

Animations that depend upon parts will only trigger with the side the part is on.  Thus, biting with an asymmetric mouth will cause the creature to favor that side when lunging forward.

Attaching extra details to the asymmetric part will create a clone of the extra detail on the opposite side.  However, this clone will act as if attached to its counterpart on the asymmetric side.

Clicking on an asymmetric part will force the game to remember the part exists.  It will create a mirror image part on the other side of your creature.  The game does this imperfectly, however, and will *not* attach the mirrored part to the arm.  Thus, you can quite easily create pairs of floating parts by putting an asymmetric part in the position you want, selecting it to duplicate, and then shrinking the arm to nothing on the side that doesn't effect the part.

Floating Parts:

Floating parts are either created as single, central parts (part 6c of the asymmetry guide), or as pairs (see Asymmetric Part Care.)  In certain circumstances, resizing limbs with parts attached to the end will cause a very slight floatiness, but this is typically useless for any serious manipulation.

Floating parts can be selected and manipulated, but not moved - moving them at all forces the game to recognize they aren't attached in the right place.

As they're technically still attached to arms, there will be some arm movement corresponding to your floating parts.  Removing the arms will remove the floating pieces.

Some examples:

Retkaird: Single-claw (got lazy making a fiddler crab thing.


Assymme-T:  Asymmetrical... thing


Thraggard: floating jaw (very many parts can be attached to mouths, making them ideal for floatiness.


Gestalt: Floating eyes and head:


Fidachnid: Another single claw.  This one is better looking, IMO, though the camera angle is awful.

Fidachnid Mk II: An example of what happens when you attach a normal symmetric part to an asymmetric one.  The technique has potential.

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