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Topics - Jecrell

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Spore: General / Way to disable Maxis creatures?
« on: September 09, 2008, 12:35:51 pm »
Let's say I just want to see creatures created by everyone else, and specifically block Maxis creatures. Is there a way to do this? Can anyone think of a way?

PC Games / Ye Olde Hot Coffee -- Oblivion turns M
« on: May 03, 2006, 03:40:52 pm »
Two Joystiq posts in an hour. I should be killed. But here it is anyway.

Oblivion's rating has gone from T for Teen to M for MyGodtheESRBisStupid.

Portable Games / Cooking Mama at E3? Seems so!
« on: May 03, 2006, 02:40:51 pm »

PC Games / Create your own adventure...
« on: March 03, 2006, 10:05:26 am »
Neverwinter Nights 2
The upcoming CRPG from Obsidian, based on Bioware's Neverwinter Nights
I know a lot of us here have played games that offer some kind of construction sets, or toolsets with their games. The upcoming Neverwinter Nights 2 seeems to be offering much more than any other game of its kind. Unlike many sequals where the game is rewritten from scratch, Neverwinter Nights 2 builds on its predecessor. The original Neverwinter Nights was a game that had a terribly sloppy single-player campaign that left a bad taste in my mouth, but the team at Obvisidian promises that above all they will provide a solid single-player campaign in Neverwinter Nights 2.

But I think what made the original Neverwinter Nights special was the scripting power provided in its toolset, which provided a C++ environment specialized with special functions that Bioware had made to make the game. Which allowed a nearly unlimited amount of power to a user and in the Neverwinter Nights system amazing campaigns were constructed which can still be found at Also included with the original NWN was the ability to add hak packs to the game, which basically added hundreds of thousands of objects/sounds/monsters/ect. One of the biggest examples, was Bioware's sponsered "Community Expansion Pack," which included more than any of the NWN expansions and was available free over the internet.

Thankfully, Neverwinter Nights 2 will only be adding to the toolset from before, making it easier to use, more efficient, and filling it with easy to use Wizards to make the scripting much easier than before. Also the game's graphics, from what I have seen, are second to none in quality. They really went out of their way in the graphics compartment since they didn't have to rewrite the entire core engine of the game, and it shows. Not to mention that these environments are so customizable that they can look entirely different with some atmospheric modifications, and that unlike its predecessor, everything is a movable placable object that can be tinted with color and resized, so every campaign you play will *feel* like its own campaign.

Here's some images

So if you're like me, and you're looking for something to do while you're waiting for Oblivion, head over to and get your fill of Neverwinter Nights 2 information. Shortly, the main website for NWN2 will be opening up, and maybe then we'll finally start getting some major press out for this sleeping giant. Or you can just ask me some stuff, I mean, I loved the original NWN (but the singleplayer campaign annoyed the crap outta me), so I'm my own natural hype machine. :)

PC Games / City of Villians
« on: February 07, 2006, 11:46:52 am »
Hey guys, I recently got City of Villians. Since it's down for maintainance right now, I thought while it was down I'd write a little about it.

Of course, the game, like City of Heroes, has the best character creation system for an MMORPG I've ever experienced. If anything, making a character is almost worth the experience of buying and playing the game online more than anything else. Making a Ninja master or an actual batman of doom can be very fullfilling and a very entertaining experience.

The gameplay experience itself feels very much like a comic book experience mixed within an MMORPG. Sometimes there are cutscenes that seem to play right into the game's comic book theme, the only bad part is you can't skip them if you see it a second or third time with new characters. Occasionally I was surprised by ambushes in alleys when snakes would jump up through the ground and exclaim, "Ssssurprise!" Some encounters are really cool, like when I was just wandering around, and I jumped over a fence to find a straight line of what seemed to be an NPC supergroup standing side-by-side. Then one of them said, "Being evil is NOT cool!" and proceeded to initiate an attack.

The experiences like that make this game worth playing. Although I'm not too far in the game at level 6, I can see that there's plenty of stuff to work for if you're a hardcore MMORPG player and plenty to fool around with if you're casual or looking for something fun to do.

If you're wondering, I'm playing Rex Thorn on Infinity.

Movies / King Kong!
« on: December 28, 2005, 08:52:16 am »
Well, I scrolled a bit and didn't find any King Kong movie review topics. The film is out and what does everyone think?

Personally, I thought it was better than the original, and, my god, it's Jack Black in a serious role in a serious movie. HOW CAN THIS BE?!
But really, this movie was sooo action packed.

[Very minor spoiler] The only thing I didn't really connect with is the over-extended scene at the end on top of the tower. Maybe I'm not sentimental enough for it.

I can't wait for a DVD release. :)
((Also, I assume this thread will have spoilers abound, so make sure to warn about spoilers)).

PC Games / Permanent Censor in Sims 2 Nightlife (Thompson wins)
« on: September 12, 2005, 10:04:29 pm »
It is now confirmed by many that Maxis has removed the censor cheat (to remove the blur when they step in a bath) from Nightlife. Most likely because of the Jack Thompson case.
Know that the modding community is aware of it and hopefully they can come up with a new patch soon.


Also in Sims 2 news, the next expansion pack has been announced as Nightlife is released in Brazil previewing the next expansion pack.

The Sims 2: Businesslife

PC Games / Classic Doom 3 (A blast from the past)
« on: August 24, 2005, 03:51:16 pm »
Woooo... man.
If anyone here has Doom 3, shelfed or not, you need to try out this awesome modification called Classic Doom 3. Classic Doom 3, basically, is a recreation of the original Doom game using the Doom 3 engine. All I can say is that so far the project is in its beta stages and playable with a few fun levels to play. If anything, this is what a lot of us really wanted Doom 3 to be, so I suggest checking it out and having a blast like I did. If the project ever completes I'll see you in co-op mode...;42904

Spore: General / Infantry!
« on: June 25, 2005, 06:31:11 pm »
Okay, so in the GDC demo we saw a spear rack created, and the creatures all willingly took the available spears into their hands. Since those weapons were limited, I assume you can make as many different weapons as you like, but the cool thing is that you could probably create different kinds of mlitary units in this fashion. Such as assigning certain creatures to longbows and others to broadswords.

This would allow you to divide up your troops into different ranks, so I assume that this would be neat to see on the battlefield instead of seeing vehicles going out to fight on their own.

Is anyone interested in infantry action?

Spore: General / Tick and Flea levels
« on: June 05, 2005, 10:42:55 pm »
This is going to sound "holy crap" "off the wall" and "amazingly crazy," but, has anyone ever considered the possibility of the gameplay taking place from single-cells to multicellular riding on the backside of another creature?

Consider having your villages at the tick and flea levels --

I like this idea already.

Spore: General / Image Archives
« on: April 01, 2005, 03:02:22 pm »
Myself and several members of the Spore fanbase/spectating ring here at GamingSteve and sites around the globe have taken and discovered various screenshots/concepts/images of the game -- some high resolution, others quite small, but if you've found any screenshots I havn't found -- or want to talk about certain screenshots, it'll make some pretty nice discussion.

Here's some archival pics from 2005 and 2006.





Civ Stage




Social Interaction





Pool & Water Stages

Land & Tribal Stages

Cities & Diplomacy Stages

The World and Beyond

Creature, Building, Ect. Editor



For newer images check the thread.

Spore: General / The Many Uses of the UFO
« on: March 25, 2005, 10:55:32 pm »
Since a lot of recent posts and topics have been going this way.

What are the possibilities for the use of the UFO?

Will Wright said that it would be the "swiss army knife" of your race.

Currently we know the UFO can~

  • Abduct creatures
  • Transport creatures (and drop them at very large heights)
  • Experiment on creatures(?)
  • Travel anywhere (possibly?)
  • Create volcanos (which eventually create the atmosphere on a planet)
  • Use the Genesis Device (which turns a planet into a hospitable eden in moments)
  • Communicate with other planetary civilizations
  • Destroy planets!

Did I miss something?
Comments on UFO use possibilities?

Movies / The Evil Dead -- Groovy~
« on: March 24, 2005, 10:02:38 am »
I recently ran through all three of the Evil Dead films for the first time.

I really enjoyed the second film, while the third film really fleshed out Ash as a character -- well, more of a badass than a character. :)

Spore: General / Expansion Packs (The Everything Syndrome)
« on: March 23, 2005, 08:57:12 pm »
Here's a thread that I know everyone will get into eventually.

I'll start with --

Spore: War of the Worlds

The idea behind this expansion pack is to expand the various combat features in the game. Perhaps the inclusion of all sorts of premade weapondry, ability to tame and ride creatures, lead various armies of UFOs into war against other planets, ect.

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