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Topics - Clarke

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1
Storytelling and Roleplaying / Future World
« on: February 02, 2011, 06:00:37 pm »
The premise of this game is pretty simple. If your remember my old Populous game, or Yuu's Blue Planet, then It's pretty similar to that. Everyone chooses a country, then you manage that country with a third-person account of your turn, while the moderator (in this case, me) does exactly what his name implies. While usually these things take place on a map, this one's going to be taking a slightly different route. I've made up a simplified future 150 years in the future. The history is made up to make politics relatively simple and to make a roughly equal balance of power between the alliances(except for South America and Russia, which will be NCP nations). Your job is to build a space program and colonize the solar system. Colonization will soon give way to cooperative(or not!) terraforming, and once someone gets FTL, you'll have the ability to send probes to other stars, then colonization missions. Note that this isn't necessarily based on reality! Fusion is already accepted, and warp-based FTL and stargates will be too! I'll moderate your progress, so nothing silly, nonsensical, or too fast. Too many game-interrupting posts will get you kicked! As before, if too many people sign up you'll be paired. That probably won't happen this time, though.



Here's a map. All are nearly equally powerful, except for South America and Russia. Those are automatically NPC's, you can't pick them.

European Union
A continuation of the modern European Union, it governs all states in western and central Europe, as well as some Eastern European nations. Israel, Suriname, and French Guinea are also members. The most powerful members are Britain, France, Germany, and Poland, but all are highly industrialized. A small number of Antarctic claims have given it a degree of control over natural resources.

North American Free Trade Association
A gradual expansion of NAFTA eventually led to all of North America falling under a single trade organization, which over the years has increased its power greatly in relation to its individual states. The individual states of Mexico and the United States are only barely more unified under their technical government than under the trade association. A slight decline of the United States and large economic growth by Mexico has led to the latter being only slightly less powerful than the United States.

League of Arabian-Aligned States
A union of Islamic states, the LAAS extends from Guinea to Pakistan. While the union imports much of its food, the far-eastern regions are large producers of grains, and a combination of free energy with cheap and effective desalination plants has made the wide-spread irrigation of the desert practical. Much of the Sahara is coated in miles upon miles of glittering photovoltaic cells, exporting to the rapidly industrializing nations to the South and the power hungry European Union. The leading nations are Afghanistan, Turkey, and Egypt.

Pan-African Economic Union
The poorest collection of states during our time, in a hundred and fifty years they are still the poorest; however this means nothing as it is a relative nation. Most are industrialized to the point of South Korea during our time, and those that are not are rapidly industrializing. With some of the last reserves of natural resources on the planet, in conjunction with a sizeable claim on Antarctica, they are the only union still undergoing rapid economic growth. The leading states are South Africa and the Democratic Republic of the Congo.

South Asian Economic Forum
An effort headed by newly industrialized India and Indonesia midway through the twenty first century, its original purpose was to foster economic growth in the region, and it has been remarkably successful in accomplishing this goal. The leading nations are India and Indonesia.

Sino-Pacific Cooperative Market
Encompassing East Asia and much of Oceania, it is one of the more powerful unions. While originally completely dominated by China and Japan, massive irrigation programs in Australia, widespread immigration from the crowded nations to the north, and the nation's strategic location nearby the large Antarctica claims held by the union, have led to a larger Australian presence even as Japanese influence declined, the height of its potential economic power being reached decades ago. The leading states are Australia and China.

Federated South American States
A federation of most South American states. Headed by Brazil and Argentina, possesses good-size Antarctic claims.

North Eurasian Economic Zone
An economic zone centered on Russia, the nation's re-industrialization led to the creation of a new economic zone assmilating many of the former soviet states that had not joined the European Union. Over the years, many Eastern European nations have defected from the European Union to join the economic zone, and Russia's large quantity of undeveloped natural resources has given the region a greater economic union, although it remains the weakest of the unions. The leading nations are Russia, the Ukraine, and Kazakhstan.

Sign up period begins now.

2
Everything Else / The Celdurian Alliance
« on: January 09, 2011, 04:31:51 pm »
This grave misconduct by Plank of Wood cannot stand. Unlike the democratic leaders of the time during which Poland was invaded by the Germans, we must not let an evil power trounce those who are weak.


Edit: Also, Plank smells. Like fish. And Britishmen.

3
I have this project on another forum, but I'm pretty sure only myself and another member attend it regularly. So I figured I'd post it here? Not really sure about the etiquette in these situations!

Oh and by the way, the extinction is completely unrealistic, and so are the groups that survive! It's just a method to set up a scenario.

Earth in the Near Future

The apocalypse that was to establish the great orders of life for the rest of Earth's existence, like most other extinctions, was a series of smaller events punctuated by a great cataclysm. Whether it be the gradual shrinking of sea levels prior to the cosmic fury that ended the Cretaceous, or the numerous changes in climate leading up to the sudden increase in volcanism that marked the end of the Permian, extinctions have always been a slow decline leading up to "the straw that broke the camel's back". The only differences between these and the H-G disaster that ended the Holocene were the cause of the disaster and its severity. Of course, the disaster was caused by humans.

Tool using organisms, while rare, are more common than you would think. Certain octupi, crows and ravens, even otters can use tools. What marked the difference between them and humans was how they thought about tools. For all of those animals, tool use is a useful advantage and nothing more. Most use it to get slightly more food, or to provide shelter, but could easily live without it. For humans, tools became essential. As the great forests of northern Africa shrank, early hominids were forced out onto the grassland. They already used tools, but it was ingrained. A hammer used to crack nuts wasn't passed on from mother to child, but was an instinct. Shoved out into a hostile environment, however, tools became the only advantage the hominids had. And so they adapted. Their brain grew larger, and started to see connections between things in the natural and social worlds. Suddenly, a tool was something that could be refined, not through the slow process of natural selection, but through the far rapid process of innovation. Hominids blossomed, waves of adaptive primates radiating from their homeland, until the first anatomically humans lived, died, and innovated, causing havoc everywhere they went. Most animals larger than a human were extinct by the industrial revolution, and the destruction only grew. By 2010 C.E., the extinction event wrought by humans was already the sixth largest in Earth's history.

But there was hope for a turn-around. The internet and other information technology made the public aware of the global climate change and extinctions; groups rallied around saving the remaining large mammals and birds. A host of funding for new, "green" technologies led to a seemingly exponential growth rate of "renewable energy". Farmers markets and reusable tote bags seemed to be the new style, Hummers became even bigger objects of ridicule, and events such as the Gulf Oil Spill forced the government to make changes to environmental policy. The global population seemed on the verge of uniting humanity over environmental issues, and hope for the future overshadowed the problems that were sure to go away as long as mankind pushed against them.

Of course, it was not soon after when things started to become worse. Almost all energy still came from fossil fuels, transportation still released ludicrous amounts of CO2, and industrial meat farms still contributed up to a third of greenhouse gases. But far more sinister were the threats that were not being watched by man. They were aware that the ice caps were melting more and more rapidly, but expected a slight rise in sea levels to be the result. All but a few thought about the vast quantities of methane lodged underneath the caps in permafrost, and as large sections of ice gave way, things started to get ugly.

People were well aware that, if all the ice caps were to collapse, the sea level would rise considerably. They were not aware, however, that if all ice were to melt, the sea level would raise an astounding 100 meters. Of course this didn't happen at once. Indeed, by 2061, the total sea level rise was "only" 10 meters. Almost all coastal cities had had time to react, and had gradually transferred further and further inland. Already there were refugees, however. Almost all coral atolls had vanished, and the entire southern half of Florida had been covered in water. The reason 2061 is a significant date is that it was at that time the west antarctic ice sheet begun collapsing. By 2087, the world had hit the important 100 meter mark, and was completely different than the world today.

100 Meter Prediction

As you can see in the photo linked to above, the consequences would prove to be devastating. The four major population centers had become archipelagos, if not completely inundated at all, and almost all national capitols had been flooded. With a population of near 11.4 Billion, the world descended into near-anarchy. Corporations, growing in power since their creation, quickly imposed some order. Large, walled-in enclaves provided shelter for those workers higher up in the company hierarchy, about .4 percent of the total world population. The rest, the vast majority, experienced a type of poverty unmatched in current third-world countries. The land was stripped of almost all vegetation, and soon items such as "grass stew", "fried roach", and "boiled bark" became dietary staples of the world, and even the flora and fauna that composed those food items became progressively rarer and rarer. What remained of the rainforests(and, indeed, most forests period) were soon demolished. An aerial photograph of the earth would have seen the blue-green marble of today, but vast swaths of mud-colored land, seemingly bleeding into the sea as the topsoil was washed away. Massive farms consisting of genetically engineered corn were where the poor found their food, but we shall get to that later.

This arrangement, a total anarchy the likes of which the earth had never seen before, proved to be remarkably stable. Indeed, it lasted for over two hundred years. But already, things began to fall apart. Even now the very best genetically engineered corn could barely make a living on what pitiful, sandy soil remained, the oceans were polluted wastelands, and the poor began to mass riot as food became virtually nonexistent. As their great gates collapsed, the corporations scrambled to retain what scattered remains of their world order were left. This was perhaps the worst time for Yellowstone to erupt. Actually a great volcano, Yellowstone had been hibernating for millennium. Often the focus of doomsday scenarios, it is ironic that the time it chose to erupt was a time in which almost nothing else could have gone wrong. Then again, it had to be something. As the great clouds of gas choked the remaining photosynthetic life, and all infrastructure collapsed, the final corporations chose to lease their nuclear stockpiles, remnants of wars centuries past, on one another. The toxic cloud resulting from this made the short nuclear winter promised by the eruption magnitudes worse. As photosynthesis hibernated, the fauna of the world were left struggling with what little resources they had left. Cold reformed the icecaps, and cannibalism along with it and the pure toxicity of the environment started to kill the vast majority of humans still left. But still swarms remained, and these ravaged what little species were left standing. Gradually, these humans lost their trust in each other, lost their social nature, lost language, lost tools. We can only imagine what the last human left alive felt, gazing at a flat landscape covered in toxic snow and devoid of all life but himself. Perhaps he didn't comprehend what he saw, as some argue language is the key to consciousness, and language had been lost generations ago. What he certainly couldn't have realized that out of this disaster would emerge a completely different order of life, one in which would seem eerily familiar and disturbingly alien at the same time.

4
Storytelling and Roleplaying / Brahma
« on: December 19, 2010, 09:34:21 am »
   A great ball of gas glows softly, a queen holding court as her subjects of ice and stone whirl around her, a kingdom spanning many millions of kilometers yet dead, no action besides the young planetesimals growing, fighting amongst their kin for stable orbits. And yet the apparent peace of this young solar system dissolves once one journeys to the center of the unborn star. That which but barely illuminates the surface is, at the core, a blinding light, a kiln produced by tons upon tons of matter heaped onto each other, each atom attempting to escape from the crowds of its kin, yet kept down by the massive gravity of the proto-star. And suddenly, it is no longer a proto-star. Somewhere, within the furnace that is the body's core, two atoms were forced together, the weight of a sun pushing them together so that they not only shared electrons, but the protons and neutrons that composed their nuclei. A new atom, a wave of energy, a chain reaction, and, in the blink of a geological eye, a new sun, a ball of plasma christened Vishnu. Light bursts forth, heat vaporising the ices that had covered the rocks of the inner solar system. Carbon monoxide, ammonia, methane, and, to a lesser extent, water are caught in the rays of the sun, pushed back toward the frost line, to be scavenged by young planets at the edge of the outer solar system. And yet, it might seem not as dramatic as expected to a human observer. The sun was not yellow or white, but a dull red. An educated observer would note that this is to be expected anyways, that red dwarves compose the majority of the stars. But since the time of that human observer, things have changed. The universe is older at the time of the young star's combustion, and by now yellow suns are rare, white or blue ones extremely so. The universe is leaving its bright and fiery youth, and soon the memory of a time where massive yellow giants were common will be but a fading memory. But more immediately, this passing of time has resulted in the balance of elements in this new system being shifted, becoming oxygen poor and carbon rich. Silicon dioxide is rare, silicon carbide common. Water is present, yet in quantities not suited for seas or for nurturing life as we know it. Methane and ammonia are more so, and carbon monoxide persists in large quantities. One might be quick to jump to the assertion that life could not thrive in such a system, but who are we to judge, with out limited understanding?

   At a time in which the Vishnu system is still young, yet is beginning to take a distinct shape. A lump of rock and volatiles already the size of Earth, the planet Brahma only feels a touch of Vishnu's warmth, lying well inside of the outer solar system. In fact, if it were to have stayed in its orbit, it would have, in all probability, have grown into an ice giant, a slightly warmer Uranus. If not for chaos. If not for Shiva.

   A planetoid, just over the size of Mars, Shiva had been drifting in an eccentric orbit, passing the orbit of Brahma only slightly, for many centuries. It was only a matter of time, though, before the two met. Shiva did not smash into Brahma, did not cause an impact which would have boiled away much of Brahma's precious atmosphere. Shiva, the agent of chaos, entangled itself with Brahma. As the twin planets rotated around the barycenter of the new system, only slightly out of Brahma's atmosphere, the pair's orbit slowly spiraled inward, a path spiraling slowly toward Vishnu.

   Centuries passed, and the twin planets entered a stable orbit once more. That is not to say that Brahma was not unaffected. Methane had turned liquid briefly, then evaporated to join the carbon monoxide already present, even as the solar winds of Vishnu skimmed the helium and hydrogen off of the atmosphere, throwing it into space. Ammonia melted, and formed vast seas, salty with ammonium hydrosulfide. The carbide and ice ground was eroded by the great tides raised by Shiva, and the sea began to teemed with complex biological molecules delivered by comets and condensing out of the Methane and now Ethane in the atmosphere, interacting with the ultraviolet produced by Vishnu to form elements which may well lead to life in this unlikely place.

   Years upon years pass, and the first stirrings of life have begun to spread throughout the ammonia seas of Brahma. Interactions between the ethane, methane, and carbon monoxide in the upper atmosphere have continued for many millions of years, and complex carbohydrates have accumulated in great numbers, either dissolved within the ammonia or existing as a layer of scum atop the sea, mixed by the great tides produced by the neighboring Shiva and the powerful winds of the new planet. The tectonically overactive nature of the young and massive planet has resulted in a profusion of hydrothermal vents and volcanoes, spewing molten carbides and graphite onto the surface of the planet, vaporized water sleeting down and freezing over the rock, eroded with the rains of ammonia that carve the first rivers, by the great waves which create the first beaches.

   Like on Earth, the specific origin of life on Brahma is contested. The early forms, however, are well known. Data-carrying reproductive structures very similar to RNA emerged, using six bases(The only one of which shared with terrestrial nucleotides being adenine), and forming a tightly-packed cylindrical coil with pyrimidines and purines jutting out like spokes, forming a spiral pattern quite different from that of the terrestrial helix. It is, however, in cellular structure where Brahman life diverges the most broadly from its terrestrial analogues.

   If you can call its structure cellular, that is. The ammonia of the Brahman oceans, while polar, does not produce as drastic an effect on lipids as water does. The carbohydrate froth at the top of the seas produced instead a varyiety of bilayer sheets, flat, circular structures composed of simply two sheets of lipids opposed to one another.

   The first life took these as their base units, not the cells that terrestrial life favored. The first sheets were primitive lithotrophs, subsisting off of reactions with the common elements around them. Enzymes embedded into the bottom of the sheet seperate hydrogen from the oceanic ammonia, combining it with atmospheric carbon monoxide to produce formaldehyde, the nitrogen joining the atmosphere and the formaldehyde accumulating in the seas in large quantities, and the excess energy put toward the creation of an energy-carrying molecule. The information carrying molecule rested in the center of the bilayer, forming an open spiral shape which granted access to the polymerase molecules which crawl along the nucleotide spokes. A secondary spiral grows slowly to the side, nucleotides copied from the original assembling next to the original, until comes the time for the second to split from it's predecessor, to give rise to more complex forms than the humble sheet floating on the surface of a nearly lifeless sea.



(Sorry for the crudeness of the drawings. Scanner made my terrible handwriting completely illegible, so I replaced it.)

5
Storytelling and Roleplaying / The Gamingsteve RISK Tourney
« on: September 08, 2010, 05:11:38 pm »
So, here's an idea for a fun forum game using an online game titled LandGrab. There's already a thread here for the program itself, but this is more of a competition than a discussion on the game.

So, basically this is how it'll work, if everything goes well. Set up an account(it should be relatively easy, its just the standard email verification) and add the other forum members to your Buddy list. The game is basically an online game of risk with a few minor changes, and anyone who's ever played RISK should be able to pick it up real quick. The twist, though, is that all the maps are custom-made. I've created a mediocre one, and there's some ones that are better, at least in my opinion, than the official RISK board. There are two types of games as well. Long term games will run for 24 hours before skipping your term and Real-Time games usually run around 5 minutes. If you win a real time game, you get a point, a tally of which will be added to the right of your nickname right below this introductory paragraph. If you win a long-term one, you'll get five points. I'll run 2 long-term games at once, the maps to be decided by poll. Anybody who wants can set up a real-time game, it has to have at least three GS members to make it official, though. I'll also keep a list of community-made maps up at the bottom. So to start it off, either register or log in, pick a username and a preffered color, and post. The first map will be Pangaea, and I'll set up a poll with a few choice others for the second map to run alongside the firstDone. Please vote! If you want to suggest one, the map browser's here.

Tallies & Username

Clarke1 - 8

Kenotai - 0

Flamester - 0

Badger Man 22 - 4

Levithan123 - 0

Flisch - 4

KitKat - 0

Current Long Term Games

Germany:

*Beginning Play*

Florida:

*Beginning Play*

Community Maps

250 Million Year's Hence (Clarke):



Speculative tectonic motion depicting the world 250 Million Years in the future. Continents: Terranostra(Orange & Green) - Carribean, Scotia Plate, Africa, Western Eurasia, Arabia, India, Madagscar. Urania(Red & Blue) - Eastern Eurasia, North America. Tartarus(Purple) - South America, Antarctica, Australia. Vinlia(Pink) - NW North America and Greenland. Brasillia(Yellow) - Most of Eastern South America. Related to my project on the Spec-Evo forums.

Greenhouse Mars (Clarke):



A Mars of the future, terraformed by man to be favorable to human settlement - and war.

6
so thar was a bunch of other peeps posting thar sells in thar topics an suddenly I thot wel y not make 1 of my own? so her it is

smily


smilys happey! hes smiling and stuff! hes made of aluminium, and lives in a sea of liquid helium, his fave thing to eat. on day he decided he needed to evolvumatate! pick which way he should do stuff!

7
Spore: Creation Corner / Einman Federation
« on: June 01, 2010, 05:15:08 pm »
The Einman Federation


A standard Sulija, the species that founded the federation. This individual is in a greeting stance; his right-primary hand splayed outward, his left faced downward and clutched, and his front legs raised to increase the height of the ""head"".

Index:

8
Storytelling and Roleplaying / Populus - Metagame
« on: March 30, 2010, 07:00:08 pm »
OOC and suggestions here.

Index

      - The years of first farming
      - The years of first greetings
      - The years of lesser progress

9
Storytelling and Roleplaying / Populus - Metagame OOC
« on: March 30, 2010, 03:07:32 pm »
Update thread here.

So, another iteration of the nation-building metagame. To prevent an early death, Its going to be a bit free-form like dividing up the world, but with some set rules so it doesn't go crazy, and I won't personally be involved in the game other than to operate NPC countries later on. Of course I won't jinx it further by mentioning death, but I have yet to determine exactly how my status as a relative newcomer to the forums will affects its success.

So, to start out, here's the world the game will be played in. I'm going to use terra, but it should simply be referred to as "the world" in normal situations.

Climate:


Ocean Currents & Major Mountain Ranges:


Tectonic Plates:


And a basic synopsis of the planet in general:

Terra is much like Earth, orbiting at approximately one AU from the planet, and possessing atmosphere, water, and most importantly, life.  Terra's orbit and rotation is clockwise compared to the counter-clockwise of earth; this does not effect the climate much, however, simply reveresing directions of ocean currents, and changing the directions from which the sun rises and sets. What does set Terra apart from earth is its Circumglobal Ocean, which fully encircles the globe, except for a division around the Scindolian continent. Large storm systems, arising from the oceans found to the south or north, are whipped around the globe, picking up more and more energy until their strength surpassess that of the largest hurricanes or monsoons on Earth.

Scindolia: So named because of its role in dividing the Circumglobal Sea, Scindolia is generally the recepiant of the massive storm systems that start in the West Australis Ocean, picking up energy from the warm equatorial waters before slamming into the western side of the continent. The large mountain range formed by the tectonic movement of the Adriatic plate stops the systems(and, occassionaly, the Meditterranian Plateu), forcing them to drop their load of water upon the vast rainforests that thrive in center of the continent. Several river systems, the largest on the planet measured in shear output, drain the interior into the sea. Flora and fauna hail from the South American continent.

Atralia and the Australis Isles: The second largest continent, its wide girth encompasses an example of all climates. Tectonic interaction between the Atralia and Australis Island's plates have uplifted several mountains in northeastern Atralia, as well as the West Australis Isles themselves, those visible in the global map. In addition, thousands of coral islands form in the shallow waters of the East Australis Ocean, forming the East Australis Isles. Storm systems from the West Australis Ocean cross the Australis Isles regularly, on their way to becoming the circumglobal hypercanes. Flora and Fauna from North America and the Carribean, respectively.

Adriatica: Divided into two islands, yet sharing the same tectonic plate, the North and South Adriatica both are relatively flat, suprising for a continent that has uplifted two mountain ranges on others. A large river system drains North Adriatica, although the rivers on South Adriatica are generally smaller. Storm systems from the East Australis Ocean, moving upward through the Adriatic Strait, allows rainforests to flourish on North Adriatica. Australian life.

Hellania: A continent dominated by rainforest and swamp, Hellania is gradually seperating from the Meditterranian mainland, forming several fresh-water filled rift valleys and lakes that drain into the continent's inland seas, forming resevoirs of fresh water gradually becoming brackish. Indian flora and fauna.

Meditterrania, Caspia, and Gilbaltia: Forming the largest landmass on Terra, these three continents hold the largest highland region, the largest dessert region, and the largest humid continental region. The Meddditteranian Plateu and surrounding mountain ranges, formed from the collision of the Adriatic, Scindolian, Gilbaltian, and Meditterranian plates, feed numerous rivers and cast a great rain shadow, of which the East Meditterranian Desert is partly a result of. To the west, a smaller mountain range from the collision of the Caspian plate, although it is still small, and does not influence the climate to the extent of its eastern brother. Storm systems from the East Australis Ocean, funneled through the Adriatic Strait, allow great rainforests to grow along its South Eastern edge. Warm currents funneled into the Europan Sea from the Borealis Ocean allow for more temperate conditions to the north than would be possible otherwise. Flora and Fauna on Caspia and Mediterrania can trace their origins to Asia, Gilbaltia from Europe.

These are mainly as reference, and won't be involved much in actual play, but it should give you a pretty clear idea about the world. Of course its all guesswork, and if anyone has a nitpick feel free to post it.



Gameplay & Rules:

The gameplay should be relatively casual, with no "real" rules besides common sense ones. How much influence your country has will be based on how much wealth you have and how much military you have in reserves(which is partly dependent on wealth anyway), which is dependent(at least at an early technology level) on how much land you set aside for agriculture, and how much trade goes through your country.

Commands can be as vague or as specific as a player wants. For example, if a player wants to increase the amount of land used for agriculture in his or her country, one could say "Increase agriculture", or "In the more fertile lands near the river, increase the amount of land used for agriculture by 12%". One could even tell it as a story, from a first or third person perspective, treating the game as an RP. The second example would get better results than the first, and the third would be copied word-for word.

To prevent inactivity, and to keep things from cluttering up, at first countries will be controlled by a number of people, consisting of a team. As long as another team member doesn't object to it, it will be added. As we advance later on, individual members or groups can choose to secede from the country, or start an NPC one. I won't be personally participating in the game, but several NPC countries will exist. These won't dominate regular countries, but depending on player's alignment toward each other, they may be major antagonists. If a country is defeated, the team can take control of a NPC country.



Current Player/Country List:

Kattaristan
-Yuu
-Kitkat
-UFO King

The Krull Empire
-SporeLord
-Badgerman22

Luicho
-Josasa

Ikakota
-Flamester_

Calypso Hedgemony
-Detoxicated
-Dr. O

Perakana
Lush City

10
Spore: Creation Corner / [RG]Kota Coalition
« on: January 05, 2010, 05:36:22 am »
[RG]Kota Coalition

[Placeholder for flag]

Index:
     Introduction
     Alien Sheet
     Technology I
     Technology II
     Technology III
     Anatomy
     Government

Pages: [1]