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Topics - bselig

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PC Games / Hellgate
« on: March 26, 2005, 06:48:38 pm »
Tried to post this as a comment, but couldn't get it to show up.  And since it's oh-so-important that everyone gets my view on this, I'll bring it here instead.

Just read this article today, and came away thoroughly unimpressed.  Typically when a magazine gets an exclusive, they'll try to come up with something 'groundbreaking' about it in the preview.  In this case, though, literally every other sentence was comparing Diablo.  Like, feature for feature, every bit had an equivlant.  Love the setting and backstory, graphics look fine(though why go to first person if the combat is all stats and dice rolls?  Looks better in magazines?), but I've already play through two versions of Diablo.

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Console Games / God of War
« on: March 24, 2005, 01:03:23 pm »
I'm enjoying how this game can have (through the secondish level) copius nudity and get away with it by virute of being set in antiquity.  Good stuff. 

Otherwise feels like a classed up DMC, which I'm considering a good thing.

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Podcasts / 04/17 podcast
« on: March 17, 2005, 10:51:21 pm »
Initially, like most here, I came for the fantastic Spore coverage, which was exceptional compared to what else was out there.  The idea of a more industry or business-centric episodic radio show is pretty intriguing, so I will be listening and wish you well.  The tidbit about Jade Empire was a great example of something you won't find in other similar(I dunno, how many game podcasts are there?) venues.

Can't help but nitpick something in the Resident Evil review though.  The interactive cutscene thing was a huge feature in Shenmue. Not really a huge fan of the series,, but that bit was hyped to helll back when it came out, even leading people to ask whether the game was just a series of Dragon's Lair-esque interactive cutscenes after early previews. 

Also re Max Payne 2:  personally, I didn't like the super-duper slow mo style of the second, whereas in the first, it was pretty much exclusively diving(you could go into free-form slow motion, but it was a pretty big waste of bullet time).  Felt a lot more fun that way to me and I wonder if the shift hurt the game's appeal.  That and it seemed like 2 was more focused on set-piece engagementss.

Anyhow, enjoyed the 'cast and hope you're able to find an audience.

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