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Topics - Telluric

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1
Spore: General / Achievements
« on: October 02, 2008, 08:57:19 am »
Is there a definitive list of achievements in the game?  We've got nice tools for tracking our badges and collections, but I'd like to see how I am doing with the various achievements you can get...

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Spore: General / Well... I'm done.
« on: September 29, 2008, 10:03:07 am »
Last night, I was destroying my 100th or so Grox world while most of my attention was on the television when I decided I am done with Spore for now.  I've played through to the center of the galaxy on all modes and even on Hard I'm not finding anything a challenge...

So all I can think of that I have left in the game would be sitting in front of the various creators building various things.  And that, I guess, just isn't for me - I get bored with it rather quickly.  I've gotten about 75 hours of enjoyment out of the game, so in terms of dollars per hour of fun I did really well.  And I had a good time with it.

I guess I'll just wait for an expansion, but honestly, it's hard for me to imagine an expansion that would make me want to play the game more.  Adding more creature parts or building parts or what not really won't matter to me.  Adding more game play, something substantially different and more interesting, might but what would that be?  Beat the Grox?  Easy already.  Settle entire galaxy?  Just a matter of time.

So, what keeps you playing once you've basically seen it all and done it all?

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Spore: General / Very Little Things that would be nice...
« on: September 25, 2008, 12:57:13 pm »
You know, in one game, I am paying one empire to trash another empire... and they are both allies.  The one getting smashed has fallen into the blue because I don't answer their calls for assistance when the people I payed to kick them around come knocking, but it is still blue.

It would be nice if every time I paid the one empire to beat up the other that the victim would have an increasing chance of finding out about my instigations and, when it did, go to war with me.  Heck, I should almost get a reputation penalty with the person I am paying to do the dirty work because the person I am asking them to attack is my "friend" - shouldn't they see me as the duplicitous bastard I am?

All in all, that's a pretty darn small tweak to the game that would enrich the way things worked.  Got anything else very small that would make a significant and interesting impact on game play?

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Spore: General / Reputation categories
« on: September 25, 2008, 10:29:03 am »
What are all the different positive and negative reputation categories you can earn with another empire in the Space stage?  What are the upper and lower limits on the possible values for each of them?

I know that the "gracious greeter" bonus is +10 - you get it by finishing the Tribal stage as green I think.  I've noticed that more missions gives more rep, but it seems to be capped at 100.  And someone said a great way to make friends was to terraform their worlds - is that it's own category?  Does anyone have a more comprehensive list?

Here are the ones I've read about and seen;

Broke Galactic Code
Our trade route
We created an alliance
Using friendly tools
Gracious greeter super power
Your gifts
You agreed to help Us
We distrust strangers
Destroying our spaceships

Do they have max or min?  Do they change over time on their own?  I believe I've seen other negative ones for refusing missions and failing missions as well.

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Spore: General / Perhaps sir would like something... rare?
« on: September 22, 2008, 12:42:57 pm »
So, if I wanted to find lots of terraforming tools and rare objects, what would I do?  Just fly system to system and scroll in over and over?  Brute force searching seems unappealing considering the number of objects to find...

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Spore: General / The Art of War
« on: September 22, 2008, 09:58:56 am »
So, some enemy space empire has decided that the only way to solve it's problems is to take them out on you?  Or perhaps you need "breathing room" for yours?  How do you go about the serious business of inflicting grievous bodily harm on others?

What has worked for me is to stock up on health and energy packs.  I scroll into the planet, fly to the nearest city and begin lasering a turret.  Enemy ships will begin to pursue you.  Fly a little bit away - you are faster than they are, but they will chase.  Stay out of weapons range, moving always forward.  After a few seconds, every enemy ship on the world will be clustered together in a little group chasing you.  So... fly ahead to a city, hit it with the laser, and just before they catch up, fly away again.  Repeat.  Over time, you'll wear down even a densely populated world and you'll never be in danger of dying; they never catch up!

This trick is energy pack intensive if you are bent on using your laser, which I like because I destroy the specific things I want, like turrets or one building before the town hall to be sure they capitulate faster.  Also, allies are not needed for this strategy - they only seem to end up getting shot to pieces by enemy ships.  And you'll want some health packs to recover from damage done by turrets.

To prepare for this type of warfare, you want to find a few outlying systems and take them out first.  They are easier to destroy and give you the first several conquests you need to unlock better weapons.

What's your favorite way to bring the enemy to their knees?

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Spore: General / One galaxy?
« on: September 22, 2008, 09:31:29 am »
Has anyone been able to find their own star systems from one game in another game?  Do changes I make to the galaxy in one game matter in another?

If I were, say, having trouble with an empire in Hard mode in one game, would I be able to find that enemy empire in an Easy mode game, eliminate them, and they would be gone in the Hard game?

Also, how does the game decide how many starting worlds you have on the galaxy?

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Spore: General / A game on Hard...
« on: September 22, 2008, 09:11:08 am »
In my new Hard game, I am guiding the Arthurians of planet Camelot to cosmic dominance.  I decided I would make them Knights - I did red Cell, red Creature, blue Tribal, and green Civilization.  I chose this order of events for the benefits it would have in Space and I've just made it there - although I think I botched the green and blue order that I wanted.  I am flying the very retro HMS Lancelot through my first few missions now; one friendly nearby and at least two Spodites I haven't talk to yet.

Cell was fairly easy using the advice of putting a spike on the back of the creature to limit predator's access to the weak spot.  Still, died a fair number of times being caught between lots of creatures with spikes all over them or flying through poison clouds.  I concentrated on adding speed improvements to my cell to avoid being eaten and get the food faster - I missed only the poison upgrade on the way through.

Creature was annoying, but easy enough.  I built little Cthulhu looking guys and had no real trouble getting the initial neighbors eaten... but I quickly ran out of easy targets and had some seriously ferocious, high population nests where we wiped out repeatedly.  I had the damnedest time getting parts for my little star spawn!  I couldn't charm anyone because no predatory mouth can sing and if you can't kill people, it's hard to get parts to get better to keep progressing.  So, I followed the path for the bonus points and once I made it through a long suffering middle, I was able to finish the stage in my favorite fashion - charming a rogue creature.

Tribal!  Egads!  This was the hardest stage of any of the games I've played by far!  The enemy tribes very, very quickly became upset with me.  As in, seconds after they would get a gift, they would go angry... and I was trying to finish with all charms, no fights, to get blue or green results.  So, I had to resort to a constant chain of killing a nearby animal pack for food (only carnivore!) while simultaneously detailing individual tribe members to give gifts constantly.  I did wipe a few times learning this trick and managing it... and I found that charming the enemy really required almost my whole tribe, so I had to go do that with one group while gifting from my surplus with another simultaneously.  Thank the gods that the creatures near my hut were superfast repops wimpy animals with lots o meat on em!  After really concentrating hard, I managed to make it through - 4 charms was enough for blue, so I mercilessly butchered the purple tribe at the end to take out my frustrations.

Civilization was, despite the patch notes, still really easy.  I started on economic, which I had never done before, and immediately gifted my way to a point where I could get a trade route with the religious nation on my continent.  I built up the max offer and paid off the aggressors and bought their largest city when the time came... and kept it Religious because I needed to finish the stage with a green card.  I turned my profit making engine it a righteous war machine of faith, spamming out dozens and dozens of high power vehicles and quickly took down the whole map.  Kudos to AI blue military who managed to at least hold me off for awhile and martyr a lot of my poor troops, but the end was inevitable... all shall kneel before the Once And Future Empire!

So... to space!  So far, only Tribal has felt "hard" of Hard mode.  We'll see what the reaches of the cosmos hold...

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Spore: General / Frank Lloyd Wright I am not...
« on: September 19, 2008, 08:04:27 am »
I mean, I really like making buildings, but when I grab a random Maxis building it almost always has fantastic features that I can't seem to duplicate.

Place a cylinder and a ball on the platform.  How do you make a tube coming out of the ball and going into the cylinder?  I saw a "Steamy Hall" or some such building from Maxis that had all sorts of things I can't seem to do like this... connectors that seemed to extend down instead of only up.  And that was only one trivial part of an elaborate construction I couldn't replicate half of...

What are the super ninja tricks of the building editor?

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Spore: General / Tribal and Civilization harder?
« on: September 19, 2008, 07:59:39 am »
The patch suggested that the game would be harder in Tribal and Civilization.  Last night I went all the way through Tribal on Normal and didn't notice anything... well, an annoying epic had camped in the middle of the area making walking around him a bit annoying.  And this morning I moved into Civilization and it was trivial to religiously convert everything on the continent I was on; I didn't have time to put together boats or planes to bring the world to the one true faith.

So, not noticeably harder for either.  Anyone else notice anything?

BTW - I've found these stages to be pretty easy overall, yet some people have reported them as quite challenging.  What has made Tribal or Civ stages hard for you?

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Spore: General / How would you make some classics?
« on: September 18, 2008, 12:10:14 pm »
So, I was trying to put together a decent Cthulhu... and it wasn't really working out.  Does anyone have any suggestions on how to do good tentacles?  Things that will actually be wiggly and animated?  I'm guess they can't really be made...

Which is a shame.  Because I'd love to make a variety of cool Lovecraftian monsters.  Something like the Mi-Go for example - but insectoid arms aren't an option.  How do you do a very arthropod sort of thing with an exoskeleton?

Heck, I was just trying to eek out a sleestack (Land of the Lost tv show, remember?) and I just couldn't get the eyes I liked; someone must have made a decent Grey alien at least, eh?  The problem is the almond shaped eyes - all the eyes are round.

I've managed a tolerable Godzilla, but the textures are a bit tough to work out - warty dark green skin is the goal, but none of the textures really seem to come through; heck, vehicles have scales, but I can't put scales on my creatures?

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Spore: General / Egads! You've got no...
« on: September 18, 2008, 10:44:40 am »
Eyes?  Legs?  Arms?

How hard is it to play the game missing a major type of part?  I know the game requires you to have a mouth.  Sometimes, at Creature, I see other creatures with no legs wriggling about.  I've seen some screenshots of Cell phase without eyes I think.

I can see it would be hard to play through Creature without parts - that's what grants you attacks or socials to finish the stage.  But, at the end of the it, you can re-design to anything; clothes make the creature at Tribal and you can slap a hat on anything.

So, what are people's experiences playing things missing major parts?

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Spore: General / Biggest empire?
« on: September 18, 2008, 09:32:43 am »
So, who's got the biggest empire?  We're talking number of planets here, but bonus points for good planets, not just bubble domes you're throwing down for kicks.

And allies don't count.  Star systems you yourself own.  There's no way my pathetic 25 to 30 worlds is going to top the charts.  Astound me with your galactic property holdings...

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Spore: General / Understanding missions?
« on: September 18, 2008, 08:04:40 am »
So, when you get to Space, your neighbors might give you the chance to do things on their behalf.  Fun things.  Profitable things... the wrong things?

When my neighbor says, go to this planet and scan all the life, I think, no problem, that won't hurt anyone.  Heck, I do that even if it is in enemy space - the hull can take a beating while I harmlessly dash-and-scan the joint.  And you want some scrubby little plant?  Sure, I can bring that back for you.

But go shoot the turrets off another planet?  Um... won't they, like, not actually LIKE that?  No, no they won't.  And if you are trying to be friends with everyone, you're going to have to say "no" to a mission like that.

So, which missions are good to accept and which should you avoid?

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Spore: General / Getting animated?
« on: September 17, 2008, 11:05:52 am »
So I made an animated gif for an avatar using the tools in the game, but now that I've uploaded it, my pretty little dragon doesn't do anything.  I see lots of others with animated avatars - what did I do wrong?

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