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Spore: General / EA Chief Visual Officer mentions procedural noise
« on: July 21, 2005, 08:03:13 am »
There is an interivew up at gamespy with EA Chief Visual Officer up here

On the 4th page:

"The other place that I think floating points will help is less relevant to consumers. I think floating point will help with the process of building games. I think we'll see much more procedurally generated assets. So we'll see textures, noise patterns, and animation with some components that are procedurally generated. We'll see models procedurally generated in some cases, particularly when there are very large scale worlds with a lot of variety. "

So procedural noise pattern will be included in Sporeá ;D

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