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Topics - Ghidoran

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PC Games / Heroes of Newerth (Now FREE!)
« on: July 27, 2011, 01:54:11 pm »
http://heroesofnewerth.com/ref.php?r=9LAF7YDH

HoN is a DotA clone (literally a clone, half the hero pool is the same, same maps and items etc.), but with improved graphics and UI and all that good stuff. New heroes are added constantly (right now the rate is about one every two weeks), and the company communicates very effectively with the community. It has a rather large competitive following, as well. There are about 40,000 players online at a single time, so joining games doesn't take too long. I recommend trying it out (I mean, $10, it's a steal). I've personally played this since beta, approaching two years now, and I've had a LOT of fun. I pre ordered it for $30, half the price of a regular game, and have spent almost a thousand hours playing it.

For those new to the MOBA genre, the game basically revolves around a player choosing a "hero" character and teaming up with 4 other players to fight an enemy team of 5 players. The game takes place on a certain map. The goal of the game is to slowly push your way into the enemy's base and destroy their buildings, finally destroying their "Shrine".

The game plays like an RTS except you only control 1 character (some heroes can summon pets or w/e). Heroes level up by killing NPC soldiers that spawn regularly from a team's base and travel to the enemy's base. Heroes also gain gold, which can be used to buy items to strengthen their hero. Eventually heroes fight against each other, attempting to kill the enemy hero. A kill results in experience and gold for the killer, and any teammates who assisted him. A dead hero respawns after a while, a higher level hero taking longer than a lower level hero.

The main idea is that players level up their hero and get items and then try and push into the enemy's base. Each hero has 4 unique skills that they use. As of now there are around 80 heroes in the game. Games last about half an hour to an hour. Each game is like a match in an RTS i.e. the levelling up and gaining gold is temporary; each hero starts at level 1 at the start of each game. The only long term effect of a game comes with stats; HoN offers excellent stat tracking, and kills, deaths, assists, gold gained etc. are all recorded. Additionally, there is a ranking system where each player gains points with a win or loses points with a loss, and this contributes to their total rating.

Be warned though that the game has a very large learning curve (the MOBA genre is often said to be the hardest type of mainstream video game to learn), and due to the competitive nature of the game the community can sometimes be harsh, but it is well worth the effort in the end.

If you're a DotA player, or a fan of the MOBA genre, definitely give this game a try.

I've included some screenshots as well.








2
Movies / James Cameron's Avatar
« on: August 20, 2009, 09:22:16 am »


Surprised to find no topics about the most hyped movie of 2009.

http://www.avatarmovie.com/

http://www.avatarmoviezone.com/

http://en.wikipedia.org/wiki/Avatar_(2009_film)

Avatar is a sci-fi epic, reportedly with a $300 million budget, directed by James Cameron. You may know James Cameron from such movies as "Terminator", "Terminator 2: Judgement Day", "Aliens", "The Abyss", "True Lies" and of course "Titanic", which was his last feature film back in 1997, and which went on to gross almost $2 billion, becoming the most successful box office film in history. After twelve years of doing documentaries and developing special 3D technology, James Cameron comes back with "Avatar". Avatar tells the story of a paralyzed ex-marine, Jake Sully, 200 years in the future, who decides to partake in the "Avatar program". Basically, he has to travel to a small moon called Pandora, orbiting an alien planet, where he will take control of a Na'vi "avatar". The Na'vi are the indigenous population of Pandora, and earth scientists have managed to use Na'vi DNA to create replicas that humans can control. Jake goes into the Na'vi avatar, and gets a new body. The Na'vi are ten feet tall, with blue skin, and humans consider them to be at a primitive level, though they are actually far more advanced than they seem.

Jake goes onto Pandora as a Na'vi(because humans cannot breathe Pandoran air), and his job is to help the humans get resources from the planet. However, the encroachment threatens the Na'vi, and they decide to fight back. Jake however, soon falls in love with a Na'vi woman, Neytiri, and he is torn between his duty as a human and his love for the Na'vi and their beautiful culture. The story follows Jake as he sets out to set things straight.

The film has gathered hype for 3 reasons:

1. It's being directed and produced by James Cameron, who is widely considered to be one of the greatest directors of our time. He has yet to make a "bad" movie, and indeed most of his films tend to be, well really awesome.

2. He wrote the script back in 1995 and was going to make the film after Titanic, but the technology wasn't there so he spent the next decade or so developing special 3D stuff to use in Avatar. He has been working on the film all this time, and so people are expecting good stuff. Plus, the film was shown to various directors, including Steven Spielberg, Peter Jackson, Ridley Scott, Steven Soderbergh, Michael Bay and Jon Favreau, and each of them has said that the movie looks fantastic and that the special effects are amazing. Moreover, 24 minutes of footage was shown to various press members and critics, as well as at Comic Con San Diego this past July, and reaction was been extremely positive.
3. The special effects are reputedly mind blowing and revolutionary. The film is 60% CGI and 40% live action, but apparently it’s hard to tell the difference. The film will be shown in IMAX 3D as well, and James Cameron has been trying to turn 3D from just a “pop out at you gimmick”, like in most 3D films, and instead he will use it to immerse the watchers into the film and make it subtle. Jon Favreau has called this film “the future”.
But enough of that, here’s the trailer that came out moments ago:

http://www.apple.com/trailers/fox/avatar/hd/

Excited? You should be. The film comes out December 18th, 2009. If you went to the official site on Monday, you may have gotten a ticket to see 15 minutes of the film for free in IMAX 3D on Friday, August 21st, which is "Avatar Day".

Photorealistic image: http://2.bp.blogspot.com/_UEbZkrBImcM/So1prFiKAnI/AAAAAAAAAtU/og40vEGF9OY/s1600-h/avatarteeth.JPG

3


Yes. I know it's epic.

That is just one of the many(definite number: 30) adventure styles you can have. Some are pretty similar to one another, and the 8-bit and 16-bit ones aren't really that cool(not to me, anyway). HOWEVER, they are extremely versatile and can be used in a great many ways.

One thing to note though. The styles don't last between switching in building and test drive mode, so you may have to repeatedly repost the cheat. Also, they don't save with the adventure like the adventure looks do. That said, they can still be used. Tell the players to use the style. I know one certain microscopic mission that got featured.....http://www.spore.com/sporepedia#qry=usr-shattari|2269020883%3Asast-500377387693%3Aview-top_rated

Anywho, for anyone that doesn't know, here's how to do it:

Pres ctrl + shift + C. This will open up the console command. Typing help will list all codes. The ones you need are "styleFilter -" and "adventureLook". For a more detailed post on Adventure Looks go here: http://forum.spore.com/jforum/posts/list/35301.page

The available ones are sepia, norainbows, filmnoir, eightbit, sixteenbit, and watercolor. Just type those in after the dash.

The style filters are (and with these instead of typing adventureLook type in styleFilter) norainbows, filmnoir, oilpaint, microscope, and nextgen.

To remove them, just out a "none" after the dash for either one.
Now, for anyone who's curious, I made pics for each of them. They go like this: style - adventure.

Oil paint:
This basically gives you a murky translucent screen.


none


sepia


norainbows


8bit


16bit


filmnoir


watercolor

Film Noir: Makes everything darker and grainier....


none


sepia


norainbows


8bit


16bit


filmnoir


watercolor

Next Gen: Adds more bloom, more colors.


none


sepia


norainbows


8bit


16bit


filmnoir


watercolor

No rainbows: Removes some color. Basically turns the mood dark.


none


sepia


norainbows


8bit


16bit


filmnoir


watercolor

Microscope: I can't explain this, it's too amazing.


none


norainbows


8bit


16bit


filmnoir


watercolor

And the best for last:


sepia

My top 5 favorite ones would have to be: (style - adventure)

5. No rainbows - No rainbows
4. Oil Paint - Water Color
3. Microscope - Film Noir
2. Next Gen - No rainbows
1. Microscope - Sepia

Well, go on and make some adventures of your own with these :-) But remember to tell the players to use style filters, they don't save with the adventures.

4
Spore: General / Maxis is such a.....
« on: October 23, 2008, 01:53:56 pm »

5
Spore: General / Mod for decreasing attack frequency
« on: September 10, 2008, 05:19:37 pm »
http://www.gamefaqs.com/boards/genmessage.php?board=926714&topic=45373643

Haven't tried it(don't have spore yet, unfortunately), but it should work.

6
Spore: General / Serious issue
« on: August 31, 2008, 11:45:48 am »
You know how, when you play Creature Stage, the game uploads every version of your creature as it evolves? Well, my concern is, the Sporepedia will be full to the brim with these half-creatures, and soon all you'll see will be those things. Do you think they'll overcome this somehow(like, an option to not share, or not seeding those creatures into games)? I know you can use Sporecasts, but still....

9
Spore: General / Number of editors
« on: August 12, 2008, 06:55:09 pm »
You know in one video Mr. Vu said there were 16(or was it 18?)? Well, in the one hour spore presentation at vimeo, we saw the civ stage. I saw 4 vehicle icons, and 5 building icons. Are there 4 different vehicle editors(lad, air, sea, space) and 5 building editors(city hall, entertainment, factory, houses, turrets)? I know it would be a dream, but I can't understand how you they would make it work with only one(or two, in case of vehicle, UFO) editors. What's to stop me from making house turrets? Or fun factories? Just some thoughts.

Also would Hydromancerx mind if I linked to his Spore info thing on another website?

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