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Topics - woohoojiffylube

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1
Spore: Sporepedia Exchange / Woohoojiffylube: The American Evolution
« on: June 15, 2008, 06:24:08 am »
Even with a buggy version of the CC, I was able to create a creature I'm proud of even though it's not that original (Which is the beauty of Spore). Here's a video of it, the only thing I have left since I need to uninstall and reinstall it every so often.  :-[

Qualmoden:
http://www.youtube.com/watch?v=d2p6srEPLP0 (By the way, if someone could explain to me how to embed videos, that would be great.)

2
Spore: Roleplaying and Story Games / [NG] Spectral Spectacle
« on: June 09, 2008, 07:37:11 pm »
After the first contact with life outside of Huerguun, Wirni, Iteak, and Byab continued mapping out the "terrain" of the Beyond, as they now referred to the void. They also reestablished contact with the representatives from the twelves bands at Kazir, the Otriccen capital city which was being used as the base for the mission into the Beyond. As it turned out, the triad on the expedition had acted in accordance to the wishes of the representatives of the bands. Meanwhile, the triad, originally symbolic, had now begun to serve more as a familial unit.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

While this was all occurring in the Beyond, life on Huerguun was whipped up into a furor of excitement. The representatives had voted unanimously that now more than ever it was important for the bands to remain united. Every band was contributing what it had to offer to the new vigor bestowed upon the Otrics. For example, new monorails between the cities of the different bands were being constructed by the Mlub band while the Dyorb band was interpreting inter-band laws so they could apply to the Beyond. But most important of all, the Kinesnys band had developed a new technology to communicated with both the entire planet and anyone in the beyond looking at Huerguun: global laser shows. They worked by lighting up the atmosphere with lasers that interacted with the gases to turn them different colors. The first one was taking place now, a kaleidoscope of reds, browns, and purples swirling and blending around, visible to all. It was an attempt to signal any races who might have a scout in the area or a video receiver focused on Huerguun. Transmitteres were being monitored in case of a response.

3
Spore: General / FAQ and Videos Updated
« on: May 22, 2008, 06:31:33 pm »
Two of the new videos that surfaced (the Science in Spore and Creature Phase videos) were added to spore.com. The FAQ was also updated, although no new sections were added.

What is most interesting to me of what was added in the FAQ is that if you form alliances with other species in the Space Phase, their UFOs will follow you around. Just another benefit of playing the game in a more friendly manner.  :)

4
Spore: General / Comic Books
« on: April 27, 2008, 01:19:40 pm »
I'm not sure if this is new information or not, but apparently we might be able to buy comic books of our Spore stories. The article I extracted that from is here, fifth paragraph down.

(I also just put this on the Spore article on Wikipedia)

5
Spore: Creation Corner / [NG] The Otrics - Society added!
« on: April 13, 2008, 05:24:02 pm »
I'm currently on a wait list for a picture and I wanted to wait until I had one to post this, but couldn't hold out. So here comes the first installment of the Otrics! (No, I'm not abandoning the Gazorgoes, this is just more urgent)

The Otrics (singular: Otrics, adjective: Otriccen) only lived in the flat, open spaces of their home planet, Huerguun, such as grasslands, deserts, and tundras, before sapience, but have since begun inhabiting other biomes on their home planet as well as structures in space and other planets. Before sapience they ate smaller animals, roots, berries, fruits, and eggs, but have since added wild animals equal in size or larger than themselves as well as domesticated plants and animals. They have always lived and hunted together in competing bands, but several thousand years after becoming sapient they have developed a federation of bands that compete for the betterment of Otriccen society.

The average Otric is 3 feet (90 cm) tall, 5 feet (150 cm) long, and 2 feet (60 cm) wide and weighs about 300 pounds (135 kg). Males are slightly larger than females. They are covered in smooth, thick, hairless, dull brown skin. Otrics have two legs, positioned one behind the other. The first leg is a foot past the base of the neck and the second leg is 3 feet past the first. Each leg has one knee that bends forward and a broad, padded paw. They also have two arms, each with three elbows the bend inward (like a human's) on either side of the end of their body. At the first elbow the arms break off into two forearms each (On one arm there is the first elbow where the arm branches off into two forearms, each one having its own elbow). The forearms all end in a grasper claw. The claws on the forearms of the same arm are used in conjunction with one another to manipulate objects. Otriccen arms come out of their sides halfway between the legs. Their head have two forward-facing, binocular gray eyes and mouths with two mandibles and four maxillae covered in rougher, harder skin. Coming out of the side of their foreheads they have straight, ringed, hollow horns with an opening at the end. The horns are a yellowish-brown and serve as ears.

When Otrics run they are sometimes forced to roll sideways while turning because they lose their balance. To do this, they put their arms at their sides and make them straight if they aren't straight already. When they come close to rolling onto the arm that was rolled over first, they extend their other arm to push themselves off the ground. (For example, if an Otric was running fast and quickly turned to the left, it would roll onto its right side by putting both arms straight against the sides of its body, rolling over its right arm, onto its back, over its left arm, and then pushing off the ground with the claws on its right arm.) This tactic can also be used to doge things while standing still.

Otrics don't have a nose or any other way to smell. A sense they do have is the ability to sense electromagnetic fields. On the back of their neck they have sensitive nerves covered in a thin, neon blue membrane that is tough but allows the nerves to sense electromagnetic fields through it. This used to be used when migrating but in modern times is useful when dealing with machines and navigating space. It has always been used for detecting muscle contractions. However, electromagnetic pulses leave them very disoriented.

Otrics have a one way respiratory system. They breath in through their mouth, where oxygen is canaled through bones and cartilage to their two-chambered lung with heart-like muscles that pump air into the first chamber. Air is then pumped out the second camber to the brain, muscles, and other organs and tissues. As such, they have many tiny "cartilage vessels" throughout their body. After the oxygen diffuses in and carbon dioxide diffuses out of cells, the carbon dioxide heads towards the skin through other bones where it exits the body out of flaps on their stomach.

Otrics have two genders: male and female. A gender ratio exists of about 1 male for every two females. In reproduction, a male Otric inseminates a female Otric during sex. After fertilization, the zygote is pushed out of that female and into another one. The other female and the male periodically have sex with the pregnant female, their fluids nourishing the zygote until birth. Only the male and the fertilized female have their genetic material passed on. However, all three Otrics are considered a triad (the Otriccen version of a couple) and are equally the parents of the child.

Before sapience, Otrics made sounds produced by sucking air in through their mouth and puffing it out flaps on their stomach that communicated basic ideas, such as dominance, friendliness, and arousal. Claw gestures were also used to signify direction or number. Those Otric bands that communicated more effectively were able to avoid predators, find food, and defeat rival bands without wasting energy on actually becoming stronger. Over time a language of sucking and puffing developed that can communicate more advanced thoughts. Otrics also developed written language, which involves lines and arrows and is written by holding the juicy stem of plant found on Huerguun, the Gargajem, in the claws of one arm, one claw around the front part of the the stem and the other around the back part, and writing on different materials, the first one used being rocks.

Otrics make and manipulate tools using their claws. By using the two claws on the same arm together, they can be as dexterous as a hand with an opposable thumb. Early tools were knives and spears with rock blades on wooden handles tied together with the twine-like roots of the Gargajem plant. A spear would be held similarly to the stem of the Gargajem (for writing), while a knife would be held in the upper claw while the lower claw held what was being cut.

Modern Otriccen government is based around family-group bands with one triad that serves as the band's leaders. They head a conclave of important adults in the band which serve as the band's governing body. The conclave makes decisions that effect the band as a whole. Other than that, all adult Otrics in that band can do whatever they want, as long as it doesn't negatively effect 1/3 of the band or more (Bands are generally sized at around 50 members).  Otriccen children must obey their parents in matters that concern their health and their ancestors, but other than that they can do what they want. Of course, this varies slightly from band to band. The bands are generally on friendly terms with one another, which is kept up by all of the bands meeting three times a year to discuss matters that concern the whole of Huerguun. The bands compete to be the dominant band on Huerguun, but they do so in a friendly manner.

Modern Otriccen religion is used more to teach morality and philosophy than to explain the way things are and how they got to be that way. It is taught by a triad to their children. There no longer is a creation story, as scientists are trying to discover the true creation story. The main value of their religion (which is called Huerguunism) working hard to make yourself a better Otric first, and in doing so make your band and Otriccen society as a whole better. It is also believed that the most important object to a dead Otric holds their soul. This remains to be disproved, so it is accepted as fact. Each band has slight variations on the religion.

The Otrics live in cities, most of which serve as homes to a couple of bands, but the capital city, Kazir, is home to members of each of the 12 bands (Technically there are many more bands, but they can be grouped into 12 distinct cultures and ethnicities, each with a dominant band). The dominant shape used in architecture is two ovals that bisect each other at a perpendicular intersection. Otrics communicate over long distances using touch screens that they write on using a stylus, which are connected wirelessly by signals that are released and received by towers that have telecommunication dishes on them.

6
Spore: General / Leaving your Spaceship
« on: April 09, 2008, 04:43:34 pm »
I haven't seen any threads about this so if this is already well known, my bad, but apparently at least at one point it was possible to have one of your creatures leave the UFO you control and directly control the creature. I'm not sure if this is still in the game, but here's a video of it. (The creature leaves the ship at about 2:30)

http://www.youtube.com/watch?v=KueIjw53B-A

7
Spore: Creation Corner / My first Spore race: The Gazorgos!
« on: March 16, 2008, 06:50:40 pm »
As the subject might suggest, this is the first race I'm creating for Spore, to use in both Spore-based stories and RP's and Spore itself. Although I'm trying to make it as original and unique as possible, I apologize if I copied anyone else's creation, or a part of it; it was not my intent. However, I did use some established creature's information pages as a standard and guide to organize the information and be as thorough as possible. And without further sucking up, the Gazorgoes (I would appreciate any kind of response, hopefully constructive or helpful):




    * Industrious
    * Organized
    * Charismatic
    * Creative
    * Honorable
    * Trustworthy
    * Influencible
    * Expansive
    * Philosophical
    * Financial
    * Protective


Meritocratic federal bureaucracy


(just entered space)

Statistics

Name: Gazorgo

Scientific name: Crusconversussultae cuspisartus industriorcoopertiva (Backwards-bending leg Spear arm Industrious cooperative)

Type: Terrestrial Warm-blooded Omnivorous Tetrapod

Lifestyle: Social Cooperative Industrious Omnivores

Habitat: Advanced structures (spaceships and satellites, enormous boats, cities)

Primitive habitat: Grasslands, steppes, savannas, tundras, marshes, deserts, and pack ice (All cities are located in these places)

Size: Bipedal: 6 to 7.5 feet tall, 2 feet wide (males); 5.5 to 7 feet tall, 1.75 feet wide (females)

Quadrupedal: 2 to 3.75 feet long, 5 to 6.25 feet tall, 2 feet wide (males); 1.5 to 3.25 feet long, 4.5 to 5.75 feet tall, 1.75 feet wide (females)

Weight: 300 to 375 lbs (males), 275 to 350 lbs (females)

Diet: Medium-sized to large terrestrial creatures, small to medium-sized aquatic creatures, fruits, seeds, small to medium-sized herbaceous plants, roots and thin barks of woody plants, and eggs

Ratio of food that comes from domesticated creatures and plants to that from wild ones: 10 to 1

Hunt/forage success rate: 75% hunt, 50% forage

Natural defenses: Both muscular arms end in sharp, pointed "spear-hands". Strong legs can deliver powerful kicks, as well as give extra propulsion behind a thrust with a "spear-hand". Back of neck is covered by a plate of bone that is attached to the bottom of the skull and slides along the shoulders.

Natural tools: Two muscular ventacles (tentacles that are auxiliary breathing organs) that can manipulate objects, especially when used in conjunction with the "spear-hand" on the same side.

Method of Eating: Either pierce with a "spear-hand", grab with ventacles, or hold with both a "spear-hand" and a ventacle and bring to their mouth where they chew their food and then suck it into their proboscis-like tongue where it is sent to the stomach, then the intestines, and finally comes out the anus which is located at the base of the back.

Lifespan: About 75 years

Gestation: Conception-birth after seven months

Percent of offspring born per birth: 1 - 94%, 2 - 4%, 3 - 1%, 4+ - 1%

Offspring Survival Rate (before age of maturity): 90%

Infancy: Birth-1 year

Toddlerhood: 1 year-2

Childhood: 2-8

Preadolescence: 8-10

Adolescence: 10-15

Young adulthood: 15-30

Middle adulthood: 30-50

Elderhood: 50-75

Ancientness: 75+

Biology

Body cover: Gazorgon bodies are covered by skin that varies from 1/8 - 1 inch thick in different races and has the toughness of leather, but is as dense as fat. Skin color varies between extremes of white, grey, muted green, and brown. They have no hair when physically mature, but before then they have a light covering of black fur.

Head: A Gazorgo's head is located at the anterior end of its body. On average it is 4 inches wide, 6 inches tall, and 7 inches long, with little variation in either direction. It is slightly lighter colored than the rest of the body. It has no ears or nose.

Eyes: There are two, forward-facing eyes on a Gazorgo's face that are shallow set so they protrude slightly from the skull, giving their eyes a wide range of motion. The pair of eyes is a third of the way down their face. Common eye colors are red, yellow, and orange, and degrees between them. All pupils are rounded and oblong vertically, and they are colored black.

Snout: The snout makes up the front 2 inches of a Gazorgo's face and starts an inch below the eyes and ends at the base of the face. The jaw is hinged at the base of the snout and is thinner than the top part of the snout.

Tooth-ridges: On the inside of the mouth, there are two tooth-ridges that run from the tip to the base of the snout. One is attached to the underside of the top part of the snout and the other comes up from the jaw. They are serrated and the top and bottom interlock with a space for the tongue, even when completely closed. The jaw can be moved to either chew food in either an open-close motion or a sawing motion, although the latter has a smaller range of motion.

Tongue: Gazorgon tongues have a hollow, muscular inside and open at the tip. They start at the base of the mouth and end halfway through it. It is the inside of the tongue that swallows chewed food and sends it to the stomach. The outside of the tongue is used to taste things. During puberty, the outside of the tongue develops the ability to taste if something is poisonous to eat. If it is, it can be spat out with no ill effect.

Respiratory membrane: Around the base of the tongue in a ring is the respiratory membrane. It is the primary breathing organ. Gas is inhaled and exhaled through it, but food and liquids cannot pass through it.

Skull plate: At the base of the head a plate of bone covered in skin is attached to the rest of the head by a hinge joint. When relaxed, it rests on the neck and protects it, and slides across the shoulders as the head is moved. It is used to flirt and show arousal by both genders. The skull plates on males are blue-grey and the ones of females are maroon. Larger plates are more attractive to females and smaller plates are more attractive to males.

Neck: A Gazorgo's neck is 7 inches long and can turn the head left and rightas well as nod it up and down. It is muscular enough to support and move the head both when on its legs and when on its legs and "spear-arms".

Limbs: All of a Gazorgo's limbs are attached to their torso. They work just as efficiently standing on just their feet or on their spear-arms and feet.

Spear-arms: The spear-arms are attached to the torso by a forward-backward hinge joint that allows a little inward movement, which allows them to jab forward forcefully, as well as be used for galloping and bringing things up to their mouth. Their elbows are simple hinge joints that can lock when straight, but also are very strong to allow quick and strong jabs. The tips of the spear-arms are exposed bone (shouldn't be the same color as the skin) and are very sharp but dull with use unless sharpened. Spear-arms are primarily used as weapons, for galloping, and to manipulate objects along with the corresponding ventacle.

Ventacles: Ventacles are located on the front side of the torso, just inside of the spear-arms. They are very flexible since they have no bone but have very dense muscle. They are used to grab and manipulate objects and also serve as auditory organs and secondary breathing organs. The surface of the ventacle has rings of flaps one inch apart from each other along the ventacle. The flaps are less than half an inch long and open facing the base of the ventacle. When the flaps open gases can be exchanged through the opening, and the outside of the flap is used to hear.

Legs: Gazorgo legs have knees that bend backwards to help with hopping and galloping. The hip joint is a ball-and-socket joint with a large range of motion. It allows the body to be equally efficient as a biped or a quadruped.

Feet: Gazorgo feet are long, thin, and pretty flat. There are three toes that spread out going forward and one going straight back. Gazorgoes with ancestors from deserts and marshes are more likely to have webbing between their toes, while those from pack ice and tundras have clawed front toes.

Civilization

Government: The Gazorgon government is a meritocracy. The branches of government are divided by area of life that they deal with (ex. building codes). Each branch has executive, legislative, and judicial duties. The Council of the Primes is made up of the leaders of each branch (ex. Prime Architect). One advances by doing the most work of the highest quality in their field. The government is mostly an advisory body; it does not provide many services. Services one would expect to handled by the government are handled by businesses.

Education: Formal Gazorgon education begins at two years of age. In toddlerhood young Gazorgoes learn the values of working together, applying oneself, and imagination through cooperative play, being given small problems to deal with, and being told Gazorgon folk tales from their parents and other adults who are close to them. At the beginning of childhood Gazorgoes begin schooling at privately-owned schools that must follow the government curriculum. They have a different teacher for each subject (each subject is taught in a rudimentary form) but stay in the same room with the same classmates. Values also are begun to be instilled in them by their parents and the school. In preadolescence the topics are gone into in more depth and even more so in adolescence, when Gazorgoes finally get to choose what they will learn and go around to classes by themselves. A Gazorgo finishes education once they learn everything in the topics they chose to a proficient level.

Jobs: Gazorgoes begin working immediately after finishing their schooling in the field they choose, which is usually a completely new position created out of a mixture of varying degrees of different topics. They work together in close conjunction under "master workers" (those who have created a masterpiece, not their master as in they own them). When a Gazorgo comes up with a new idea, creates something new, or does something never done before in their field of expertise, they become "master workers" and are allowed to have a child (Both partners need to create a masterpiece every time they want to have a child). Gazorgoes work until they reach elderhood.

Philosophy: The most widely accepted Gazorgon school of thought is based on fairness (Which is different from equality; everyone should get what they earn and deserve, not everyone should get the same thing). However, the Gazorgon government and the community as a whole does not want others to fail. For example, poorer Gazorgoes that work hard are provided for by wealthy employers in the form of food, shelter, health care, clothing, and other necessities of modern life instead of money, though the employee can choose how they are paid.

Another important concept is the division of labor in order to increase productivity and efficiency. Each separate task is done by a different Gazorgo working in conjunction with other Gazorgoes. This also makes society more coherent because everyone depends on everyone else.

A related area of Gazorgon belief is the importance of individuality. All Gazorgoes are expected to have a unique skill that no one else has in order to be more useful and effective to society as a whole. Creating, thinking of, or doing something new of value is one of the most important things a Gazorgo can do in their life.

A third belief is the value of hard work. As Gazorgon society is a meritocracy and you need to create a completely new masterpiece to have children, only those who work hard succeed. Those who do not like to work hard are forced to work for a period of time in which they receive benefits. After that they either choose to work or be expelled from Gazorgon society.

More biology and civilization, info on planet and technology, and other sections coming as soon as possible!

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