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Topics - Elyas

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Spore: General / Attributes for Creatures
« on: May 21, 2006, 08:33:14 pm »
I've heard a few people discussing the different attributes and I think of two should be added, Quickness and Stamina.

Quickness is different than speed, and there are example in our animal kingdom of creatures that have one or both.

An example of animals that have speed but not quickness are bears, rhinos, elephants, etc.  Basically creatures that are larger and can't turn fast because of their size.

Many small animals such as different rodents are quick but not fast, meaning that they don't outrun their predators but are quicker than them.  I think this would allow you to build small herbivores that could survive against a fast large predator. 

I also think stamina is an important attribute because some animals can also make quick attacks, such as a alligator.  You should be able to have a creature that has a powerful quick attack using stealth but won't be able to chase after creatures if it doesn't kill on the first strike.

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Spore: General / New Flash Game - Like Spore Bacteria Stage
« on: February 08, 2006, 12:13:20 am »
Person on GameFaq board created a really neat flash game.

Link to thread:
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=926714&topic=26228901&page=0

Link to game:(updated regularly so check thread)
http://img154.imageshack.us/my.php?image=spore6jl.swf

*edit* And my bad.  Just realized it was already posted.  Still a great little game.

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Spore: General / Procedural Background Music
« on: July 02, 2005, 04:10:16 pm »
This probably isn't the right term to describe what I'm talking about.  I feel that the same generic background music would not be right for a game such as Spore.  I feel that the music should slowly change, depending on what you are doing in the game.  In the bacteria stage the music doesn't need to be vastly different, because everyone will be playing in a similar way.

For the other stages, I think the music should change based on how you play the game.  It should also be a transitional type music so you don't even notice it.  This would mean that a herbivore would have different music than a carnivore, a peaceful tribe/city would have different music than a warlike tribe/city.  The music would also change in the galatic stage based on whether you are more of an explorer or just randomly blow up planets and kill creatures.

Any thoughts?

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Well this is my first post so I decided to try a poll.  I've been reading the boards for awhile and I don't recall a poll like this so tell me if it's a repeat.  Anyway just pick which stage you think you will favor the most.

Personally I'm going with the Evolution Stage.  I'm an animal enthusiast and my ideal game was where I could become the animal.  I was picturing Earth animals but this idea sounds even better.  I'm already dreaming about the flying creature I'll be soaring the skies with.

Oh, and if you pick bacteria stage you might need professional help.

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