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Topics - gydorack

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Spore: General / Easy to fix Spore Glitch
« on: July 21, 2008, 08:42:13 pm »
I've noticed several people having problems with painting their creatures on creature creator. Sometimes your creatures will be covered by dark patches or splotches. This can be fixed by first opening up the cheat menu by pressing Ctrl + Shift + C. This will bring up cheat input. Type exactly as follows spaces and capitols includded.

option OptionBakeQuality 1 -save

After that just close the window by pressing the box in the upper right corner. The only problem is that you have to type this in every time you start up the game so be sure to memorize it or keep it near your computer.

Sorry if anyone has posted on this problem before. I have not been on the forums lately. Also this glitch will be fixed with the next patch. WOOOO SPORE!!

One of the things in Spore that I am very exited about is something that very few forum posts seem to discuss, and that is Sporepedia. The unique trading card classification system allows you to collect information about the Spore universe as well as have cool cards of your creatures, vehicles, and planets.

I love electronic games, but I am also a huge fan of classical board games, card games, and paper pencil games. So now with Spore my two loves can be combined like some weird nerd polygamy.

 I propose that people send in replies with ideas for either card games, board games, or role-playing games that use the Sporepedia cards, and possibly the miniatures that can be ordered for your creature.

I am already creating a card game for each of the separate phases of the game Spore.

Feeding Frenzy

This is a card game that simulates the feeding and growing nature of the tide pool phase and features similarities to Yu-gi-oh and Insaniquarium.

Each player starts out with twenty food pellets. (This is just a base number and can be determined by the player). The food pellets can either be marks on paper, small tokens like poker chips, or a twenty-sided dice.

Each player also has a deck of thirty cards (Once again this can be changed based on the player’s preferences) At the beginning of the game you draw five cards, and then at the beginning of every turn you draw one card. You may have as many cards as you want in your hand, but you will probably go through them pretty quickly.

One of the big problems with designing these games is that we as fans do not know exactly what the stats of our creations are or how they are measured, so the stats I am making for this game is pure conjecture.

Each of the cards will have the following stats.

Size (Sz): A very important factor. Size can range from 1 to 3 (Or higher if the player wants) all cells start out as Sz-1 and if they eat enough food they can evolve into larger stronger cells.

Attack (At): Can range between 0 and 5. Determines who eats whom.

Speed (Sp): Can range between 0 and 5. Determines ability to avoid getting eaten, catching prey, and stealing food.

So there’s the stats. I wanted to keep them simple now here’s an overview of the game-play.

At the beginning of the game each player draws five cards. Then both place one Sz-1 cell card on the table. If a player does not have a Sz-1 cell card he must shuffle his hand into the deck and draw five new cards. Both players place one Sz-1 cell card in front of your food pellets. Then both players roll a six-sided dice to determine turn order.

Placing cells
At the beginning of your turn you draw one new cell card. You may then place a Sz-1 cell card on the table in front of your food pellets. You must then feed your cell.

Eat or Die
The purpose of the game is to keep all of your cells well fed and to deplete your opponent of all of his food. Each turn all of your cells need to eat a number of food pellets equal to its size each round or else it will die at the end of your turn. There are a number of ways to feed your cell.

1)   Eat your own food pellets. You can do this at any point, but should be avoided since you will quickly go through your own stash of food very quickly.
2)   Eat an enemy cell. When you defeat an enemy cell your creature will be fed an amount of food equal to the opponent cell’s size.
3)   Steal an opponent’s food. Cells with high speed have a chance to sneak past enemy cells and steal food pellets from your opponent’s stash.
4)   Eat an opponent’s food. If there are no enemy cells in play your cells can freely eat your opponent’s food, so it is very important to have cells in play to defend your food.
5)   Eat a friendly cell. You can also eat a friendly cell and acquire an amount of food equal to its size if you are desperate for food.

Your cell can eat twice its size in food pellets and enemy cells in a turn no more.


Once a cell eats twice its size in food pellets and or enemy cells it can evolve into a cell one size larger from your hand. This must be done as soon as your cell eats double its size in food. You are not allowed to store food from turn to turn. If you want your cell to evolve it must eat double its size in food in one turn. Even you do not have a cell card that is one size larger your cell cannot evolve. Even if you do have an applicable cell card you can eat double your size in food and opt not to evolve.


If you want to attack an enemy cell declare which cell is attacking which cell. Both players roll a six-sided dice and add their attack score. Whoever rolls the highest total wins and eats the other cell. It does not matter if the attacking cell or the defending cell is the winner. The loser gets eaten. If the rolls are tied neither cell is eaten and the attacked cell cannot be attacked by the same cell again for that turn.

A cell may not attack another cell if it has already eaten double its size in food. A cell may eat a size three cell even if it is only allowed to eat one more unit of food, the excess is simply wasted. If a defending creature is for some reason already at its max food amount it can still eat an attacking cell.

Note: Cells that a defending cell eats count toward its next round food total. Also note that it is possible for a defending cell to evolve even if it is still your opponent’s turn.


If your cell is attacked you can opt to run away instead. Both cells roll a six-sided dice plus their speed score. If the defending cell ties or beats the attacker it escapes, and cannot be attacked by that cell until the next round. If the attacking cell wins the roll it eats the escaping cell.

Stealing food

Once per round per cell you can attempt to steal your opponent’s food. To steal food you must roll your cell’s speed score against the speed of a cell chosen by your opponent’s speed score. If you beat your opponent’s roll you eat a number of food pellets equal to the amount you beat his roll by up to your max amount of food.

If the opponent beats your roll your cell is eaten. If the roll ties nothing happens and your cell is not allowed to steal for the rest of the turn.

Running out of food

When you run out of food on your side it does not necessarily mean that you lose the game. Your cells can still survive on your opponent’s cells and food and have a chance of winning the game. A player only loses when he has no more cells or food in play.

Cell cards

Now I will still need to know what the actual stats are for the actual sporepedia cards are going to be and it is possible that I will change the rules of the game once I find out what the actual cards are like.

I do have a balanced system that will let you associate stats with cells that you may have already designed.

Each cell has twelve points that they may place into their stats. Stats cost more or less depending on the size of the cell.

Size 1: One point of attack costs 4 points. One point of speed costs 2 points.

Size 2: One point of attack costs 3 points. One point of speed costs 3 points.

Size 3: One point of attack costs 2 points. One point of speed costs 3 points.

Here are some examples of cells that I have made

Kujo                  Sz 1

Sp 0                  At 3

This small bacterium burrows
itself inside larger cells and
multiplies causing the host
to rupture and die.

Pierana            Sz 2

Sp 2                 At 2

Pierana uses its jets and cilia
in conjunction for maximum speed
and maneuverability to hunt down

Dolly                Sz 3

Sp 4                 At 0

Dolly is non-aggressive and manages
To hide from its prey using its optical
Camouflage and scent masking chemicals
While it searches for food.

Even with these very simple statistics these cells can be used for varying strategies. Kujo is a big gun in the beginning and will probably be able to take out most weaker cells, but will probably become less useful later in the game.

Pierana is a well-balanced cell that is not a big risk to put into play.
Dolly is a feeder and is capable of stealing more food than smaller cells, and if the enemy has no cells in play Dolly can easily eat up to six of the enemy’s food pellets, more than one fourth of his starting total!

So that’s my first Sporepedia card game. If anyone has any suggestions, questions, or ideas for their own games please respond to this post.

I’m starting to work on a card game that will focus on the creature section of Spore. Here your creature can use abilities, upgrades to their biology, and attack enemies in a pack.

Spore: General / Spore-like Star Wars Game
« on: December 19, 2006, 11:49:03 pm »
Does anyone remember back near the end of the millennia when the shameless promotion of Star Wars Episode I was occurring? Lucas was making a mint because anyone would buy a pile of dog feces if it had “Star Wars” printed on the side.

One item that came out was a PC game called the Gungan Frontier. In this game it was the player’s mission to select and bring over a variety of Star Wars creatures to Naboo’s moon and create a working ecosystem. Then when the animals had reproduced enough the Gungans could start harvesting them and create a new underwater city. You could also create your own creatures in a creature editor.

It sounded fun but the game play was incredibly easy with absolutely no challenge. You had no control over the layout of the Gungan city, and the city did absolutely nothing for you anyway except disturb your ecosystem that you created.

The creature editor was pathetic. You basically got to choose from three different designs of creature and determine its size, its color, and what it ate.

Also Jar Jar would pop his ugly Jamaican face on the screen every five seconds to say something exceptionally annoying and retarded.

The only good things about this game was a tool that let you vaporize creatures with a click, and ITSB (Ill-tempered sea bass) a creature of my own design that looked like a small red fish that only ate the largest creatures in the game. It gave me great pleasure to see a tiny fish eat an entire Rancor in a single bite.

The game was a major disappointment to me. Creating my own unique alien worlds and creatures seemed like a dying dream of youth, but then I heard of Spore and my dream came alive again. So remember all of you Spore whiners out there. No matter how long you think you’ve waited, I’ve actually been dreaming of a game like Spore for nearly seven years.

And when Spore is released I will take great pleasure in dumping my Gungan race into an ocean of ill-tempered sea bass.

Has anyone else ever played or heard of The Gungan Frontier?

Spore: General / Creature Size and Restrictions
« on: December 15, 2006, 05:30:26 pm »
Hello all this is my first Gaming Steve post. I rarely ever blog or reply to blogs and rarely spend time on the internet in general, but my love of Spore has made me explore countless forum sites for news of this incredible game. If we all stay strong we can reach the release date together, or at the very least we'll get a cool demo soon.

I've wondered many times how size will matter when designing creatures for spore. So far the different parts you add to your creature attribute most to your creatures abilities. Example:Feet determine a creatures speed, mouths determine a creature's voice, attack, and what they eat. So no matter what your creature looks like it will still have the abilities that the parts give it. So if there are two creatures with the same legs and feet, but one is scaled down so that it is one-half the size will they still run the same speed? I would guess not since the larger creature would have a larger size and therefore a longer stride.

Also would larger creatures have more HP, run faster do more damage (Larger claws and Teeth), and have to eat more?

Also would smaller creatures have opposite effects, and be able to hide in holes and bushes?

In other words will the shape and size of your creature effect what it can do?

Also is a large creature required to survive. Can you create creatures that are incredibly small. (Rodent sized) and still achieve sentience?

Also how big can your creature be. Can I re-create a blue whale or a brachiosaurus?

Also does sizing cost DNA points, or is it just a feature of the editor? So when you first access the editor is it possible to create a massive creature?

I personally believe that if I want to create a sentient guinee pig I have a right.

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