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Topics - Haddeen Sol

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Spore: Creation Corner / New Creature: The Hgruu
« on: May 19, 2006, 03:52:39 am »
How to pronounce: Start a H, then merge it into a rolling R, going closer to an O with each roll. Should sound something like Hrrrru.

Appearance: The Hgruu are about as tall as the average Terran tree. Their heads resemble eyeless Octopi somewhat - only a half-dome is visible above the tentacles, but below, the body continues to run and narrow, going inwards very slightly. The resulting sloped surface is covered in eyes, going all the way around the head. A Hgruu walks on four legs, beginning where the head stops narrowing, and ending in seven long, taloned fingers. There are two legs at the creature's 'back' and two at its 'front.' However, it is impossible to say where the front or back is, since the creature looks the same from all directions.

Physiologically, the creature has a mouth underneath its head, and a digestive system with multiple stomachs. A single large skull-like bone protects all of its innards as well as its brain (which are all located in the head.) In addition, its legs have bones, with femurs that connect to the head-bone, near the mouth. Because of its awkward placement, a Hgruu has to thoroughly chew its food and move it into its stomachs via peristalsis. A Hgruu is capable of awkwardly walking on its hind/front/side legs when it needs to carry something with its front limbs.

The modern Hgruu traces its heritage back to actual octopus-like sea creatures, and they are still capable of living and breathing underwater, though their legs cause difficulty.

Culture: When proto-Hgruu first started forming primitive societies, there were many warring tribes, and many of them still exist. It is hypothesized by Hgruu historians that there was one unifying culture in the past, for, unlike other alien societies studied, the Hgruu have one alphabet and method of writing, and there are evident similarities in the architecture of different modern Tribes.
There are three major Hgruu tribes, which have fought in the past, but have a tenuous alliance, unified by space travel.

The Corsari

The Corsari were the ones most likely to have dominated the entire Hgruu homeworld - had they discovered interstellar travel first, that would have been a certainty. Unlike their Hgruushi and Skgraashi cousins, they were relatively incompetent at researching new technologies. However, they were absolute masters of implementing technology practically. Their vehicles, rather than being based on the radially symmetrical form of the Hgruu, were based on the tail-to-head design of surface-dwelling animals. Though early attempts ended in spectacular failures, due to the Hgruu senses being incompatible with outer design, the advent of computer technology (bought from the Skgraashi) put the 'extra' eyes to good use, allowing them to see the status of their vehicle, as well as an overhead radar and the front view.

The growing complexity of their devices meant growing prices, as well, but it honed the minds of Corsari pilots to the point where they were prenaturally (figuratively) fused with the controls of their vehicles, and if they did cost much, the skill of their pilots meant that they were hardly ever hit. As a people, the Corsari were generally considered the most industrious, and skilled in their work, if narrow-minded. Each Corsari was raised specifically for the position he would occupy its entire life, and was taught to live only for the greater good of its Tribe.

The Hgruushi

The Hgruushi, unlike the Corsari, remained confident in their biological bodies, and adhered religiously to their own concepts of beauty and phyiscall fitness. In their ever-continuing search for perfection, they began experimenting with genetic modification and cybernetics. Constant inqueries into the field of biology lead them to excellently understand how to create efficient engines, based off of biological beings. Despite that, their religious adherence to radial symmetry lead them to create vehicles, which, though well-suited to the Hgruu, were bulky and clusmy in practice - easily outmaneouvered by the faster and dextrous Corsari War-machines.

Their skill with converting energy lead them to research many deadly projectile weapons, in addition to their engines, and all of these were traded away, rather than wasted on machines which were simply going to end up as Corsari fodder. Not only that, but the Hgruushi did not make much use of military power, prefering rather to propagate their pleasant philosophy among other tribes, and subverting them through cultural means.

The Skgraashi

The Skgraashi are the most mysterious of the three tribes. They claim to want the good of all, and seem to be pacifists at heart - they will not attack anything which they do not see as a threat. This Tribe was skilled at communication, even more so than the Skgraashi, since they apparently wanted only good things for those they spoke with. Using this skill, they procured something from all. Though their empire was small in comparison with the other two Tribes' controlled land, they easily had the power to topple both nations and claim the spoils for themselves.

Which they did not. Whilst Hgruushi and Corsari clashed against each other in an endless stalemate, the Skgraashi hired Corsari engineers and Hgruushi researchers to develop a single massive ship. The hired Hgruushi and Corsari toiled for years, ignorant of the others' involvement. At long last, Hgruushi scientists built several high-powered drives, capable of propelling a large mass into space and maintaining great speed after that. The drives were mounted onto a great Corsari-built chassis, along with several weapons acquired earlier.

Several high-ranking Hgruushi and Corsari were invited to the Skgraashi capital to see this new joint venture of theirs, and there, the Skgraashi presented a plan - the Hgruushi and Corsari would stop their pointless war on the Homeworld, and send their finest warriors, engineers, and scientists out to work on secluded sections of the ship, under the supervision of Skgraashi navigators and officers. The high-ranking Tribesmen reluctantly agreed, and a great ship soon left the Homeworld to explore and subvert new worlds.

On this voyage, as more and more forms of life were found, the crew began to dissent with the Skgraashi's plans. Fearing mutiny, the peaceful negotiators agreed to institute a democratic system. The Skgraashi often favoured peaceful relations, the Corsari wished to conquer, and the Hgruushi preffered to spread their Hgruu-centered philosophy - though this often required genetic modification of the species in question. And, even though their numbers were in perfect balance, the outcome for the vote almost always leaned strongly in one direction, and the feelings of dissent faltered.

The space-faring Hgruu, now a species of their own, had developed three distinct castes, though they were all unified by devotion to the Hgruu and the Greater Good of the Tribe. For many years their voyage lasted, and the segregation that existed at first was destroyed completely. On the day when the voyage ended and the Ship returned to Homeworld, they made a shocking discovery - the Corsari were obliterated. During mid-voyage, the Homeworld-dwelling Corsari attacked the Skgraashi, under the belief that, if they took their cities, they could claim the Ship when it returned. However, with the combined effort of the Skgraashi and the Hgruushi, the marauding Corsari were obliterated - their cities destroyed by orbital nuclear salvoes.

The sole surviving Ship Corsari became deeply depressed, and harboured a deep distrust for their crewmates. They'd lost their families, and had no homes to return to. They were crushed, as well, and would no longer shrike at being ordered around by Skgraashi. And so, the entire Hgruu race was deprived of their warlike people, but now strong and unified, travelling through the stars, commiting genetic rape and sly negotiation. The Corsari eventually multiplied again, but because of their purging, became inbred shadows of their former selves. Some Corsari settled on other worlds, and later revolted, whilst others faithfully obeyed their Skgraashi and Hgruushi masters. The other two Tribes continue to prosper on Ship, on colonies, and on conquered worlds.

~fin~

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Music / GWAR
« on: May 18, 2006, 11:25:13 pm »
I find it a bit odd and disturbing that no-one's mentioned GWAR yet. They're a great teeming mass of awesome - one of the best parody bands I've heard of. I'm not much into 'crap music,' but I'm under the impression that Slipknot is essentially a rip-off of them. And though I find the vocals at times annoying, it's generally pleasant to listen to, imo. Funny as hell, too.

Though, the real appeal of the band is the stage act. They always wear these pwntastic costumes, and takes themselves seriously. It's a bit hard to describe, but they're entertaining, if nothing else. The music is good, too. Whadduyaguys think?

Oh, and I forgot to mention, but they play Thrash Metal.

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Books / Any nice postapoc?
« on: October 24, 2005, 05:34:13 am »
Right now, I have no reading material, and am desperate for a change of pace. So, does anybody know any nice post-apocalyptic books? Preferably something retardedly hard, and long, too. Come on, people, the internet has never steered me wrong.

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Spore: General / Infantry & Clothing
« on: May 21, 2005, 02:36:59 pm »
Now, something I would really like to have would be infantry, simply for the effect. And some clothes, and expanding in to that, armour. Think about it - if the tribal stage's weapon thingies are used with slight modifications. I would love to have a wave of red-robed breastplate-wearing four-armed-with-weird-skull-thing-in-ribcage monsters rushing alongside battle tanks into an enemy city. On the subject of armour/clothes, I would like to have at least a loincloth for my humanoid dudes. Or... dudettes?

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