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Topics - Eöl

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Spore: General / Spore goes to war..
« on: August 20, 2006, 01:14:06 pm »
As far as we are aware there will no armies in the initial release.
However if they were to have armies and we are to assume that culture points or a variation there of exists, how do you think it would work?

Here's my idea:

Armies would be influenced by 3 basic influences respectively:

Resources (including economic), Technology, Culture

Which can be broken down again, however, remember all these concepts are fairly interchangeable

Cost, Armour, Weaponry, Discipline, Power,

All of these add up to a unit depending where you spend your culture points and how you chose to develop your technology.
Of course what really matters is the eventual look of the unit, which brings me back to the culture points, Mr Anderson...

I mean uh, Discipline and Power.
Discipline means your forces ability to work together as a coercive unit and for individuals to fight with precession.
Power is the ability for your units to use brute force in combat.
Both of these elements equal damage points in battle.

Discipline is culturally cheaper and best suited to more collectivistic societies if you’re more individualistic nation you can skip (so as to speak) several stages of discipline investment by putting your culture points into the more expensive Power.
Of course in some cases it might be wise for the more individualistic nations to invest in Discipline if your technology is better suited to it. For example you may still be using spears due a low amount of metal deposits in the local area when everybody else is using broadsword. Forming a square would be one of the most efficient means of utilising your technology.
As military technology becomes more advanced new weapons will become available biased on your combat style and you will have the opportunity to do alterations…
As well as this it would have to take into account your creatures design and procedurally create ergonomic weapons and armour all though you would be able to edit them.

I hope you understand what I’m trying to explain, so what do you think?

Spore: General / Spore Creatures in the Movies
« on: August 16, 2006, 02:22:08 pm »
First of all I think it would be really cool if MIB universe were actually the same as Spores.
Second here's my extremely weird idea: what if using modern DVD technology we were to make a Spore Movie...
However here's the thing: It would actually use animals downloaded on-line!
Using 3D animation techniques you could actually put player creatures in the movie and every time you watch it, it would be different.
So long as the as the environment was mapped they would be able to move around on screen and perhaps the actors’ could be modelled too… For example a creature could land on an actors shoulder and he could be moved accordingly.
I know this is an… odd concept but what do you think?

Spore: General / Culture Pionts?
« on: August 13, 2006, 12:10:28 pm »
Ok here's an idea that occurred to me not long ago,(and yes in my opinion this does require its own thread) could culture (buildings etc.) evolve along similar lines to the creatures?

Here's how I could see it working:
In the tribal stage all creature would generate cultural points but because of the primitive nature of the civilisation that would be more that enough to do what ever you want with really.
However later building materials become more complex and thus culturally expensive to work with. If your civilisation has a low culture production then your building will need to become more utilitarian with sharp edges and a basic colour pallet or simply limited to the default material colours.

Things that would effect cultural production:

During warfare your culture production would go down to near zero however soon after a war within a generation say the cultural production could double for a period. This would balance things out for those who want to passive or warlike. This would also neatly represent the cultural stagnation during World War 2 and the later explosion in the 60's.

The more tyrannical and dictatorial = less culture.

The more collectivistic the lower the cultural output and vice versa the more individualistic the higher, so being more social during the creature stage isn't always a good thing although it still helps in the basic survival sense.

In the ancient era things like forums to and theatres become hubs from which to massively increase the amount of culture generated and as these methods of sharing ideas become more complex so does the amount of culture generated.

And so on.

So what do you think?

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