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Spore: General / Choose a religion in Spore
« on: July 25, 2006, 04:06:46 pm »
I searched the threads and nothing coordinated with my thoughts on this topic.
What if Will Wright incorporated a religious aspect into spore that had an affect on how your creatures behaved?
For example: Say a player, when entering the civilization game, is given an option of choosing one of three religious systems with associated positives and negatives. I think that the choices would probably have to be broad, and from looking at Will's other works it doubtless would be.
How about these three?
1. Athiesm- Your creatures have no belief or even concept of a God (capital G). Therefore, since they have no basis for morals, they do whatever it takes to get ahead this makes them very productive if a bit on the Machivellian side. Positive: increased technology and income Negative: higher crime,prone to be brutal to others
2. Monotheism- Your creatures believe in one God. Therefore they are a very moral society so they are very socially developed, they are also very devout. Positive: increased city functionality, and decreased crime, also more likely to ally with an enemy Negative: decreased income due to devotion
3. Polytheism- Your creatures believe in multiple gods or Gods. Therefore their morality varies depending on which deity they favor, and since a polytheism has an inherent heirarchy to its gods the creatures create a hierarchy as well. Positives: Less civil upheaval and increased income because of hierarchy. Negatives: decreased technology due to superstition
Tell me what you think.
*Note* I am not trying to offend anyone with this topic or what I wrote, if I did, please tell me and I will change what offended you. I tried to be balanced but I may have not succeeded. I intended this to be civil
What if Will Wright incorporated a religious aspect into spore that had an affect on how your creatures behaved?
For example: Say a player, when entering the civilization game, is given an option of choosing one of three religious systems with associated positives and negatives. I think that the choices would probably have to be broad, and from looking at Will's other works it doubtless would be.
How about these three?
1. Athiesm- Your creatures have no belief or even concept of a God (capital G). Therefore, since they have no basis for morals, they do whatever it takes to get ahead this makes them very productive if a bit on the Machivellian side. Positive: increased technology and income Negative: higher crime,
2. Monotheism- Your creatures believe in one God. Therefore they are a very moral society so they are very socially developed, they are also very devout. Positive: increased city functionality, and decreased crime, also more likely to ally with an enemy Negative: decreased income due to devotion
3. Polytheism- Your creatures believe in multiple gods or Gods. Therefore their morality varies depending on which deity they favor, and since a polytheism has an inherent heirarchy to its gods the creatures create a hierarchy as well. Positives: Less civil upheaval and increased income because of hierarchy. Negatives: decreased technology due to superstition
Tell me what you think.
*Note* I am not trying to offend anyone with this topic or what I wrote, if I did, please tell me and I will change what offended you. I tried to be balanced but I may have not succeeded. I intended this to be civil