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Topics - uj

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1
Spore: General / Canada
« on: June 09, 2008, 12:13:34 pm »
Canada not on the Spore site when you select countries. EA did you forget us? Either add Canada or change United States to North America.

--Angry Canadian (yes I know it's rare)

2
Spore: General / Have limbs been nerfed?
« on: March 08, 2008, 05:35:40 am »
The new videos seem to be showing limbs that come with the feet or hands already attached. It is possible to change hands and feet. However, is it possible to attach other limbs at the end of limbs instead of hands and feet? For example, could I make tentacles by attaching many small limbs end to end? I hope they didn't pull another bate and switch on us like with water creatures.

3
Spore: General / stereoscopic 3d plx
« on: February 22, 2008, 12:18:47 pm »
Since they have been cramming so much awesome into the game why not just make it stereoscopic 3d?

edit:  stereoscopy

4
Spore: General / Dificulty levels! Wooohooo!!!!!!
« on: February 15, 2008, 12:27:48 pm »
Will Wright said:
Quote
One of the things that we also decided not that long ago, based upon a lot of this focus group testing, is that we were actually going to put in difficulty levels in that the player selects, so when you start playing you can start at easy, medium or hard. We found that a lot of players that preferred playing with their toys in the world, where the world was pushing back at them less hard--those were closer to Sims players. Whereas the gamers wanted to go in and really play some hardcore fighting games in Creature or Civ.
Wooooohoooo!!!
One of my major Spore worries was that it would be to casual and dumbed down to appeal to the lowest common denominator and not offer enough of a challenge. But now we know there are difficulty levels. Obviously I will play everything on "Hard".

edit:
source: http://blog.newsweek.com/blogs/levelup/archive/2008/02/12/exclusive-will-wright-on-why-spore-is-taking-so-long-and-much-more-part-ii.aspx

5
Spore: General / A game within a game
« on: February 21, 2007, 11:23:21 am »
Imagine this:
You play spore.
You play through all the stages and reach the galactic stage.
What if you could fly on your ufo to a planet and transplant your brain into a primitive creature on that planet.
Then you play through the creatures stage---> Tribal ---> city ----> Civ etc.
Its like starting the game over but its in the galaxy of your existing game.

The advantage of this feature is that you could keep the same galaxy that you have shaped that might be months old and yet have the option to play through the stages all over again and create new avatars and cultures.

What do you think?

6
Spore: General / Game balance - Creature stage
« on: December 19, 2006, 07:58:42 am »
Hello everyone  ;D
I apologize if this has already been discussed. I have not found any threads pertaining to this directly.

Ok, here is my main point.
Every creature type needs to have a viable play style for the content pollination system to work properly.

I'll try to explain this with an example. Suppose we have the Hopper and the BigGuy living in the same ecosystem.

Hopper


BigGuy

(Not Willosaurus)

I'm saying that as a species, the Hopper should be potentially as successful as the BigGuy. If big strong creatures are flat out better than small weak creatures then almost everyone who plays will make a big strong creature. This would brake the pollination system because there wouldn't be enough small weak creatures to upload to other players ecosystems. I'm not saying the Hopper should be able to beat up the BigGuy. However it should be compensated in some way for giving up on size and strength.

For instance, small creatures should require less food per offspring and lay more eggs than big creatures. This way even if individual Hoppers die alot, as a species they are very successful because they can match the death rate with the reproduction rate. The success of a species would be measured by biomass on the planet instead of the strength of an individual.

Imagine this is you creature.

You are hopping around one day and suddenly BANG!!! You die! But its ok, upon death the game lets you take control of another individual from you species and since Hoppers are practically everywhere because they reproduce like bunnies... you get the picture.  ;)

Also why is it that most people plan their creatures to be big with huge claws and teeth? Rats and roaches > T-rex. Just saying  :P I speak for the little guy  :D

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