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1
Spore: Roleplaying and Story Games / Alternate Earth - Archives
« on: March 13, 2008, 11:49:49 pm »

Generation One - Philippine Eagle (Pithecophaga jefferyi)
The caws and calls of various creatures echo throughout the steamy jungles of Mindanao, a large island in the Philippines. The mountainside rainforests teem with life. Monkeys crawl through the ropy green canopies above, while smaller birds and snakes stalk the ground below. We reign supreme, the apex predators of the ecosystem. Screaming colugos, howling monkeys, hissing serpents, and growling wildcats - all fall prey to our razor talons and seven-foot wingspan. The only threat to us - those upright beasts, hacking away at the mother forest - are now gone, their cement edifices barren. We reign supreme.

The Philippine Eagles hold the niche of apex predator in their ecosystems, dwelling in mountainside rainforests. They live for thirty to sixty years, building a nest and mating for life. They are massive creatures, weighing up to twenty pounds with a twenty foot wingspan and immensely powerful muscles behind a tearing beak and ripping talons. Large monkeys, colugos, and even venomous snakes are all prey to us, though life is changing in the absence of the humans. If we don't keep up in this evolutionary race, the hunters could soon become the hunted.

WINNERS
  • Improve Hunting
  • Improve Intelligence

2
Spore: Roleplaying and Story Games / Alternate Earth
« on: March 08, 2008, 08:55:32 pm »
Welcome to Alternate Earth, another evolution game to grace these forums. The thing that separates this particular game from the others though, is that it is in the same vein as The Future Is Wild and After Man - it follows the evolution of one species of animal existing today to the future and beyond. I will warn now that my knowledge of speculative biology and evolution only reach up to first-year university material and other things I've read (The Ancestor's Tale by Richard Dawkins is amazing). This is a game, and although I like to be realistic, I don't have any delusions of mapping an accurate tale of future evolution, which is impossible to do. So, without further ado...

Alternate Earth will be illustrated, though my computer isn't fully functioning at the moment. It's in safe mode, and as such, I can't draw, scan, and digitally colour like I usually do. Instead, I'm going to try my hand at drawing by mouse, probably in Paint, and colouring in Gimp. The art won't be extraordinary, unfortunately, but I think I have above average art skill. Alternate Earth will be a poll game, and spasmodically updated. I will never have update deadlines, and although I will try to give dates on which I will update by, knowing myself, I rarely follow them. So please, don't spam the thread telling me to update. I appreciate your appreciation, but telling me to do it isn't going to make it go any faster. Now, to the actual game.

Alternate Earth will follow the evolution of a particular species of animal on Earth currently existing - only in an alternate dimension. On March 7th, 2008, our current dimension will have given birth to a twin dimension, where everything is exactly the same, except for one crucial fact - humans will have vanished off the face of the earth. Their cities and constructs remain, except Homo sapiens will have just vanished, gone, forever. No bodies, nothing. Gone.

So, it's up to you guys to start the game. Pick a progenitor for our future race of alternatively evolved creatures. It can be anything, as long as a couple of you come to some sort of general consensus - say if five people agree on one animal. Any animal at all. An earthworm, a leech, an eagle, a platypus, a frilled shark, a jellyfish. Either pick a specific one, like a fire-bellied toad, or just say toad and let me pick out which one. Six creatures have already been suggested. Please vote for one above. The majority vote shall win and the game shall be updated tomorrow.

3
Spore: Roleplaying and Story Games / Alternate Earth
« on: March 07, 2008, 09:05:04 pm »
Welcome to Alternate Earth, another evolution game to grace these forums. The thing that separates this particular game from the others though, is that it is in the same vein as The Future Is Wild and After Man - it follows the evolution of one species of animal existing today to the future and beyond. I will warn now that my knowledge of speculative biology and evolution only reach up to first-year university material and other things I've read (The Ancestor's Tale by Richard Dawkins is amazing). This is a game, and although I like to be realistic, I don't have any delusions of mapping an accurate tale of future evolution, which is impossible to do. So, without further ado...

Alternate Earth will be illustrated, though my computer isn't fully functioning at the moment. It's in safe mode, and as such, I can't draw, scan, and digitally colour like I usually do. Instead, I'm going to try my hand at drawing by mouse, probably in Paint, and colouring in Gimp. The art won't be extraordinary, unfortunately, but I think I have above average art skill. Alternate Earth will be a poll game, and spasmodically updated. I will never have update deadlines, and although I will try to give dates on which I will update by, knowing myself, I rarely follow them. So please, don't spam the thread telling me to update. I appreciate your appreciation, but telling me to do it isn't going to make it go any faster. Now, to the actual game.

Alternate Earth will follow the evolution of a particular species of animal on Earth currently existing - only in an alternate dimension. On March 7th, 2008, our current dimension will have given birth to a twin dimension, where everything is exactly the same, except for one crucial fact - humans will have vanished off the face of the earth. Their cities and constructs remain, except Homo sapiens will have just vanished, gone, forever. No bodies, nothing. Gone.

So, it's up to you guys to start the game. Pick a progenitor for our future race of alternatively evolved creatures. It can be anything, as long as a couple of you come to some sort of general consensus - say if five people agree on one animal. Any animal at all. An earthworm, a leech, an eagle, a platypus, a frilled shark, a jellyfish. Either pick a specific one, like a fire-bellied toad, or just say toad and let me pick out which one.

For starters, I suggest you visit one of my favorite blogs - Endangered Ugly Things. It has a list on interesting and endangered creatures, in all of the colours of the rainbow. And yes, I am Canadian. Colours, not colors.

4
Storytelling and Roleplaying / Gauging Interest - LOTR Strategic Combat
« on: January 07, 2008, 06:44:15 pm »
Hey, I'm just gauging interest in a Lord of the Rings combat game. It'd be strategic skirmishes, probably utilizing the rules from the Games Workshop LOTR miniature warfare game. I'd have a poll up for general options, like 'advance the group of infantry forward, or to the left, or whatever', but there's really to many things to do for a poll, since you could control each model individually. As for visuals, it'd be probably some sort of map, perhaps made on Paint, with icons made on Paint. For the actual combat, there will be 3D models and such, taken from a game which I prefer to remain anonymous for now.

5
Spore: Roleplaying and Story Games / Dawn of a Civilization - The Xivai
« on: December 19, 2007, 11:30:24 pm »
Introduction
A savage planet. For aeons the struggle for dominance has driven the evolution and biodiversity of the planet forward. Claws, tentacles, poisoned stingers, serrated teeth…weapons, driven by the inescapable force of evolution, have formed and clashed against defences driven by the same force. Some, finding weaknesses in the biological armour of other organisms and species, have thrived and developed. Others have fallen and died, their genes lost to the tide of extinction. It is a war with no clear victor – until now. A weapon has been borne into existence, a weapon greater than any scratching claw or biting jaw. Whether by natural or unnatural forces, a sapient mind has emerged among a race of abyssal icthyoforms, fearsome hunters living in the stygian darkness of the ocean depths. Jawless and eyeless, the Xivai are natural predators, using a combination of wickedly sharp teeth, claws, and serpentine grace to hunt their prey, aided by a host of symbiotic organisms.

On an alien planet, a sapient race has crawled out of the evolutionary race, born to dominate and conquer. They have no technology, only the potential to create it. Even then, as an fully aquatic species, they lack of the luxury of fire and the technological paths it reveals. Their tools are what the environment gives them, Their technology, what they can breed out of the organisms surrounding them. You have the ability to influence one of the blossoming powers. This will be a mix between a voting stats-light forum game and a freeform you-decide-the-story activity. What the civilization does between updates is entirely freeform and up to you, though I’ve observed that games tend to work better when there are preset options to choose from, which I will provide. Still, your ideas are just as valid as my own, and you are free to suggest them at will. The majority of votes, as well as player feedback, will decide the future of this alien civilization. A little over a year ago on another forum, the alien species we are governing now started as a eukaryotic protist. A year and two forums later, and here we are – alien sapient and civilization beginning. A toast to a long-lived and entertaining game, for all of us. :D

-----------------------------------------------------------------------------------------------------------------------

The Xivai – Biology and Physiology



The Xivai are long creatures, the females growing up to about ten feet long and the males growing to about eight feet long. Despite their length, Xivai are not bulky creatures. The majority of their body weight is muscle, tendon, cartilage, and chitinous exoskeleton. The Xivai are unique in that they possess both an endoskeleton and an exoskeleton, the former being composed out of collagen and cartilage and the latter being composed out of keratin and chitin. The Xivai also constantly generate a thick layer of mucus, which retains heat and protects the Xivai from temperature extremes. The mucus also sets and hardens after several days of inactivity, forming a hard black substance not unlike the Xivai’s exoskeleton.

The Xivai have ten limbs; three pairs of tentacles and two pairs of fin-arms/legs. Their fin-arms are their primary means of manipulation, and they have two forearms diverging from the same joint on each fin-arm.  Their hands consist of three claw-fingers and a fourth shorter claw serving as a thumb. Membranes in between their digits can expand to help them swim, or contract to help them manipulate fine objects. Their fin-legs have the same diverging, and they have two shins for each knee. Their feet are rigid fins, the digits unable to move separately and the membrane-fin unable to contract. The three pairs of tentacles growing out of the Xivai’s backs each have five grasping digits, though they are clumsy compared to the fin-hands of the Xivai.

The Xivai, lacking the ability to smell, see, or hear, and with only a rudimentary sense of taste, use touch and electrolocation as their main senses. At the depths at which they live in the ocean, there is little to no light to see by. Instead, a lateral line running down the length of their bodies contains thousands of extremely sensitive electroreceptors, similar to the Ampullae of Lorenzi found in Earth’s sharks and rays. Xivai generate their own electric field, allowing them to detect and ‘see’ the nervous systems of other organisms. Their electroreception capabilities are so sensitive that they can detect misfires of neurons and other subtle changes in the physiology of their prey, allowing them to find the weakest prey and the most vulnerable points on its body. Electroplaques stored alongside the electroreceptors also allow the Xivai to generate powerful charges of electricity, which can be discharged through the tentacles with enough power to stun or outright kill most organisms smaller than the Xivai. The electroplaques can also generate smaller electric signals, which are the primary method of communication among the Xivai. This discharging of signals allows Xivai to communicate thoughts directly to each other, with nothing lost in translation or understanding. Electric eels on Earth communicate via the same mechanism.

The Xivai are among the highest ranks of the food chain. They are preyed on occasionally, though only by the most desperate and hungry of creatures. Xivai have a circular mouth, lined with long dagger-like teeth set in a muscular ring. The ring can contract to push in the teeth, which allows Xivai to grab and swallow large chunks of meat without any sort of chewing or processing. Female Xivai, the larger and physically dominant members of the species, have a long horn set directly above their mouth. The horn is slightly venomous, though the venom sac is a vestigial organ and its potency is often negligible. Older females tend to have spiky offshoots on their horn, growing out where the horn has been chipped or cracked. On their long whip-like tails, Xivai have six long needle-like spines, which can cause deep gashes when accompanied by a powerful flick of the tail. Like the horn, these spines are connected to a vestigial venom sac.

The Xivai have developed a menagerie of symbiotic relationships dating back far into their evolutionary history, different and specific to Xivai of each region. Still, there are two symbionts that all Xivai carry, dating back to a time before they diverged. The primary symbionts are deep-sea pycnogonids dubbed the Carcharii, or in the singular, Carcharas. They are swarming organisms who live in vast, loosely-connected hive-swarms accompanying large groups of Xivai. At any given time, a Xivai usually has ten or twenty Carcharii on it, ranging from lengths of a couple inches to a maximum (and rare) length of three feet. The Carcharii live and sleep within various nooks and crannies in the Xivai’s exoskeleton feeding off of detritus and parasites, though they may venture off the Xivai’s body and seek out small prey or a carcass of their own. The Carcharii are not just passive body-cleaners, though. When the Xivai go on a hunt, the Carcharii serve a large role. They have a strong sense of taste, and can detect blood from hundreds of metres away. Communicating to their hosts via a series of electric pulses, the Carcharii can direct Xivai hunting parties toward prey. When the prey is reached, the Carcharii will help to subdue it, swarming onto it en masse and biting it. The biting mass, injecting small doses of sedative with cnidocyte-laced radulas, are a major role in the containment of the prey. When the prey is dead, the Carcharii are the first on the corpse, eating soft flesh like eyeballs and fat.

The second symbiont plays a more passive role. A colony-forming bacteria resides in chimney-like structures found on the Xivai’s backs, growing and breeding in the natural cavities formed by the Xivai’s body. In addition to the shelter, porous flesh within the area secretes out a chemical feed for the bacterial autotrophs. In return for the shelter and food, the bacteria can secrete a hallucinogenic chemical when stimulated by electrical pulses from the Xivai’s body. The Xivai themselves are immune to the psychoactive effects of the chemical, but it is of great use in subduing prey. Often in a long battle, the water will be thick with the transparent substance, the effects becoming increasingly stronger until the prey or enemy is dead.

The Xivai – Social Life & Reproduction

The Xivai are creatures with a eusocial society in which the majority of the population are sexually sterile and there is one major breeding female, the Queen. The Queen is massive, easily two to four times larger than even the largest female of her colony. Her colossal proportions are made even larger by a massive bloated ovipositor emerging out of her rear. The ovipositor, a grotesque muscled sphincter, is used for laying eggs, it’s slimy bulk revealing the shadows of eggs yet unlaid within. The Queen’s chamber is usually the largest in the colony’s territory, its width and length strewn with eggs. The rate at which eggs are laid depends entirely on the Queen’s diet and the amount of incoming nutrients. She can put out an egg at least once a week even near starvation, but when food is plentiful, over a dozen eggs can be laid in a week. The Queen lives far longer than an ordinary Xiva, her natural lifespan being around 180 years, a bit over double an ordinary lifespan.

Xivai exhibit strong sexual dimorphism, despite the fact that they are all sterile, except for the queen. Males are less dominant than females, physically though not psychologically. They lack the long horns that females have, and never grow as long or large. There is no King to rival the Queen in their society. Instead, once a year, several Xivai males with the most useful genes will suddenly develop sexual organs and mate with the Queen. Their bloodline will be assimilated into the Xivai gene pool for all of eternity. It is a great honour to be able to mate with the Queen, despite their death - at the Queen’s own teeth and claws, no less – immediately after.

The Xivai – Cultural Behaviours

The Xivai, like all races, differ greatly in their mindsets and social philosophies, though all have a similar frame in which they perceive the world. The Xivai are social predators by instinct, living in colonies in which one individual, the Queen, holds the lifeblood of the entire colony. The Queen’s importance is engraved into their psyche, for without her the colony is doomed, it’s genetic legacy dead. Though a murdered Queen can be replaced, it is starting from a near blank slate, for the replacement Queen’s gene pool is inherently imperfect. A true Queen can only be born from the womb of another pureblood Queen in the final years of her long life. Only then will the carefully maintained gene pool be passed on intact. The loss of a Queen is the most mortal blow that can be delivered to any Xivai society. Once a pureblood line is lost, it can never be recovered. Purebloods date back from before cultural memory, aeons before the first complex thoughts began running in the minds of the Xivai. The cultural stigma of purity – in blood, genetics, and other things is a hugely dominant trend, ingrained into their instincts. The culture’s focus on purity makes it prone to harshly enforced religions with inquisitions and zealots.

The natural predatory instincts of the Xivai reflect themselves in Xivai society by aggressive, impulsive actions. Uncivilized Xivai colonies are brutal, cannibalistic opportunist societies where one Xivai has as much to fear from its neighbour as it does from a hungry Mawhound. Such are their natural tendencies. Civilized Xivai societies have a wide range of cultural philosophies, though all stem from the brutal opportunistic mind patterns of the species as a whole. This does not necessarily mean that all of them are militaristic fascist killers, only that they seek to benefit themselves before others, morality be damned. This is also true of humans, though technology has allowed us to invent a façade of morality before our instinctual souls. The Xivai, a permanently aquatic species, does not have the luxury of fire and the technological paths it opens. Their tools, the environment. Their technology, the organisms living with them.

-----------------------------------------------------------------------------------------------------------------------

Dawn of Civilization

For hundreds of years, Xivai have lived together in loosely united colonies, bound only by the fact that all of their genetic inheritance stemmed from the same pureblood Queen. Brutal fighting was common amongst themselves and amongst other colonies as well, bouts of violence fuelled by anger and animalistic bloodlust, but not really serving any true purpose. Though as time passed, these colonies began to unify more closely, until around a dozen separate colonies populated an area around the size of Alaska – only these tribes lived in the colossal undersea cave systems found in the southern half of the world. The cave systems are vast. Tunnels have radiuses varying from thousands of feet to one or two metres. Open spaces can be as wide beyond imagination, though usually are the size of a football field in both width and length. Little to no light penetrates the labyrinths, and it appears to be desolate of life – that is, unless you have the sense of electroreception. A myriad of strange and wonderful life forms populate the labyrinths, from vast swarms of bioluminescent squid to the fearsome packs of predatory mawhounds, tentacled eel-like predators.

One particular tribe, smaller than the rest yet more unified as well, will be our tribe of interest. It shall grow to be a great power. From humble beginnings all things arise…

Alright, first things first. We need to hammer out the skeleton of a civilization. I’ll give you guys some preset options which you can vote for, or you can suggest your own. Either way is as valid as the other. After we get the basics out, we can start with the stats of the game.

Name of Culture: The tribe has not become prominent enough to make a name for itself. It has little contact with other tribes and shuns encounters with other Xivai.

My recommendations, in the form of [Culture Name (Possessive Form)]. Ex. China (Chinese).

A. Shuggirath (Shug)
B. Gothe (Gothe)
C. Xiisk (Xiisken)

Religion: There are many loosely connected beliefs among the colony, and all of them are highly religious, though the beliefs have not been connected into anything unified enough to call a religion.
Language: The Xivai communicate by electric signals, like all Xivai do. Still, the different way of thought among this particular tribe causes them to have a different dialect, in which they talk about themselves in the third person, only referring to themselves in the first person formally.

My recommendations for the dialect name.

A. Shuggirath (Shug)
B. Gothe (Gothe)
C. Xiisk (Xiisken)

Technology: None to speak of, not even the most crude daggers or spears. Their teeth and claws are their weapons, along with their Carcharii and tentacles.
Economy: Trading is a foreign concept to the tribe. They do not store anything nor do they create anything. They hunt when they are hungry, eat what they can, and leave the rest behind for scavengers and beasts.
Culture: The Queen is their livelihood, as is standard among all Xivai. Their society awards more power to the physically dominant females, to the discontent of males. Females are the primary hunters of the tribe, and get first priority to the kills before the males. If the carcass is entirely eaten by the females before the males get a chance, the males are out of luck. They cannot go hunting by themselves according to societal dogma and the females will not hunt solely for the benefit of the males.

My recommendations for three societal values, which will epitomize our society.

A. Religion, Greed, Revenge
B. Religion, Bloodlines, Greed
C. Greed, Bloodlust, Revenge
D. Lust, Greed, Combat
E. Stealth, Trade, Greed
F. Trade, Greed, Combat

Cradle of Life: Deep in the Black Labyrinths, in bleak inhospitable territory. Life exists here in plenty, if only you know where to find it. Dangerous hunting packs of mawhounds roam the area. A menagerie of crustaceans hide in nooks and crannies among rocks, large and small crabs and lobsters amongst them. Vast colonies of transparent jellyfish and shrimp move across the area, feeding on bacteria blooms. Two other Xivai colonies exist nearby, though not close enough for daily contact. They are neutral, neither hostile nor friendly.

6
Spore: Creation Corner / The Xivai
« on: December 19, 2007, 07:31:44 pm »
Introduction
A savage planet. For aeons the struggle for dominance has driven the evolution and biodiversity of the planet forward. Claws, tentacles, poisoned stingers, serrated teeth…weapons, driven by the inescapable force of evolution, have formed and clashed against defences driven by the same force. Some, finding weaknesses in the biological armour of other organisms and species, have thrived and developed. Others have fallen and died, their genes lost to the tide of extinction. It is a war with no clear victor – until now. A weapon has been borne into existence, a weapon greater than any scratching claw or biting jaw. Whether by natural or unnatural forces, a sapient mind has emerged among a race of abyssal icthyoforms, fearsome hunters living in the stygian darkness of the ocean depths. Jawless and eyeless, the Xivai are natural predators, using a combination of wickedly sharp teeth, claws, and serpentine grace to hunt their prey, aided by a host of symbiotic organisms.
-----------------------------------------------------------------------------------------------------------------------

The Xivai – Biology and Physiology



The Xivai are long creatures, the females growing up to about ten feet long and the males growing to about eight feet long. Despite their length, Xivai are not bulky creatures. The majority of their body weight is muscle, tendon, cartilage, and chitinous exoskeleton. The Xivai are unique in that they possess both an endoskeleton and an exoskeleton, the former being composed out of collagen and cartilage and the latter being composed out of keratin and chitin. The Xivai also constantly generate a thick layer of mucus, which retains heat and protects the Xivai from temperature extremes. The mucus also sets and hardens after several days of inactivity, forming a hard black substance not unlike the Xivai’s exoskeleton.

The Xivai have ten limbs; three pairs of tentacles and two pairs of fin-arms/legs. Their fin-arms are their primary means of manipulation, and they have two forearms diverging from the same joint on each fin-arm.  Their hands consist of three claw-fingers and a fourth shorter claw serving as a thumb. Membranes in between their digits can expand to help them swim, or contract to help them manipulate fine objects. Their fin-legs have the same diverging, and they have two shins for each knee. Their feet are rigid fins, the digits unable to move separately and the membrane-fin unable to contract. The three pairs of tentacles growing out of the Xivai’s backs each have five grasping digits, though they are clumsy compared to the fin-hands of the Xivai.

The Xivai, lacking the ability to smell, see, or hear, and with only a rudimentary sense of taste, use touch and electrolocation as their main senses. At the depths at which they live in the ocean, there is little to no light to see by. Instead, a lateral line running down the length of their bodies contains thousands of extremely sensitive electroreceptors, similar to the Ampullae of Lorenzi found in Earth’s sharks and rays. Xivai generate their own electric field, allowing them to detect and ‘see’ the nervous systems of other organisms. Their electroreception capabilities are so sensitive that they can detect misfires of neurons and other subtle changes in the physiology of their prey, allowing them to find the weakest prey and the most vulnerable points on its body. Electroplaques stored alongside the electroreceptors also allow the Xivai to generate powerful charges of electricity, which can be discharged through the tentacles with enough power to stun or outright kill most organisms smaller than the Xivai. The electroplaques can also generate smaller electric signals, which are the primary method of communication among the Xivai. This discharging of signals allows Xivai to communicate thoughts directly to each other, with nothing lost in translation or understanding. Electric eels on Earth communicate via the same mechanism.

The Xivai are among the highest ranks of the food chain. They are preyed on occasionally, though only by the most desperate and hungry of creatures. Xivai have a circular mouth, lined with long dagger-like teeth set in a muscular ring. The ring can contract to push in the teeth, which allows Xivai to grab and swallow large chunks of meat without any sort of chewing or processing. Female Xivai, the larger and physically dominant members of the species, have a long horn set directly above their mouth. The horn is slightly venomous, though the venom sac is a vestigial organ and its potency is often negligible. Older females tend to have spiky offshoots on their horn, growing out where the horn has been chipped or cracked. On their long whip-like tails, Xivai have six long needle-like spines, which can cause deep gashes when accompanied by a powerful flick of the tail. Like the horn, these spines are connected to a vestigial venom sac.

The Xivai have developed a menagerie of symbiotic relationships dating back far into their evolutionary history, different and specific to Xivai of each region. Still, there are two symbionts that all Xivai carry, dating back to a time before they diverged. The primary symbionts are deep-sea pycnogonids dubbed the Carcharii, or in the singular, Carcharas. They are swarming organisms who live in vast, loosely-connected hive-swarms accompanying large groups of Xivai. At any given time, a Xivai usually has ten or twenty Carcharii on it, ranging from lengths of a couple inches to a maximum (and rare) length of three feet. The Carcharii live and sleep within various nooks and crannies in the Xivai’s exoskeleton feeding off of detritus and parasites, though they may venture off the Xivai’s body and seek out small prey or a carcass of their own. The Carcharii are not just passive body-cleaners, though. When the Xivai go on a hunt, the Carcharii serve a large role. They have a strong sense of taste, and can detect blood from hundreds of metres away. Communicating to their hosts via a series of electric pulses, the Carcharii can direct Xivai hunting parties toward prey. When the prey is reached, the Carcharii will help to subdue it, swarming onto it en masse and biting it. The biting mass, injecting small doses of sedative with cnidocyte-laced radulas, are a major role in the containment of the prey. When the prey is dead, the Carcharii are the first on the corpse, eating soft flesh like eyeballs and fat.

The second symbiont plays a more passive role. A colony-forming bacteria resides in chimney-like structures found on the Xivai’s backs, growing and breeding in the natural cavities formed by the Xivai’s body. In addition to the shelter, porous flesh within the area secretes out a chemical feed for the bacterial autotrophs. In return for the shelter and food, the bacteria can secrete a hallucinogenic chemical when stimulated by electrical pulses from the Xivai’s body. The Xivai themselves are immune to the psychoactive effects of the chemical, but it is of great use in subduing prey. Often in a long battle, the water will be thick with the transparent substance, the effects becoming increasingly stronger until the prey or enemy is dead.

The Xivai – Social Life & Reproduction

The Xivai are creatures with a eusocial society in which the majority of the population are sexually sterile and there is one major breeding female, the Queen. The Queen is massive, easily two to four times larger than even the largest female of her colony. Her colossal proportions are made even larger by a massive bloated ovipositor emerging out of her rear. The ovipositor, a grotesque muscled sphincter, is used for laying eggs, it’s slimy bulk revealing the shadows of eggs yet unlaid within. The Queen’s chamber is usually the largest in the colony’s territory, its width and length strewn with eggs. The rate at which eggs are laid depends entirely on the Queen’s diet and the amount of incoming nutrients. She can put out an egg at least once a week even near starvation, but when food is plentiful, over a dozen eggs can be laid in a week. The Queen lives far longer than an ordinary Xiva, her natural lifespan being around 180 years, a bit over double an ordinary lifespan.

Xivai exhibit strong sexual dimorphism, despite the fact that they are all sterile, except for the queen. Males are less dominant than females, both physically and psychologically. They lack the long horns that females have, and never grow as long or large. There is no King to rival the Queen in their society. Instead, once a year, several Xivai males with the most useful genes will suddenly develop sexual organs and mate with the Queen. Their bloodline will be assimilated into the Xivai gene pool for all of eternity. It is a great honour to be able to mate with the Queen, despite their death - at the Queen’s own teeth and claws, no less – immediately after.

The Xivai – Cultural Behaviours

The Xivai, like all races, differ greatly in their mindsets and social philosophies, though all have a similar frame in which they perceive the world. The Xivai are social predators by instinct, living in colonies in which one individual, the Queen, holds the lifeblood of the entire colony. The Queen’s importance is engraved into their psyche, for without her the colony is doomed, it’s genetic legacy dead. Though a murdered Queen can be replaced, it is starting from a near blank slate, for the replacement Queen’s gene pool is inherently imperfect. A true Queen can only be born from the womb of another pureblood Queen in the final years of her long life. Only then will the carefully maintained gene pool be passed on intact. The loss of a Queen is the most mortal blow that can be delivered to any Xivai society. Once a pureblood line is lost, it can never be recovered. Purebloods date back from before cultural memory, aeons before the first complex thoughts began running in the minds of the Xivai. The cultural stigma of purity – in blood, genetics, and other things is a hugely dominant trend, ingrained into their instincts. The culture’s focus on purity makes it prone to harshly enforced religions with inquisitions and zealots.

The natural predatory instincts of the Xivai reflect themselves in Xivai society by aggressive, impulsive actions. Uncivilized Xivai colonies are brutal, cannibalistic opportunist societies where one Xivai has as much to fear from its neighbour as it does from a hungry Mawhound. Such are their natural tendencies. Civilized Xivai societies have a wide range of cultural philosophies, though all stem from the brutal opportunistic mind patterns of the species as a whole. This does not necessarily mean that all of them are militaristic fascist killers, only that they seek to benefit themselves before others, morality be damned. This is also true of humans, though technology has allowed us to invent a façade of morality before our instinctual souls. The Xivai, a permanently aquatic species, does not have the luxury of fire and the technological paths it opens. Their tools, the environment. Their technology, the organisms living with them.

Origins and Influence on the Xivai

The Xivai are the offspring of one of the many Spore-inspired voting games that sprung up all over the Internet like STDs on hookers. Inspired by the wave of Spore games beginning on the Spore GameFAQs boards, I started a small thread in The Elder Scrolls Community Discussion forums. A loyal following soon grew around it, and after several months of strong participation, a new rule against forum games saw that the game, now dubbed Genesis, moved to its own forums. As individual forums do, it stagnated there. Sure, its loyal following continued there, but it didn’t move as fast or as much as it used to, but it maintained a small community of voters. Over time, even those began dropping out. I got lazy and busy, and updates came rarely. To this day less then 10 people visit those forums. Still, it had a run lasting longer than a year, which is a lot more than most Spore games can say. It finished its cell and creature stage as well, having given birth to a sapient species in the form of the Xivai.

The Xivai have been influenced by several different sources, though they are entirely original. H.R. Giger has served as a large influence on the physical design, though not necessarily on the actual Xivai. I used a childhood Aliens toy to design the exoskeleton of the Xivai, which is where the Gigerian influence is most powerful. H.P. Lovecraft also served as a large influence on the mind and social life of the Xivai, though that was mostly my part, not the voters. I’m a huge Lovecraft fan, and the Mythos has inspired me a lot.

The Future of the Xivai

Anyways, I hope to continue the saga of the Xivai soon - I tried to continue the tribal stage here on Gamingsteve, but that hasn't worked out so well. My current plan is to write a series of histories following the development of the Gothe civilization on the Xivai homeworld, from humble tribes to space-faring superpowers.

EDIT - April 23rd, 2008. I've updated this main page, adding cultural information and updating the future of the Xivai. I'll also upload some more information soon.

7
Storytelling and Roleplaying / Progeny
« on: October 08, 2007, 04:10:54 am »
Progeny

Introduction
Progeny is a forum game based on evolution. The game takes place on another planet, with conditions extremely similar to early Earth. Multicellular carbon-based life-forms have been around long enough for relatively simple creatures to appear in the plankton-rich oceans around the equator. Life on the so-far unnamed planet is similar to the early Cambrian on Earth and is constantly evolving, which is where you come in.

Rules
Evolution is measured in genes. The simplest creatures have at least three genes, one of which is the ability to obtain nutrients of some kind. You may create a brand new creature with three genes, or add two genes onto an existing creature to make it evolve. Each organism has rudimentary senses like the ability to sense light and dark and some kind of slow reproduction, which don't have to be represented by genes. Still, each organism will REQUIRE A GENE FOR OBTAINING NUTRIENTS, such as scavenging, or eating flesh and/or plant matter. Movement will require another gene. Organisms can and often will have multiple genes of the same type, which represent the ability of the organism to 'do' that gene. For example, the 'Flesh Eating' gene by itself only allows the animal to digest the softest flesh of an animal, like that of mollusks or soft-bodied invertebrates. Multiple 'Flesh Eating' genes will allow the animal to digest thick muscle and sinew. Though digesting is still another matter from obtaining, as having the ability to digest flesh will be useless if the organism has no ability to obtain it. YOU MAY MAKE UP GENES AS YOU NEED THEM. I will deem if they are appropriate or not.

To recap, you may either evolve an existing creature by adding two genes, or make a new creature starting with three genes. All creatures are multicellular - we are not evolving protists and unicellular organisms in Progeny. Also, you may remove up to two genes from a creature when evolving it, in addition to adding two. This is optional. Either way, you must follow the following template when evolving a creature.
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New Species Template
Name <- Put the name of the organism here. I'm hesitant about actually naming the creatures, since there are no sapient life-forms to name them. I prefer combinations of words, like 'Redfan' or 'Barrowslug' describing the creature and its habits, though go ahead and make a name if you'd like. If I like it, I'll keep it.
Creator: Obviously, write your user name here.
Genes: You may start with three, one of which MUST be a way to obtain/digest nutrients.
Description: Write a short description of your creature here. Write how and why it evolved, how it gets its energy, and what niche it operates in its environment. This may be as long or as short as you want, but you will get rewarded for good descriptions. (See below.)

Evolution Template
Name <- Put the name of the organism here. See above for my naming conventions.
Ancestor: Write the name of the creature's ancestor here.
Genes Added: Write the genes that you've added here. Remember, you can add two.
Genes Removed: Write the genes that you've removed here, if any. You can remove up to two. If you haven't removed any, write 'N/A'.
Description: Write a short description of your creature here. Write how and why it evolved, how it gets its energy, and what niche it operates in its environment. This may be as long or as short as you want, but you will get rewarded for good descriptions. (See below.)

Please keep the bolded and underlined formatting. It makes it look a lot nicer, and read a lot easier for me and you.

NEW!!!
USE THE FORMATTING OR YOUR CREATURE WON'T BE ACCEPTED.

That means including the bolding and underlining.

Name
Creator:
Ancestry: Format for this is Name <- Name <- Name
Genes Added: Make sure you put x1, after the gene. For example, Eyes x1, Legs x1
Genes Removed: If you don't remove anything, don't include this.
Total Genes: This is really important. List all the genes the creature has, including the ones added this update.
Description: A short description. Use proper grammar, don't capitalize each word, you know the drift. Remember, an award is rewarded for long and detailed descriptions!
---------------------------------------------------------------
So, after you evolve or create a new organism, that's it. You don't have to draw anything, that's up to me. You don't have to commit to the game either - you can evolve something once and leave, or you can keep evolving a particular generation or whatever you'd like. I will decide each update which creatures have gone extinct, which live, and will draw and colour each new creature. Every time the ecosystems change a relatively large amount, I will draw dioramas of the various ecosystems.

And remember, THREE ORGANISMS PER PERSON PER UPDATE.

Awards
Awards will be rewarded every update for things like innovative creatures, great descriptions, and creatures, plants, and fungi that flourish the best in the ecosystem. The awards will award the user with extra genes for the next update. You can create a creature with four genes, or add three onto an existing one.

Goal
There really is none for this particular game. Like Sagan 4, it's just for the fun of creating virtual ecosystems and worlds. Perhaps a sapient organism will arise one day, perhaps not. At this point, that really is too far away to decide. In any case, it's not a goal. The point is to evolve a NEW and UNIQUE world. Not Earth, not Sagan 4, not Darwin IV, not Snaiad, not anything that's been done before. I'm not saying that our creatures need to have wheels instead of legs and eyes on their undersides - in fact, the very opposite. I am a fan of hard science-fiction, and will enforce it on this game. Things can be realistic within the boundaries of speculative biology that we know and still very unique. Look at Snaiad. Darwin IV. Remember, REALISM is key. UNIQUENESS is also key. The two can co-exist.

So, create/evolve an organism as soon as you can. I'll update when I can - this may be weekly, or it may be semi-daily. Do not complain and spam this thread with posts asking me to update. It won't make me go faster.

Credits
To give credit where it's due, this game is a modified version of Daftpanzer's brilliant NESLife which can be found on the CivFanatics forums. Thank you for the inspiration, Daftpanzer.
----------------------------------------------------------------------------------------------------------------
I posted this in the Storytelling and Roleplaying Section because frankly, it is a more mature crowd than the   noob-filled Spore forums and less spammy than the Forum Games forum. Let's keep this thread mature and on topic. Let's not have asterisk-filled fake arguments while waiting for an update. I'd appreciate it if we can keep this thread clean and just about Progeny. Thank you.

8
Storytelling and Roleplaying / God Wars - The Ocean Tribe
« on: August 03, 2007, 05:13:56 pm »
DISCLAIMER: - This game is inspired by Plank of Wood's same God Wars, and hopefully the two tribes will someday meet and interact.
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A God is born out of the swirling meta-thoughts of the memetic realm. You are this God, and you been born into the minds of a few of the members of an ocean-side tribe. This tribe relies on the sea for all their needs. Fish provide them with food, the water a place to bathe. Their small cluster of huts is built on the higher end of the beach, close to the tropical tree line. Not many believe in you yet, but a few can sense your existence. You need to demonstrate to them your powers, and increase their faith in you. For only through their faith can you reveal your true power.
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Your people are a primitive people, and only have huts built out of dried palm leaves and other foliage. They have small canoes carved out of fallen trees which they use to go spear-fishing. As for clothing, they wear loin-clothes made from palm leaves. The village leader is a medicine man who lives in the largest hut. Outside of his hut are two boar skulls impaled on bamboo spears.
Technology
Bamboo Spears

Buildings
Medicine Man's Hut x1
Tribal Huts x10
Canoes x10
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Divine Powers
Water
A. Make it rain, giving your people a source of fresh water temporarily. (20 Power)
B. Make it constantly high tide, swelling the ocean for your people. (40 Power)
C. Make it constantly low tide, driving back the ocean for your people. (40 Power)

Wind
A. Bestow your wrath on your people by means of a hurricane. (100 Power)
B. Reveal yourself to your people by means of a typhoon. (50 Power)

Fire
A. Make the climate hotter and more humid for your people. (20 Power)

Earth
A. Bestow your wrath on your people by means of an earthquake. (100 Power)

Weather
A. Reveal yourself to your people by means of a lightning strike. (20 Power)
B. Make the climate colder and less humid for your people. (20 Power)

Nature
A. Make the fish mass reproduce and swarm the waters. (40 Power)

9
Storytelling and Roleplaying / Mad Scientist
« on: August 02, 2007, 01:54:55 am »
--------------------------------------------------------------------------
Dear Mr. Green,

      I see that you have readied your funds and laboratory in preparation for your ecoterrorism campaign. You have made the right decision. The masses will not listen to reason and logic. To protect the planet and ourselves, we must show them the right way with an iron first. Every casualty in this war will be for the greater good. The planet will be better for it. I have secured reliable sources for you from all over the world. Anything from human slaves to exotic animal species will be flown in to you, as long as you can provide the cash. I have waited long for a mind such as yours, and I hope to be a helpful adviser to you. Together we will show the world. We will stop global warming. We will bring up crashing animal populations. We will gut every single piece of filth that dare bring a chainsaw to the rain forest. We will tear them apart as they have torn nature apart. Together we will reign.

- Mr. Brown
---------------------------------------------------------------------------

---------------------------------------------------------------------------
Welcome Mr. Green. I am your adviser and advocate, Mr. Brown. Currently our base of operations is rather small. We have your laboratory, which is sufficient enough to get us started. I recommend that we fly in some humans and animals so that we may add their genes to our library and create some minions. Sooner or later we'll need a cryogenic DNA storage too, so that we won't have to keep rebuying animals and we could save our past experiments. Either that or we can breed them ourselves, but that is more or less pricy, depending on how you look at it. It doesn't really matter where you buy the humans from. Pick a supplier that you would like to...befriend. As for animals, pick something that you find appealing, and that we can afford. Remember, without DNA storage or the means to raise them ourselves, we'll have to keep buying them over and over. Here is the world map. I'll talk about our suppliers. If you want to know what they have in stock, tell me, and I'll call them up.
---------------------------------------------------------------------------

---------------------------------------------------------------------------
Anarchy Canada
They're a Vancouver-based group who can supply us with humans, animals, and weaponry. They do not know of our intentions, but their resources are good and communications are secure. They can get us some more powerful northern animals, like the polar bear.
Shield of Brazil
They're another eco-terrorist group, like us. They are invaluable, able to supply humans and a menagerie of dangerous animals. Poison arrow frogs, piranhas, and black caimans are only a few.
Bermuda Bombers
An anti-US terrorist group. Unaware of our goals. They're also very useful, unable to supply us with many humans, but they take special requests for animals. They have access to specialist fishing equipment, and they should be able to get us most aquatic animals their side of the globe.
African Poaching Black Market
Sometimes we have to deal with the enemy to get rid of them. These scum come in handy. They can supply us with a LOT of humans, not to mention some of the most dangerous animals on the savannah. Elephants, lions, wildebeest...the works.
Scorpia
We don't know much about them. They're an elite team of criminals, located in Venice. They might be able to provide us with some humans and animals, but their specialties are mercenaries, assassins, intelligence, and subterfuge.
Dragons of Hong Kong
Not much is known about them either. They deal in human trafficking. MASS human trafficking. They might be able to get us some animals.
Venom
An Oceania-based ecoterrorism group. They are extremely useful - Australia has among the most venomous creatures that Planet Earth has to offer. Be sure to keep this group on our good side.
---------------------------------------------------------------------------
Here is a list of what I recommend and what is available to us. If you have something that you want but isn't on the list, don't be afraid to mention it to me...I'll see what I can do. Remember, each animal has enough DNA for 3 uses. Genetic experiments are risky and generally don't have a high success rate, so it's best to have as many animals and humans as possible. Also keep in mind that the more humans you buy in one sitting, the higher their death rate. Crowded conditions aren't good.

General Improvements
A. Cryogenic DNA Storage - $150000
This will be extremely valuable after we manage to obtain it. We will be able to keep a library of all the animal DNA we have used, as well as successful hybrid experiments to reproduce later on.
B. Biostasis Holding Tanks - X*$1500
These tanks are useful and have a variety of functions. We can use them to hold animals and/or minions temporarily. We could also try injecting various chemicals into their dormant bodies to see if they will improve them in any way.
C. Holding Cells - X*$5000
Each of these cells holds 10 humans, and it increases their life span so they don't die so quickly.
D. Minion Enclosure - X*$10000
For non-sentient/sapient genetic experiments and/or animals. Each species will need it's own enclosure. With further improvements we'll be able to selectively breed them and save resources.
E. Armory - $25000
A room to hold weapons, for those genetic experiments who are able to wield them.
F. Telecommunications Room - $35000
This allows better communication with the terrorist groups, making your relationships with them closer.

Anarchy Canada
A. Order X captured humans for X*$500.
B. Order X polar bears for X*$5000.
C. Order X coyotes for X*$300.
D. Order X moose for X*$4500.
E. Order X wolves for X*$2500.
F. Order X cougars for X*$3000.

Shield of Brazil
A. Order X captured humans for X*$500.
B. Order X tarantulas for X*$2500.
C. Order X anacondas for X*$4500.
D. Order X poison arrow frogs for X*$300.
E. Order X jaguars for X*$4500.
F. Order X mosquitoes for X*$50. (Mosquitoes only have enough DNA for one use each.)

Bermuda Bombers
A. Order X captured humans for X*$500.
B. Order X great white sharks for X*$5000.
C. Order X sailfish for X*$4500.
D. Order X dolphins for X*$4500.
E. Order X lobsters for X*$300.
F. Order X octopi for X*$3000.

African Poaching Black Market
A. Order X captured humans for X*$300. (Must buy a minimum of 50)
B. Order X lions for X*$4500.
C. Order X elephants for X*$5000.
D. Order X cheetahs for X*$4000.
E. Order X hyenas for X*$2500.
F. Order X rhinoceroses for X*$5000.

Scorpia
A. Order X mercenaries for X*5000.
B. Order X crates of Berettas for X*5000. (Each crate holds 10 Berettas)
C. Order X crates of AK-47s for X*15000. (Each crate holds 7 AK-47s.)
D. Order X crates of Mossberg shotguns for X*30000. (Each crate holds 8 shotguns.)
E. Order the assassination of the C.E.O. of a major oil mining company for $35000.
F. Order the assassination of the C.E.O. of a major lumber company for $25000.

Dragons of Hong Kong
A. Order X captured humans for X*$250. (Must buy a minimum of 60)
B. Order X crates of cybernetic implants for X*$10000. (Each crate has enough implants for 3 beings.)

Venom
A. Order X captured humans for X*$500.
B. Order X funnel web spiders for X*$3500.
C. Order X lionfish for X*$3000.
D. Order X kangaroos for X*$1500.
E. Order X koalas for X*$1000.
F. Order X platypuses for X*$2000.
---------------------------------------------------------------------------

10
Welcome to the latest ZAAP - Zombie Apocalypse Adventure Game. It's your quintessential ZAAP, with a storyline twist. What is it? Well, you can either play the game, or read David Moody's Autumn, the first book of a series available free online. It's a great book and inspired me to write this ZAAP. I'm semi-new to these forums, but have a long background of internet games. Three ongoing Spore games, two of which have been going on for more than a year, and several now dead adventure games on other forums. Still, I don't plan on just bailing out on you guys, so hang tight.
-------------------------------------------------
You watch the next person in line unload of all their groceries onto the dirty, stain-ridden counter top of the Chinese grocery store you work at. The customer is an old Chinese woman, the kind who wears gaudy sun hats and carries a cane to help her with her hunched walk. She's buying various kitchen ingredients. Canned chicken broth, some Bok Choy, and some ground pork. Sighing, you grab the items and hike them over the scanner so the cash register can register their prices. It's another hopelessly dreary and boring day in Vancouver, British Columbia, Canada. A light drizzle falls outside. Not new for Vancouver. Same old rain, same old job, same old...

The Chinese lady in front of you starts coughing. The coughing elevates into a rough hacking, and she grabs onto the counter for balance. Looking into your eyes desperately for help, she puts a hand to her throat, and keels over, dead. Blood is coming from her mouth. Horrified, you look around the store, and suddenly hear a cacophony of hacking. Everyone else in the store is violently hurling up blood, and within a few minutes, they're all keeled over on the floor, dead. For a moment, everything is quiet - but the sounds of violent coughing come from outside as well. You see a driver grab his throat and lose control of his car, crashing into a dollar store.

Ripping off your dirty apron, you run outside. Everyone is dead - dead bodies litter the sidewalks. Cars have either come to a rough stop or have crashed into walls and stores, their drivers dead before they were able to properly stop. You are alone.

Dead silence.

-------------------------------------------------
What do you do?
A. Go to the back of the store and curl into the fetal position, and try to calm yourself down.
B. Clear the store of bodies and close up, ensuring your security.
C. Start looting the various stores for...
----- I. Pleasure supplies, like cigarettes and electronics.
----- II. Survival supplies, like canned food and camping equipment.
D. Wander the streets and call out, to see if there are any other survivors.
E. Grab a car and try to drive back to your apartment.
F. Take out your cellphone and call...
----- I. Your girlfriend.
----- II. Your best friend.
----- III. The cops.
-------------------------------------------------

11
Forum Games / Hurt n' Heal
« on: May 27, 2006, 08:51:40 pm »
Alright, this simple little game is called Hurt n' Heal. Basically, you get two hurts and one heal per post, and you get one post per update. A 'hurt' takes away one point of health and a heal restores one point of health. I will be updating as much as I can, which is definetely once a day, probably even more. Just for fun, let's use the creatures from Spore.

The Pretty Ballerina (10) - http://img86.imageshack.us/img86/7110/theprettyballerina4rj.png
The Jolly Lumpus (10) - http://img86.imageshack.us/img86/9282/thejollylumpus2tf.png
Gulp (10) - http://img86.imageshack.us/img86/2777/gulp1rv.png
Borge (10) - http://img98.imageshack.us/img98/8835/borge5vo.png
Flirtilla (10) - http://img86.imageshack.us/img86/1056/flirtilla2tt.png
Brandy (10) - http://img86.imageshack.us/img86/6708/brandy8qf.png
Borsch (10) - http://img98.imageshack.us/img98/5504/borsch4yr.png
The Eggman (10) - http://img86.imageshack.us/img86/7330/theeggman5ds.png
Lapihorn (10) - http://img86.imageshack.us/img86/388/lapihorn4ed.png

It's an all-out brawl, the winner is the last creature standing. I'll start it off and update it constantly.

Examples: In a post you can use two hurts and a heal, such as these following examples.

Hurt Lapihorn                          Hurt Borsch
Hurt Lapihorn           or....        Hurt Brandy
Heal Gulp                                Heal The Eggman

And so forth...please keep your posts like this, short and sweet with proper grammar.  :)
I'll update every three or four posts, just to keep it fair. For the record, the Flirtilla is the most disturbing ugly piece of #$% I've ever seen.

12
Spore: Roleplaying and Story Games / The Evolution Game
« on: May 27, 2006, 07:26:36 pm »
You've all seen these so far, some of you love 'em, some of you ignore 'em, and some of you have taken the 'liberty' to actually post on them and complain. Hey folks, don't like it, then ignore it, don't ruin it for the rest of us that care. I've already posted two complex games up, but I took them down due to the lack of posts and the abundance of haters. That complex game started from the cell level and would've taken a long time, which this community is not suited for. Anyways, this new game is fast-paced and furious, and starts out as a creature. It is story-based and with a couple of options, in which you select one and it takes its effect. If you don't like it, then stay away. Thank you.

At the bottom of a raging water lies a relatively large lake. There is nothing spectacular about it, and nothing spectacular in it. However, in the muddy water, a fierce battle ensues, a battle greater than any war ever waged. It is the battle between Mother Nature's children, the battle of life, the battle of evolution. This conflict is brought to life for us in the form of a minor inch-long fish. Its eyes are rudimentary organs only capable of sensing light and dark. Its skin is tinted grey, although it is transparent, so you can see the workings of a simple circulatory system, similar to the guppies of planet Earth. It lived on instinct, feeding on the tiny animals in the water. With such a mundane existance, how could war be possible? Welcome to the game of evolution, where each and everyday is a struggle to create an even deadlier weapon. Soon you will encounter a competing species, but for now you have the rare gift of peace. Take advantage of it, and craft this inch-long Guppy into a force to be reckoned with. Soon the eggs will be laid, attached to a weed on the muddy bottom. What will be different about them?

The Guppy - http://artpad.art.com/gallery/?izyfkp1ky690
(Click on skip to end to see the whole thing.)

A) Develop your eyes and gain depth perception.
B) Grow stouter and larger fins. (This will lead to faster swimming and start the progress to a land creature.)
C) Focus development on your size, making yourself discouraging to some predators.
D) Grow minor poison glands that make you taste sour, discouraging predators.
E) Grow whiskers to feel your way around at the expense of eyesight.
F) Change the pigment in your skin to reflect the environment around you.

*The option will be selected when there are three votes for it. Please do not post unless you have positive feedback, and keep the posts nice, tidy, and neat. Thank you for playing, I wish you best of luck.

13
Storytelling and Roleplaying / BC - Full of Caveman Goodness!
« on: May 27, 2006, 02:18:03 pm »
Since I seem to get hated everywhere I go for making a Spore RPG thread, I've decided to start another choose-your-own-adventure-ish thread on something other than Spore. Everheard of that awesome Lionhead game called BC, based on heading your tribe of cavemen in a world where cavemen and dinosaurs mixed? It never happened in real life, I know, but they canceled that awesome game! :( Now we'll play it here.

You hear the cries of dinosaurs far away as you sit by the cave entrance. The world is young and filled with life...armored fish in the waters, huge dinosaurs on the land, and winged reptiles in the sky. You are a caveman, heavily muscled and hairy. You stink too. You're sitting in a small, dark cave with your best friend, Ugg, and your mate, Thug. The world is harsh and you must survive. You are low on food, but will last for about two more days. Your cave is small, but it's up on a hill and relatively safe. All you have is a Velociraptor's rib for a weapon, and boar hide for clothes. You have not discovered fire yet. What do you do?

What do you want to do?
A) Leave your friends in the cave and go scout the land to find resources.
B) Leave your friends in the cave and go hunt for food.
C) Stay in the cave and send your friends out to get food.
D) Take your friends and leave the cave in search of food.
E) Take your friends and try to find another cave.
F) Send Ugg out to hunt for food, and get freaky with Thug.

*Once an option gets picked 3 times, it'll be selected.

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