Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - papaboom

Pages: [1] 2 3 4
1
Spore: General / SPORE Creature Sculptor (Action Figures)
« on: December 18, 2008, 05:12:37 pm »
http://www.gamasutra.com/php-bin/news_index.php?story=21597

Z Corporation and Electronic Arts have announced that gamers will soon be able to create full-color, 3D "Spore Sculptures" of their Spore creatures, using a special technology called ZPrints at newly-launched website Spore Sculptor.

Z Corporation already has an agreement with Harmonix to provide a fundamentally similar 3D sculpture service for Rock Band custom characters.

It has updated the Spore Sculptor website with details and ordering information for the process, which uses special 3D sculpting machines to create figures (up to four inches tall) from Spore characters submitted by users.

The creators note that creatures with long or thin extremities or large, poorly-supported appendages are not suitable for the ZPrints process, which will cost $49 per creature.

"At its heart, Spore is a tool for creativity. Since launch, fans have made more than 40 million Spore creatures, vehicles and buildings," said Patrick Buechner, Vice President of Marketing at Maxis.

He added: "We wanted to give players a way to extend their in-game creativity to the real world. The flexibility of the in-game creation tools allows an almost limitless variety of Spore Sculptures."

2
Spore: General / The User Reviews Thread - Post your review of SPORE
« on: September 05, 2008, 05:44:23 am »
Please post your own review of SPORE in this topic.. If you could - please use a decimal-based rating system - 1.0 to 10.0.

Please try to provide some substance in your critique - not just "it sucks" or it's great" - tell us WHY it sucks or is great.


3
Spore: General / SPORE - the movie?
« on: August 13, 2008, 06:35:56 pm »
http://www.guardian.co.uk/business/feedarticle/7721869

The basic idea is - as part of an aggressive marketing campaign to promote the game - EA hopes to license SPORE film and television rights.

My opinion - it's a bad idea. Almost as a rule - the only thing that's worse than movies-inspired games are game-inspired movies

4
This is all fueled by speculation and rumor in the financial markets - but apparently there's alot of chatter that EA - the worlds largest electronic games maker - is ripe for a takeover. The stock price is low and dropping - despite recent big name acquisitions etc.. Names in the mix - apparently Microsoft, Nintendo, and possibly others.

Could this be the internal politics that cut short the SPORE release-date announcement? Does anyone have any other information supporting this rumor/theory?

Any thoughts?

5
Spore: General / According to analyst - SPORE likely DELAYED to late 2008
« on: January 29, 2008, 11:21:50 am »
Here is the link - and below the link the article itself.

Who is Mike Hickey? He is an industry analyst for an investment banking firm - IE - not the type to make baseless speculations..

http://www.gamasutra.com/php-bin/news_index.php?story=17158

Ahead of the publisher's January 31st Q3 results, Janco analyst Mike Hickey has said recent Electronic Arts share underperformance could be coming from the specter of potential product delays, predicting the highly anticipated Spore could be moved from March/April into the second half of 2008.

While Hickey says Janco expects Q3 results to be in line with EA's guidance, the company's "recent share under-performance (closed at 52 week low yesterday) would suggest a potential shortfall... or guidance gimp."

Hickey says that in the current market climate, companies that perform 'only' in-line with expectations are susceptible to damage, as well as those with "conservative tone from management on future performance."

"Additional share pressure could be coming from potential high profile product delays including Spore," notes Hickey, "which we now expect in [the second half of 2008], versus management guidance for March/April."

EA has previously been quite firm on a spring release date for the game, first noting in May that it likely would see release between January and June of 2008, and then in August that it was being "squarely targeted at March, April, or May".

Hickey adds, however, that despite other recent delays, including Army of Two and Warhammer, EA has managed to exceed expectations, and likely will not make major revisions to 2008 guidance.

Hickey remains bullish on the company's future, saying he expecting its legacy franchises to continue to perform well, and is optimistic on its new IP, including Spore and Warhammer Online, also predicting that its EA Partner properties like Rock Band and Orange Box to make up some $350 million of its Q3 sales, some 10 percent of its guidance.

6
Spore: General / The real reasons SPORE was delayed
« on: January 23, 2008, 01:16:54 pm »
Not that this necessarily required a new thread - but what the heck..

Since the release of information regarding SPORE's availability to Mac users - there has been a great deal of speculation as to why the game was delayed in the first place. Alot of people both here and in the so-called gaming-press (which seem less informed than we do) have speculated on why the game has been delayed - and what has been going on.. Well - if possible I'd like to attempt to set the record straight.

First - allow me to state that for the record - I wouldnt believe anything stated by PR people (who as I've alluded to in the past are paid liars) or EA's legion of "suits" - they're not to be trusted. I do however think Will Wright is the only reliable source of information regarding the game - that and certain other "facts."

My take on why the game was released comes from two such facts - one from an interview with Wright in October of 2007 and the other involved the hiring of Soren Johnson back in April of 07.

1) The game IS in final testing - but not due to bugs or technical issues (at least if WW is to be believed) - he stated in October that that game was on track for release in "about 6 months" - and that final-testing in this case meant they were trying to ensure broad-appeal to casual gamers.

2) I think the other phases were probably "good enough" last summer - but the Civ game was likely just not very fun. In fact I think alot of the "polishing" likely involved game-play elements in the Civ-stage. Hence the hiring of Soren.

Now - I think both of these raise some interesting questions:

1) Will SPORE suffer from so much testing to ensure broad-appeal? It's often the case that great works are compromised for the sake of commerce - this happens alot in the entertainment world. Too often broad-appeal = dumbed-down.

2) Since Soren Johnson is a turn-based strategy game designed - is the Civ-stage going to be turn-based or RTS?

7
Spore: General / Galaxy Scaper - Spore-like planets
« on: January 18, 2008, 08:06:52 pm »
I happened across this on the old internet and it's pretty cool. The game takes place on a sphere - and the planets are IMO very Spore-like. Anyway I thought this little game was awesome and wanted to share it.

http://www.ithandil.net/galaxy/


8
Spore: General / January PR opinion poll
« on: December 27, 2007, 10:26:58 am »
Well here we are again folks - drawing nearer to what was going to be the next release window - Spring of 2008 - and it looks like (from pre-release dates etc..) that EA/MAXIS/whomever will delay (yet again) to sometime in the summer (round June.)

I guess all the comparisons to Duke Nukem Forever and other vapourware titles is really starting to chafe - because note how no one has officially broke the bad news yet.. They will do it - but they'll make it look like good news by giving us a "solid" Summer relase date sometime in January - and defending to the death that this was always the intended release date....and then - in order to give us a "quality experience" they will delay it yet again - likely until winter 2008 or worse spring 2009.

I'm not complaining - so much as pointing out what I think likely to happen. My prediction - they will release another 2 minute video - give a tentative "we are saying" release date of summer - and then it will slip again.. You can argue - but this has been the pattern up until now..

1) The EA/MAXIS spin-machine releases some viral-videos to youtube etc - and a "we are saying" release date is floated...
2) Everyone gets angry because the "we are saying" release date has been changed again - but they temper their anger with excitement because EA has release yet another 2-minute video thats not worth getting excited over.. but like starving dogs we lick their hands and say "thanks."
3) Then there's nothing - because the EA people realize - yet again - they've miscalculated and so they try and pretend that steps 1 and 2 never happened.

And repeat ad nauseum until you're so sick of waiting you make yet another poll on gamingsteve's SPORE forum to discuss the endlessly delayed - and yet anxiously awaited - SPORE.

9
Spore: General / Metagames in SPORE
« on: December 19, 2007, 12:31:57 pm »
Some of you may or may not be familiar with the metagame concept - Wright speaks of it on occasion. The basic deal being that certain sandbox-style games are open enough that the players formulate their own games within the game that the designer did not intend. For instance:

When I play the SIMS 2:
Not to disturb anyone - but I keep the focus on one character - he's rich and he lives in a mansion with multiple levels. The upper levels are almost like apartments - and I keep them housed with his girlfriends. When they cease pleasing him - as they are certain to do - I remove the doors from the apartments and let nature take care of the rest (IE - they die some horrid death usually by starvation..) - then I court new women and the cycle starts al over again.. I take a certain perverse joy in starving one girlfriend to death - only to move another one into the exact same apartment of the recenty deceased. Yeah...okay...I'm disturbed.

When I play GTA:
I like to run up my wanted rating as high as I can for as long as I can. By holing up in front of certain buildings I can often maintain the highest wanted level for quite some time before being gunned down by the police.

Now - I guess we dont know all the details yet. But I'm curious - given what we know - what kind of metagames might you play with SPORE?

10
Spore: General / Will we get anything for holidays this year?
« on: November 29, 2007, 03:28:01 pm »
Not trying to put any ideas in anyone's head. But I know that we've been very patient over what seems like a very silent last few months - and I for one feel like maybe we're due for a little SPORE-love.. I am not suggesting an early suprise release or nothing - but some screenshots might be nice - maybe even a vid or two - possibly I would even accept a suprise creature editor release.  ;)

Come on MAXIS - you know you want to get our grubby little paws all over your precious little creature editor. So release it already.

11
Spore: General / Will Wright: Spore "roughly" six months away
« on: October 24, 2007, 05:31:07 am »
http://www.developmag.com/news/28695/Will-Wright-explains-Spores-protracted-production

So here's a question - does Will Wright dislike "hardcore gamers"? He has - to my knowledge - never made a "hardcore" game - in fact everything he's done has been accessible with added options for depth. I wonder also if there was pressure from EA to make the game simpler?


12
Spore: General / AMAZON: orders, updates and discussions
« on: September 12, 2007, 06:23:05 am »
Just got a pre-order notice on SPORE from Amazon - that says SPORE will be released on March 31st - pre-release price is $49.99 (USD.)

Anyone else?
 
 
 
 

13
Spore: General / New SPORE figurine pics - March 29 2007
« on: March 29, 2007, 05:05:40 pm »
http://www.pcgamer.com/archives/2007/03/32907--look_wha.html

It's not alot - perhaps not even topic worthy - but it looked new so I thought I'd share. It's a pretty good creature design too. 




14
Spore: General / TED conference - Will Wright
« on: March 06, 2007, 08:53:41 am »
http://www.wired.com/news/culture/0,72876-0.html?tw=wn_culture_2

Sims creator Will Wright will talk about his new evolutionary game Spore. Other speakers include former Microsoft CTO Nathan Myhrvold, Iraqi-born architect Zaha Hadid, Lost and Alias creator J.J. Abrams, science authors Daniel Goleman and Michael Pollan, planetary scientist Carolyn Porco and Zipcar founder Robin Chase.

The sold-out conference will run Wednesday through Saturday. Wired News will blog and file stories from the conference all week. Be sure to check back for our coverage.

15
Spore: General / Will Wright interview - Feb 8 2007 - Popular Science
« on: February 08, 2007, 02:43:39 pm »

Pages: [1] 2 3 4