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Topics - Great Distance

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Everything Else / Forum very dead, much empty
« on: November 05, 2017, 11:28:21 am »

Art / Must Write Bad Poetry
« on: September 22, 2016, 11:20:31 am »
Post your terrible or less terrible poetry here. I have a vague memory of a poetry thread, but I couldn't find anything.

Anyway, I actually write a lot of poems. No one ever sees them. I must correct this by showing off my terrible poetry. You must, too. Show off your bad poetry!

Art / DeepArt - neural network-created art
« on: June 11, 2016, 08:55:05 am »
Submit your target image and your style image here and get your piece of neural network art!


picture I took

digital painting I made way back when


Everything Else / Help with computer?
« on: June 10, 2014, 06:29:17 am »
I dropped my computer on the floor half a year ago.

At first the files would take a while to open, and sometimes the control panel would crash. A couple of days ago I had the blue screen and now it won't start sometimes, and files are really slow.

I'm thinking of taking it to repair, but I wonder what they can do and how much will it cost.

Any suggestions?

Everything Else / I have discovered the meaning of life!
« on: April 11, 2012, 11:57:58 am »
And no one is ever going to shake my belief. As proof, I made this thread and invite you all to disagree with me, so that I can even further prove that I can reject all your opinions and hold onto my own!

My belief is that what you're supposed to do in life is to work hard and have a goal. Overcome your fears and don't be afraid of success. But don't make rash decisions and be careful. Always think in the long term.

Oh, and worrying about wearing yourself out and working too hard is mostly bull**** and does more harm than good. So rather just work hard first and if that's not good enough, consider what must be done.

And then work hard some more.

And also it's not really that important to do something you love, it's more important to love what you do. Doesn't really matter which comes first. You can find good things in stuff you hate. You can learn to love that stuff.

I also think that it's important to appreciate all sorts of people, because the world needs all sorts to get by. Just make sure you are the better sorts. If you want to be happy with yourself.

Actually, happiness isn't all that important, either. There are other feelings that can make you feel good about yourself. Life is never unending bliss. You can find happiness in working hard all day and then in the end of the knowing that you can sleep well, having worked hard all day.

Getting stuff done makes you feel powerful, and while that doesn't necessarily imply happiness, it's a pretty good feeling nevertheless.

Some people might think you are a dick because you just want to feel powerful, but hey, can't please everyone. If they truly knew you and didn't judge you based on their misbeliefs, they'd probably like you! Just be nice and that'll get you far.

So, to summarize: Get stuff done, be nice and listen to people, agree and then do whatever you were going to do anyway, because you need to get your stuff done.

And to re-summarize: Get stuff done.

Everything Else / The Personal Triumph Thread
« on: October 15, 2011, 12:22:01 am »
Well, I thought that since we already have two threads to complain about your problems, I thought we should also have a thread to celebrate your victories! Big or small, write about your achievements, fortunate occurrences, and things that you're happy about here.

Yesterday I threw some milk and marmalade into a sauce pan and it turned into orange-flavoured toffee! Sweet!

Everything Else / University!
« on: September 06, 2011, 11:48:32 am »
Partying hard!

Everything Else / Matters of importance
« on: October 08, 2010, 11:47:41 am »
Recently I've wondered: "Why is it that whenever I dismiss the value of one particular thing in my life, it ultimately leads into me dismissing the value of all other things as well?" I've tried to find the things in my life that are unnecessary and could do without, so that after eliminating all those things only the important things would be left. But this has only led to the realisation that nothing in my life actually is quite that important. Nothing is so important that I could say: "Even if all else fails, but as long as I have this, my life is worth living."

Anyone else ever thought about this? Do you think there is anything you personally need in order to live a good life? What are some of the things that are important to you in your life?

Art / GD's comics
« on: July 01, 2010, 01:28:52 am »
Last year I took an art class that involved making comics. One of the tasks was to make your own comic or comics. If you made just one, it should be at least 10 pages long. Mine ended up being 15 pages. I based it on a character that I planned to make the sidekick in some other comic that I never ended up doing. I thought that the other comic would be too long for this particular assignment, so instead I made a story about Mr. Horkkanen. I can't come up with a good name for the translation at this time, so I'll just use the original Finnish name for now. (Seeing that I made this for school, I of course wrote it in my native language originally.)

I sketched these on A4 paper and then inked them with pens. Made a lot of mistakes and it took me forever to get it done. Towards the end it got easier, though, I think.

Art / Childhood drawings
« on: May 22, 2010, 12:22:37 am »
Well, Gauph and I decided it would be fun if we and everyone else who is willing, would post some of their childhood drawings. And I scanned so many that I thought I should probably make a new thread for it.

Anyhow, I'm going to sort these by subject, and under the subject I will try to sort them by age, oldest first and newest last. Most of these range from 6 to 13 years old, but first something really old.

I found a strange notebook that said my name and 5 years old, so I suppose this is something I drew when I was five. Obviously the work of an artistic genius!


Pokemons and guinea pigs are some of the first things I drew as a kid. I'll get to the guinea pigs later, for now, let's look at the pokemon drawings. I'd say these range anywhere from 7 to 12 years old.

I had this great notebook reserved for drawing and I mostly drew Pokemon on it. I liked drawing labyrinths so that my friends could try and complete them. This one I decorated with pictures of Pokemon. If you come across a Pokemon, you're supposed to fight it if you want to continue!

I must have drawn this after seeing the first Pokemon movie.

Oh yeah, this one, too.

So, then I found out that in the newest Pokemon game, Pokemon can have kids! "Awesome", I thought, "I absolutely have to draw some of those."

A couple newer Pokemon drawings. I must have been about 12, give or take.

Made up Pokemon

Aww yeah. This was around the time I first played Gold and Silver, and was really disappointed that I didn't get any awesome crossbreeds. You know, you could make two different pokemon species have babies, so they'd have to have some weird mutant pokemon, right? But no, it's just the same species as the mother. To consolate myself, I made up some crossbreeds and some other pokemon of my own.

Another Pokemon I made up.

These are all supposed to be the same pokemon that can take multiple forms or disguise itself. It's a ghost type Pokemon, a bit like Gastly, really.

Other made up creatures

Aww, so cute and fluffy!

The next four are all of the same species and would best be described as cats from space. Even my oldest made up creatures are based on this design. I'm not really sure how old these ones are, but anyway:

Animal Day

I'm not sure where this event was. At first I thought it must've been at preschool, but then I thought I probably couldn't write that well back then. So I thought it must have been one of the first few grades at school, but I still have no clue. But anyway, look at my amazing skills at drawing from reference!

I put the translations alongside the text of the original language so you can look at my awesome handwriting.


When I was a kid, everybody drew horses. It was like the cool thing to do. Unfortunately, I was never that amazing at it.

It's like a one-panel comic! Except less funny.


Oh boy, a bearded unicorn.

Guinea pigs

Oh, the first ones here are also some of my earliest drawings. Probably even older than the first Pokemon drawings I showed. I was just so glad to get my first guinea pig, it was so cute and cuddly and awesomely lovely. So I just had to draw them all the time.


Oh, guinea pigs can be cool and dramatic, too. This drawing proves it!
I can't help but think that I must have drawn this right after I drew the Mew and Metwo battle. They've even got the same stupid lamp hanging from the roof.


This one is a bit newer. I must have been 12 or 13 when I drew this.

And well, here's a fox chasing a rabbit. I put it here because I didn't want to make a new category for just one drawing. Also, I wrote behind the drawing that I made this when I was 13 years old, so I believe that to be true.

I also scanned some old drawings of humans and landscapes, but I'll post those later. Oh, and some old comics I made, too.

Art / Sculptures!
« on: December 24, 2009, 01:38:33 pm »
Well, we already have a thread for 3D art, but how about sculptures you've made by hand?

I did these as Christmas presents for my family.

For my brother:

For dad:

For mom:

Everything Else / Sad or angry?
« on: October 20, 2009, 06:25:21 am »
Imagine a situation where your life has gotten completely out of hand, to the point where you can only be angry or sad about it. You would have to live with this feeling for weeks, months or years. Would you rather be angry and bitter about how your life got screwed up, about how maybe you screwed it up, and just generally feel hate towards the world? Or would you rather just be sad and feel gloomy about what happened?

Note that either of these feelings don't have to go the extreme. If you chose to be sad over angry, it doesn't mean you'd rather be completely depressed than a little pissed off. Just whether you'd rather be generally sad or angry.

Art / Tutorial: How to Draw from Reference
« on: June 22, 2009, 12:02:07 pm »

Drawing is seeing. Whether you are looking at a real life object, a photograph or a video, everything you need to see is right there in front of you. You can see the perspective, you can see how the object is lit and you can see the form and the colors of the object. Unlike when you are drawing from the imagination, there is no need to guess any of these. In fact, you don't even need to understand any of these to produce a good-looking drawing. Of course, the more you know, the better you'll be able to draw in the future. But you don't need to know anything to start drawing from reference. You only need to be able to look at things the correct way and copy what you see on a piece of paper. That doesn't sound too hard, does it?

But then when you do start drawing, things somehow do not turn out the way they should. That lovely elf maiden you saw in a gaming magazine ends up looking like your old grandma and that cool motorbike looks like an inarticulate mess. Usually the main problem here is that you have messed up the proportions. Maybe you've tried correcting the mistake a million times but you just can't seem to find the source of the problem. Or maybe you've had the drawing sit inside a drawer for a day, and the next time you've looked at it, the greatest drawing you've ever made suddenly looks all wonky and messed up. So this is what we are going to focus on for now. Proportions.


Everything you see has proportions. If you mess this part of the image up, the form and perspective of the object will also get more or less screwed up. Wrong proportions can make things too tall, too wide or distorted in any number of ways. Before you start drawing, you might want to check for any outside causes of distortion.

Perspective distortion

Perspective is one of the most common causes of distortion in drawings. For example, if you have the reference photo on the computer screen in front of you and your drawing laid out on the table, the perspective will cause distortion in the final drawing. It will look somewhat like this:

So even if it looks like you have done a perfect job, you might be surprised when you hold the drawing next to the reference picture. The perfect drawing suddenly looks... not so perfect. This is why you should always try to find a way to have the drawing and the reference image on the same level. If you have your reference photo on the computer, it would be ideal to do the drawing on the computer as well. Likewise with real life photographs and pencil drawings. You can put those next to each other on the table.

Of course it isn't always possible for you to draw on the computer when your reference image is there. Fortunately there are some other ways to solve the distortion issue. You can always try holding up your drawing so that it's next to or below the reference image. If you can't find any comfortable ways to do this, you can still put the drawing on the table, but just remember to look straight on at both images. This of course means you'll have to move your head up and down a lot.

By all means don't just sit back and relax in your comfortable chair. That causes the most distortion of all.

Of course if you find a way to have the drawing and the reference picture on the same level, you get the best of the both worlds. Making good drawings doesn't have to make you uncomfortable.

Lense distortion

Lense distortion happens when you have bad eyesight and need strong lenses to make up for that. If you look at something near the edge of the lense, you will see that a normally straight line will appear curved. Likewise the position of an object will look different near the edge than in the middle of the lense or completely without glasses. There aren't many solutions to this, but you can try making sure that the lenses cover as much of your field of vision as possible by pushing them up on the nose and closer to your eyes. This helps to make the undistorted area in your vision as large as possible. If the distortion near the edges really bothers you, you can try moving your head more than your eyes when drawing and therefore keeping your sight in the undistorted area. Smaller reference images and drawings also help to keep the distortion caused by wearing glasses to a minimum.

Drawing the correct proportions

So let's assume you've eliminated all outside causes for wonky proportions. Now you can start concentrating on the drawing part of getting your proportions correct. The first thing you need to know is to trust your eyes. If your drawing looks wrong, it most likely is wrong. The best you can do is try to fix the mistake and not make the same mistake the next time around.

Now how do you spot the mistake? And how can you make sure you don't screw up again the next time? The most important thing is to know how to compare you reference image to your drawing. Keep your eyes moving between the two images and look for differences. That is how you will see where something is going wrong and you'll be able to fix the mistake in time. For if you leave too many mistakes in your drawing, chances are they will only keep building up. I'll explain exactly why this happens later on.

For now I will focus on one of the more specific ways to keep your proportions correct.

2D shapes

When looking at any photograph, you'll be able to pick out a number of geometrical shapes in the picture. Finding these shapes is essential to getting your drawing correct, so pay attention. I will use this here photograph as an example.

Most people are be able to find the geometric shapes that have a clearly defined edge in the picture. I will call these existing 2D shapes. They can be circles, triangles, rectangles, pentagons, any number of polygons. These existing 2D shapes are usually objects or parts of an object seen in the picture. In either case, they are something you would consider physical objects if they were in a 3D enviroment.

There is also another type of 2D shapes. These ones I like to call imaginary 2D shapes. They are not defined in any way in the picture, nor do they exist in the form of an object. The purpose of these shapes is to measure the space or distance between objects. The official term for these is negative spaces (thanks Gec). I prefer to use mostly triangles for this, but technically any polygon will do. I do not use round shapes, however.

Both types of 2D shapes are just as important for your drawing. Generally the more shapes you can find in a picture, the better are the chances of your drawing being accurate. This is because you need to be able to find the same shapes that you see in the reference picture in your own drawing as well. If even one of the shapes doesnít match, this means you have made a mistake. More shapes mean you will be able to spot more mistakes and correct them.

First and foremost you need to be able to understand these shapes and all the things that go into getting them right. Only accurately copied shapes will give you accurate results. If you want to spot an incorrect shape in your drawing, you will first have to learn to spot the mistakes within the shape itself.


Triangles are something you will use a lot in the future, so we will start with those. One of the advantanges of triangles is that you can use them to form any other polygon. They are the basic geometric building blocks. But first, letís take a look at what a triangle is made of.

All drawings consist of lines. The lines that you have drawn down are the only ones you'll see in the end result, but during the drawing process you'll also need lines that will not be drawn. I will call these real and imaginary lines. A triangle can consist of both. This could cause your "triangle" to look like two lines connected in one end or one line and one dot.

If a shape consist of one or more imaginary lines, it's an imaginary 2D shape.

length: The length of a line directly affects the shape of the triangle. If you mess up the length of one line, at least two angles and one other line in the triangle will be incorrect.
angle: The angle between two lines directly affects the shape of the triangle. If you mess up one angle, at least two lines will be of the wrong length and another angle will be too big or too small.

Basically the dots mark the ending point of one line and the starting point of another line. Drawing the dots instead of the lines can be useful for many reasons. It can be because you want to draw the lines later on, but need something to mark the spot for now, so you can use it as a reference point for other lines. It is also very common that there simply isn't any line to be drawn between the dots. In this case the line is an imaginary line. Imaginary lines are useful when you need to measure the distance between two objects that have no existing lines or shapes connecting them.

placement: The placement of the dots is a direct result of the lenghts and angles of the lines in the triangle. The lines can be real or imaginary.

Other polygons

You can divide any polygon into triangles. Let's take a look at a couple of examples.

This is a very basic quadrangle. You can choose to divide it into two or four triangles. Usually you'll only need two triangles at a time. The extra line added by the division can be used to measure the distance between two dots in the quadrangle. In the middle picture you are measuring the length of the line that connects A and C. This can help to make sure that A and C are in correctly placed in relation to each other. You can do the same with D and B.

In this case you can turn the quadrangle into a triangle. This is very useful in simplifying the shape. The more simple the shape is, the less things you can get wrong. You can also add a line between D an B, which helps in measuring the distance between those two points.

The lines, dots and their properties that form a triangle apply with all polygons.

Circles and ovals

The problem with round shapes is that they are, well, round. They have no clear angles nor do they consist of more than one continuous line. There are also no starting or ending points for the line, so there is no correct place for the dot. Basically you could place it anywhere. There are, however, ways to work around some of these issues.

You can draw a line connecting the widest points of an oval and another one connecting the narrowest points. The lenght of these lines is measurable. The lines do not need to be drawn, they can be imaginary. Basically what this means is measuring the width and length by eye. Angles can also be found if you draw a few more additional lines. You will find that ovals of different shapes will have different angles. But the only information you really need to draw a circle or an oval is the width and length.

Because round shapes are lacking in information, I prefer to use angular shapes when measuring proportions. But sometimes you do need to draw round shapes as well, so you will have to practise on those, too. Round shapes are generally the most useful in the early sketching stages when you only need the rough position of an object.

Spore: Creation Corner / The Murblob
« on: January 11, 2009, 02:44:44 am »
Hello guys. You probably don't know this but I've been planning to make another creature for a while now, but somehow... I never did. I developed some creatures pretty far, but that was it. Now, I'm not going to use any of those creatures I've already made, but instead I'll start off with something completely new. I'm not sure how far this will go, but we'll see.

The Aquatic Phase

Edit: Updated the image with colors.
Edit2: I was suggested to add some arrows, so here we go.

Alright, in the beginning there was a hairy little single-celled creature that enjoyed eating other hairy little single-celled creatures. That, in turn, evolved to be a bigger hairy blob that liked to eat smaller hairy blobs and non-hairy blobs. Well, in time the bastard just got bigger and bigger as the prey also got bigger and fatter due to the abundance of food. The mouth got bigger, and the small hairs evolved to be 4 big tentacles that it would use to move around. While starting to hunt in oxygen-deprived waters it also developed a sack to gather air from more oxygenated water.

During this phase the Murblob was a quite non-intelligent monstrous being. It only knew how to attack anything that moves, mate and gather air in its sack.

Coming up next: Movement to Land

Spore: Creation Corner / The Spyke
« on: October 25, 2006, 07:14:27 am »
This is my first creature, Spyke. I was going to color all the pics first, but I just didn't have time for that, so I colored only the main picture. I might get to coloring the others later, though.


Currently 10-15 years

Stage of evolution:
Basically tribal. Spykes have a very advanced writing system, but medicines are really unheard of.
Spykes live in simple huts.
Nothing to speak of.

Spykes are very social creatures and they enjoy spending time with their family and friends. They also have various ways of communication. Spykes have their own language that is very complicated and has words for things a human canít descripe. Writing is also a common way of communication.

A few pointless pictures

Another picture of Spyke

Close-up of Spykeís tail

The hand of a Spyke


I developed this creature by starting with this simple snail here, so the evolution is a very important part of my creature. I donít think Iím going to make any other creatures this way again, so this is sort of special... for me at least.

Somehow this funny little snail has managed to survive in the bottom of the ocean. After some generations it starts to realize itís existence is in danger. It starts to grow.

While the snail grows in size, it starts to develope a simple poison sting at the end of itís tail. Also a real mouth developes to let it eat better food. Still living in the ocean, this small creature realizes that if really wants to survive, a better way of movement is needed. It then gets little fins for itself, but unfortunately the poor thing never learns to swim properly.

The creature keeps developing the fins, but when no major succesion is made, it decides to move to land. (Now itís basically just a seal with a spike on itís tail, oh the originality)

Now moved onto land, the creature is still in trouble. Those tiny little legs arenít just muscular enough to carry the weight of his body, and that makes him vulnerable to predators. The only protection is his poisonous tail. And when that doesnít seem to be enough, hands are formed. In the meanwhile the legs keep developing.

This doggy looking creature has now gotten paws and ears. It keeps getting more furry, the arms grow, the tail is just getting more poisonous and sharp on the edges. It also gets more spiky. They are now better at defending themselfes.

The paws have turned into hoofs, so now it can better escape from the predators.

Basically just a few details added in the end.

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