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Topics - RealmRPGer

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Spore: General / Spore Mentioned on The Cobert Report
« on: June 09, 2006, 10:19:59 pm »
A quick search led me to believe this hasn't been posted yet. Last night on the Cobert Report, Cobert's guest was a guy that supported video games, and had written a book about their positive effects on people/kids. At the end of the interview, Cobert asked him what game should we look forward to, and he said Spore (and briefly described it). I was sad when nobody in the crowd cheered to that. =(

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Spore: General / To E3 or not to E3?
« on: April 22, 2006, 04:40:10 pm »
Now, I realize this may be a bit biased, because most of you have never been to E3 before, but do you think I should go this year? After thinking about it, Spore is really the only reason I'd be going. So I'd be paying for a plane ticket and hotel... just to see a couple minutes of Spore? I dunno, what do you guys think?

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PC Games / The new alliance WoW race?
« on: April 21, 2006, 01:11:00 am »
Many have speculated that The Forgotten Ones would be the new alliance WoW race.
Today Blizzard added to its Burning Crusade Bestiary labelled The Broken:

http://www.worldofwarcraft.com/burningcrusade/townhall/bestiary.html

The Broken are what would be considered a "more attractive" draeni. Of course, they're on the opposite side of the alliance (not to mention are shamanistic), but that means little for their actual race. Afterall, don't forgot about the Forsaken. Considering that the Draeni have been the best candidate aside from their unshalant looks, a more attractive "cousin" to the Draeni quickly becomes a high runner on the ballet, and is a bit ironic (Blood Elves were corrupted by Illidan and joined the horde).

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Spore: General / So, um, I had a dream about Will Wright last night.
« on: February 04, 2006, 05:56:12 pm »
Yep. I guess some friends of mine and I were at the Spore development studio or something. Anyway, they were capturing the "essence" of creatures and such from all around the world. There was something about how animals bury (or lack thereof) their dead.

This seemed to be to the boiling point for Will. He stormed out saying he couldn't take any more of "this" and got in his car to leave. I chased after him and told him I agreed with him. He asked what about and I said everything, ending with "sometimes you just have to listen to yourself."

At this point he seemed to be willing to take me along, and I woke up soon thereafter, but I don't think I actually went with him.


When I think about it, I can draw a couple of things from this. It was almost seem that this would have taken place before Spore in its current incantation was created. The studio was doing all kinds of art development, and Wright got tired of it, and apparantly I convinced him to create a game without it.

Also, while writing this, I also realized that this connects to Will Wright's want to seperate from EA. The "giant production studio" could obviously be EA, and the storming out could be Wright's leaving and going back to having his own independant studio.

Just my thoughts...

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PC Games / So much for "Big Annoucement"
« on: May 23, 2005, 01:19:42 pm »
Steve, you said on one of your Podcasts that Blizzard was going to make a big annoucement. Well...I didn't see it. All I found was some lame WoW update and Ghost multiplayer. Did I miss something here?

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Podcasts / I'd like to thank...
« on: April 14, 2005, 11:33:33 pm »
I won!! I can't believe it! I don't win ANYTHING! =p

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Spore: General / Well, it's about Will Wright...close enough?
« on: April 07, 2005, 09:59:28 pm »
All of this Spore talk and Will Wright presentations has reminded me of something from a while ago. Back in the Sims 2000 days, the CD came with some movies of Wright talking about various things (the future of Sim City or something? It was such a long time ago). I remember getting him confused with Weird Al Yankovic. Looking at him now, I have no idea how I could ever have gotten that impression. Does anyone know if he used to have long, wavey hair like Weird Al?

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Spore: General / Yeah...it's kindof what I had imagined...
« on: April 07, 2005, 02:23:42 am »
When I first read about this game, two things came to mind. Secondly, I hated myself for deciding not to go to the GDC this year (but fortunately I AM going to E3 so that'll make up for it!  ;) ). Firstly, I thought "WILL WRIGHT TOOK MY GAME!"

Then I read on, and realized that, much like everyone else noticed, Mr. Wright took it much, MUCH further. I personally have been trying to come up with an effective way to design and market a game based on Evolution that would still be enjoyable to the mass audience. The idea that I had would be that first the player would have to just do stuff. Do ANYTHING. You would evolve based basically on natural selection (of course, this would actually be player dependant. But it works the same. I mean if you keep dying/almost dying trying to take things head on, you'll "evolve" by learning you have to start fleeing...and the creature you're playing as would then begin to evolve in ways that made him faster) . Your creature would reach "branches" of evolution, and after passing any given branch, the player could go back to that branch, play in a "slower time" environment (where the creature would only micro-evolve or not evolve at all), as well as custom-create a creature from that branch.

I figured this would work the best, forcing the player to actually PLAY before jumping into the sandbox. The problem I was always stuck on was would that be enough? Could a complete game be made just out walking (or running, or swimming, or flying...) around, evolving an animal? Will Wright definately solved this problem 10-fold with Spore, though.

I guess I'll stop here for now. You're free to ask other questions about how my design was to work, as well as how I feel about specific implementations of Wright's work.

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