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Topics - Stromko

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I've spent about 12 hours fine-tuning this one, I think it plays rather well. It's tough but the key is to let someone else TANK for you. Gee I wonder who ...

http://www.spore.com/sporepedia#qry=sast-500373116273

The enemy is balanced vs a captain with weapons, if you're going at them with tooth and claw you won't make much of a dent. So by default you've got a few lackeys backing you up, but you can swap them out for weaker crew if you need more challenge.

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Spore: General / Evolution of your Culture, a partial theory
« on: April 08, 2005, 03:28:23 am »
There's really no way to know at this point, but I just got a theory of how your culture may evolve through gameplay, based on what very little we know thus far.

Apparently the Rack of Spears object will make your people more warlike, the Drums more creative or peaceful, so what if these are part of a much broader range of objects that effect all manner of things in your culture? I'll call them, for the point of reference, Tokens. I am also going to make theories about all the different properties your culture can have, above and beyond simply being warlike or peaceful.

Tokens operate by having your people interact with or carry them, they may have an immediate effect on what actions they are likely to perform(spears make their interactions more violent) but they will also have a longterm impact on your culture. Drums will cause an immediate action of having your people make music, but also will have a longterm impact.

But these wouldn't be the only things, because such things are really only a shallow slice of how a culture works, is it not? What about Leadership and Governance? What about Social Heirarchies? What about Community or Selfishness?  What about Economic Models?

So let's say you can put down a Token of Leadership. This is maybe a jeweled scepter or a stick with some pretty feathers on it or a bucket of ceremonial donkeycrap, but the important distinction is this object says of the one who carries it, "I am in control." If you have one creature carry this, then you will have one leader in your tribe, with all other individuals being equal to one another. Based on how the leader treats them and how they treat the leader, it is determined how ruthless this control shall be.

But you are not restricted to only one Token of Leadership. Perhaps you will give four of them, one to each of the oldest members of the tribe, or one to a chosen member of each separate village. Perhaps you put down no Tokens of Leadership at all for a completely equal culture; or perhaps you put down different 'grades' of Leadership Tokens, each lower in the heirarchy than another, to perhaps create a kind of feudal society, or a society where the population is slave to a minority who are handed these tokens. Perhaps there is even a way to give these tokens based on merit or popularity?

In all of these cases, the behavior that you encourage from the leaders and from the followers will determine the nature of it, whether those of superior station are unquestioned brutes or enlightened elders.

Example: A single being that is given the Leadership Token and never works another day in their life as they are slavishly doted on by the workers, and where there is no creativity exhibited whatsoever, will create for instance a society like a hive insect, especially if the leader eventually is a blood relative of all members of the tribe.

Conversely, a single being that is given the Leadership Token but continues to work (possibly in a coordinating role) and treats the other tribespeople with respect, will create a society where commoners have many rights and privileges and the leader rules mainly by agreement.

I'm sure the system that Spore uses will be totally different, I just put this out as food for thought.

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Spore: General / UFO Exclusivity
« on: April 08, 2005, 02:48:18 am »
There's obviously planet-bound species, but should some species be able to build UFOs?

Option 1 - They would not disrupt your plans, they may do things to draw your attention like kidnap a few folks but you'll never be forced to respond or even acknowledge their activities. They'll do nothing substantially disruptive to you or anything else, so you remain THE force of deliberate change in the galaxy.

Option 2 - Nope. No rival UFOs, ever.

Option 3 - Yes, and they can mess with things a little, maybe hybridize or crossbreed some creatures here and there, maybe they'll plant the occasional colony. They won't hurt you or interfere unless you attack them first.

Option 4 - Yes, and just like in the Civilization stage, you don't have to do anything to make another species decide to attack you. (This is fairly unlikely unless they pull their punches a lot, after all this is a sandbox phase, not a linear gameplay phase)

(edit) Note that this poll doesn't necessarily mean what you truly believe it will be like, because none of us can be sure of that. You can vote on what you believe will be true, or just what you think should be true.

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Spore: General / Civ Era: 100% Vehicular War? Tribe Era: War, at all?
« on: April 06, 2005, 11:19:33 am »
The part of the demo dealing with warfare in the Civilization era of the game seems to have been pretty short, or at least that's the idea I get from it(ed: by 'it' I mean the media coverage), but I think Will was quoted as saying vehicles were the main way the different species interacted. Whether you ever build transport vehicles in order to bring your armed foot-soldiers over to the enemy city, I really don't know, don't know if your people will reach for their heavy hand-weapons and try to fight off invading vehicles either.. or if they just mill around / run away as the turrets and vehicles do all the work?

I think the answer to this really depends on whether there is warfare or combat in the Tribe era, as this would mean the game can already handle your people going out with weapons and getting into fights. At that point, it would seem relatively simple to program them to handle 'modern' weapons, as well.

Now to a lot of people who saw the racks of spears that you could set down for your tribeperson, this might seem like a stupid question. But what sign is there that those spears have more of a direct, practical function than the drums do? Perhaps the spears have no purpose whatsoever except to bring to fore your species' aggressive instincts and thus make their nascent culture more warlike? In other words, do we have any evidence so far that shows the primitive tribes-era weapons are anything but aesthetic tokens?

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