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Topics - Sporinger Z

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Spore: General / What about snakes?
« on: May 13, 2006, 08:56:46 am »
If you have to had a foot or feet to get speed (in other words, movement), what about feetless animals, like snakes?

Spore: General / "Bitting hand theory"
« on: May 11, 2006, 01:49:54 pm »
Just a theory:

As you can see looking at the Willosaur, you can see it attacking with the tail weapon and using it as a hand (e.g. when they take the spears)...

a) Really a weapon?
As you see in E3 demo you can see a mouth (mouths menu, second from top and right) very similar to the weapon, then it could be a mouth instead a weapon (but, really I don't think so).

b) If the weapon is... a weapon (most probably), you can use your weapons as hands (at least, some of them) (e.g. Willosaurus)

c) But, if you have a non-armed critter (I mean, e.g. a prototypical four legged critter), and you reach the tribal stage, would u use the mouth to handle objetcs, etc.? couldn't you use objetcs?

Spore: General / Bad news
« on: April 17, 2006, 01:21:50 pm »
For all of us who wait Spore winter 2006

"the game probably won’t hit stores until 2007 at the earliest, perhaps even later"

Full article here:

Spore: General / Low/Normal/High gravity planets
« on: April 16, 2006, 09:59:12 am »
What do you think? Would it be an option? Would it be useful?

Spore: General / Depressing post/ Creatures we cannot make
« on: April 14, 2006, 12:59:33 pm »
Since every day we discover, realize, supose, (are afraid), etc. we can do fewer creatures I decided to begin a post like this.

Creatures we CAN NOT "create"

Of course everything can change in the developement process (but it's not probably... sadly or fortunately, depending on what we're talking about)

(If you want you can bracket the reason)

1. Whales, Sauropodes, Giant Mammals (and giant almost whatever) (bigger than an elephant)

2. Insects (littler than a rat)

3. Crustaceans (at least they couldn't have cuirass)

4. Armadillos, Gliptodont (no armored creatures)

5. Porcupines (spikes are useless)

6. Clams, mussels, etc. (u can do a filtering creature, but you can't add it shell)

7. Cave creatures (i'm afraid they won't be available)

8. Live birth creatures (well, at last the result is the same)

9. Kangaroos (are there "jumping legs"? and of course there are no marsupials)

Anyway, we could make some of them changing the shape or create useless lookalikes. Anyway, as i said, it could change during the developemnet process.

Spore: General / Creature bars/Did you notice...?
« on: April 13, 2006, 09:57:16 pm »
Watching the Spore video once again i've noticed there are 6 bars on the creature editor, but just 3 on the "creature landscape". I supose the 3 status bars of the creature are "health", "hungry" and "thirst", "hapiness", "social",...? What do you think?

In the oder hand we have the the six bars editor, and at this point we have two posibilities:
a) there are all creature characteristics, or
b) 3 status bars and 3 charac. bars.

I supose of of them have to be "speed",  but what could be the other 2/5?

P.S: Maybe Wright says something about it, but I can't hear the sound of the video.

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