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Topics - rustybrazenfire

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Spore: General / Things to do while waiting for Spore
« on: January 29, 2008, 10:17:28 am »
I know we're all anxious for the big news or just anxious for Spore to come out.  I keep busy with other things and it isn't so bad.  I figured I might suggest some books to read while you wait for Spore.

This is a list of suggested reading from Will Wright himself.  It comes from the book Game Design by Bob Bates.  Will wrote a section of the book dealing specifically with designing God Games. In fact, he mentioned 'my current project' in the section, an allusion to Spore (the book was published in 2004).  Just something I found kinda neat when I was reading it.

Anyway, the list:

*Information Anxiety 2 by Richard Saul Wurman (The original Edition referenced in the text is now out of print)

*Design Thinking by Peter G. Rowe

*Understanding Comics by Scott McCloud

*Envisioning Information by Edward Tufte

*The Design of Everyday Things by Donald Norman

*The Coolest Cross Sections Ever by Stephen Bietsy

*The New Atlas of Planet Management by Norman Myers (The original Edition referenced in the text is now out of print)

*A Pattern of Language; Towns, Buildings, Construction by Christopher Alexander

*Laws of the Game: how the Principles of Nature Govern Chance by Manfred Eigen and Ruthild Winkler

*Micromotives and Macrobehavior by Thomas C. Schelling

*Things that Make us Smart: Defending Human Attributes in the Age of the Machine by Donald A. Norman

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Spore: General / Dryad - Stanford's virtual tree builder
« on: January 11, 2008, 05:15:07 am »
I saw a link to this on slashdot and thought it might interest some readers here.

Dryad is a program to help the non-modelers out there create virtual trees.  The interface sounds intuitive, and they have some built-in information sharing that works as a sort of evolutionary selection.

There's a short article about the software over at the Stanford News Service.  You can download it directly from the main Dryad site.

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Everything Else / Anyone going to GenCon this year?
« on: August 02, 2007, 08:33:24 am »
GenCon, one of the largest non-video gaming Conventions in the US, is coming to Indianapolis, Indiana in 2 weeks.  It's four days of nothing but games, gamers, gaming, and vendors hawking their wares.  Oh, and there are always game companies there showing off their latest product and letting people meet their employees (designers and such).

This year GenCon is going to also cater to video game developers, and several companies are listed on their site as addending.  These include EA, CCP Games, Sony, NCSoft, Blizzard, Eidos, and Atari.  From the press release it sounds like many of them will be showing off their MMO style games.  Anyway, the event is based around the consumer, not the developer, so there's a good chance they'll be showing off whatever they want us to buy.

Anyway, I'll be there for the entire Convention, and I was just curious if anyone else is planning to attend.  If you're not sure what I'm even talking about, you can find more info at the official GenCon home page.

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Spore: General / Do you come to the forums for Spore alone?
« on: July 26, 2007, 08:40:20 am »
I came to the Gaming Steve forums when I was searching for more information about Spore a while ago.  I started looking around the other sections of the site recently and see that some of you are pretty much regulars on the fourms in general.  I just wanted to get an idea of who and how many of you visit the forums on this site outside of the three dedicated to Spore.

Personally, I read the Spore stuff quite a bit but haven't ventured into the other sections very often.

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Spore: General / Maxis not working on the new SimCity
« on: June 08, 2007, 05:10:49 am »
http://www.gamespot.com/news/6172187.html?om_act=convert&om_clk=newstop&tag=newstop;title;1

From the article:  "With series creator Maxis currently split between working on Spore and churning out Sims expansions, indie shop Tilted Mill Entertainment is taking over."


Could this be an indication that Maxis is working overtime to get Spore to the people?  Could WW have let his original slip away in his thirst to bring about the next level of sandbox play?   :o

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Spore: General / Lets get some outside opinions!
« on: May 24, 2007, 05:30:38 am »
Anyone who visits this forum is probably a fan of Spore already or will become one by the time they're done watching some of the videos.  I think that is a given.  However, how will others react?  PC gamers, console gamers, non-gamers, Sims players... how will Spore affect them?

I propose an experiment.  I'm sure all of you know someone who either does not know or does not care about Spore in any sense.  I'm also sure a lot of you have a very good understanding of the game.  I think it would be interesting to hear some other opinions about spore... people outside the Spore community.

If you know someone that you can talk to, do it!  Let us know what your experiences have been when talking to people outside the community about Spore, or when showing someone videos.  I want to get an idea of how people react when introduced to Spore.

This experiment has two purposes: 1.) It gets word about Spore out to more people.  Granted, there is the wait before it is released, but I'm a firm believe in rabid fanatasism.  2.) I'm under the impression that some of the Spore team may read these message boards.  If we can give them an idea of how non-fanatics react, it might help ease the suits' worries about supporting a new concept/franchise.

I'll see if I can't broach the subject myself with a couple people and get some feedback.  I hope to hear from some of you: your success and/or failure at discussiong Spore with others.

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Spore: General / How do you plan to evolve?
« on: May 03, 2007, 06:20:47 am »
I tried searching for something similar but didn't find anything...

How do you plan to evolve your first creature?  I know a lot of people have an end-result in mind, but do you have any evolutionary goals in mind?

For example, my first creature is probably going to be lazy.  I plan to have it do as little work as possible to get its food.  That means it'll probably be an herbavore and slow.  It'll also probably be tough, since it takes a lot of effort to attack something.  Think hippo.  I imagine this creature would probably build pretty simple buildings and vehicles, and strive to be peaceful, though not get involved in the affairs of others.

Naturally how you play will drive how you build your creature, so I think this is something good to think about now.  Anyone else have any ideas?

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Spore: General / Spore LAN possabilities?
« on: February 06, 2007, 12:09:29 pm »
I tried several searches and did not find a relevant thread.

We know about the sproepedia catalogue that will let you browse creations made by other people, and we know about the pollinating content.  There has been discussion regarding whether an Internet connection will be required to play the game, and if you can play in an off-line mode with the default collection of species.

I'm wondering if there will be a LAN-play option.  I think it would be interesting to get a group of people together with the express purpose of playing the game together and letting it cross-pollinate from each others' creations.  You wouldn't have outside (potentially negative) influences, and could work together to create interesting ecosystems.

What do you think of the idea?  Has anyone else considered playing Spore at a LAN?

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Spore: General / Technosphere
« on: December 18, 2006, 11:36:50 am »
I remember a long time ago playing a game called Technosphere (took me a while and some digging to remember the name, too!).  It was a very basic creature creation and genetics game.  You would create a creature from several parts and let it roam about in the wild.  It would either be successful at gathering food or maybe attacking other creatures, or it would die off.  Eventually if you got lucky it would mate and have progeny, and maybe they would survive and reproduce.

Here's a link to the wiki article:  http://en.wikipedia.org/wiki/Technosphere

I got to thinking about this because it's another game along the same vein as Spore, yet more limited and not user controlled.

The creator, Jane Prophet, maintains a site with some visuals from the game and it's interface: http://janeprophet.demonweb.co.uk/technoweb.html

I wish this game were still available, so that you all could have the opportunity to try it out.  :'(  Maybe  someone could convince Ms. Prophet to allow someone to host the game somewhere...

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Spore: General / The numerous stars in the sky.
« on: April 14, 2006, 12:46:08 pm »
I was just thinking about the whole procedural universe a bit today, and I just realized how awesome the game progression could be.

One particular thing I would REALLY like to see is the night sky from any given planet meaning something.  For example, say you're still in evolution stage and look at the night sky.  You can see all the stars.  I'd like to see that be more than just a graphic, but an actual representation of the geometry of the universe.

Of course, that would mean there would need to be a day/night cycle.  But I really hope that's the case.

I guess I'm just dreaming right now. *shrug*

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