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Topics - NeonDevil

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Spore: General / Creature Design Inspiration - Michel Gagné
« on: May 26, 2007, 09:39:11 pm »
I found this website and thought it may be a good find for design inspiration in spore:
 :: Michel Gagné Collection

Michel Gagné does animation effects seen in "The Iron Giant" and other films

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Spore: General / Another random spore link
« on: April 20, 2005, 10:59:46 am »
http://www.blueandorange.org/blue/archives/2005/04/spore.html

This person claims to have been hired as a programmer by maxis for spore...

legit or not?

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Everything Else / Podcast Topic Suggestion: Physics Processing Unit
« on: April 20, 2005, 10:56:01 am »
This idea has been floating around the 'net as I go from site to site...
I've even discussed it with our clan a bit, but I haven't noticed it here yet.

Check this out, AGEIA has developed the world's first Physics Processing Unit (PPU), called the PhysX Chip.

Here's a quote from their White Paper:
Quote
The same was once true for 3D graphics. In the early nineties, few games used 3D graphics because software 3D rendering slowed the game unacceptably. Then 3D graphics accelerators became popular in the mid 1990s, which offloaded 3D rendering from the CPU. Soon thereafter, 3D capable graphics processors (GPUs) became standard on even entry-level computers, and 3D graphics and high-resolution textures became standard elements of virtually all games.

A parallel dynamic exists today relating to physics. Computer and console CPUs are responsible for all non-graphics-related game play tasks like game logic, scoring and artificial intelligence, as well as physics. In fact, it’s estimated that during game play, only about one-sixth of a fully utilized CPU is typically dedicated to physics, and actual experience shows that this is clearly insufficient

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I caught this article which led to Sean O'Neil's website, who apparently has/had a part-time contract with Maxis.

As the first article mentioned, the most interesting 'clue' is the screenshot labeled "Closeup of Moon (millions of craters packed into 4 bytes of memory)" and the overall title of O'Neil's site "Real-Time Procedural Universe"

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