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Topics - cptrootbeer

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Spore: General / Release date of spore editor
« on: April 01, 2006, 10:20:18 am »
It seems that WW said that the spore editor (which everyone wants) is going to be released on May 15th 2006.  What do you think about all of this?, yeah... I must say: April fools

PC Games / Simple, Addicting games
« on: March 18, 2006, 07:32:14 am »
I have been thinking a lot about what makes games fun.  I know there is no simple answer to this, but I have a few things that I want to discuss with everyone.
The main aspect I'm currently thinking about is the impact of choice in games.  I will show a few basics and give a few examples of what I mean.

First, a game isn't really a game unless you can make choices.  Some of those are mainly the choice of playing or not: the card game WAR and the board game candy land.  Some games are pure choice, with little variation except for the choices.  The main ones here are chess or checkers.

Now, you will notice that none of those are PC games.  I just used those examples because they are well known and illustrate my idea well.  The small, addicting games found online often mirror board games in some ways.  No real choices inhibit the game.  Players always enjoy being able to see how a difference of one choice can greatly impact a game.

This is illustrated very well with the game Slay.  If you try to expand your territory too much, you open yourself up to attack.  If you always attack a certain player, it allows another player to start attacking from behind.

Second, they are usually easy to understand.  Chess has pretty simple rules, but has a lot of depth.  Many games perform this very well.  For example, I made a simple game where the main concept is take turns with an opponent to move the green marker around the board to earn points.  It's very simple, but can be pretty deep if you have a good opponent.

I have a few more thoughts on the subject, but want to see your comments first.


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