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Messages - Genusaus

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1
Spore: General / Re: Info and Screenshots of Galactic Adventures!
« on: January 25, 2009, 08:58:53 pm »
What about Procedurally Generated adventures!

Wait I forgot... when exactly did Procedural Generation and Spore split apart?

2
Spore: General / Re: Info and Screenshots of Galactic Adventures!
« on: January 25, 2009, 06:11:14 pm »
Time to try and anti-hype you all by being negative:

To be honest it looks like the creature game with just a bunch of buildings thrown around in the background.

I mean come on, in the video the only thing that they went BERSERK on was that you had a jet pack while on the surface, wow great, fire spewing off a piece of metal on my back, exhilarating...

3
Spore: General / Re: Will Wright: Spore will expand 'horizontally'
« on: September 19, 2008, 04:29:25 pm »
I just hope that Will Wright understands that every phase in the game is pretty... shallow. I don't think you can create a game on other consoles solely based on a single phase if they aren't deep in the first place.

4
Spore: General / Re: I found Earth! (Spoilers)
« on: September 14, 2008, 09:50:15 am »
999,999 health?! What type of blasphemy is this.

5
PC Games / Re: Dawn of War 2
« on: September 13, 2008, 04:21:26 pm »
I'll be a negative nancy and say that I'd wish this was CoH 2... either way I'll probably have to buy one of those evil core 2 duos to run this, even though it doesn't look that much different than CoH, but who cares because CoH had good enough graphics anyway.

6
Spore: General / Re: Space stage IS broken.
« on: September 13, 2008, 04:01:53 pm »
All I want to say is...

The constant attacks while even being at peace, by the Grox and the pirates, kind of makes dish washing sound fun, because at least I know I'll accomplish something without someone randomly attacking me before I achieve what I want.

7
Spore: General / Re: Name Limit
« on: February 18, 2008, 11:59:02 pm »
People could make names an advertisement such as "www.gamingsteve.com" and then chaos ensues with mass advertising in ordinary creatures for spore.

8
Spore: General / Re: Would you pay to play Spore
« on: February 18, 2008, 11:51:47 pm »
Just release expansions, that would give a stream of revenue. It's work, but hey it's revenue.

9
Spore: General / Re: The Center of the Galaxy
« on: February 18, 2008, 11:44:22 pm »
Remember not to confuse the Center of the Galaxy with the Center of the Universe, Spore is... afterall based on a galaxy.

But what's my guess? You get to jump to a planet ruled by humans...Earth! And you have to fight for Kosovo independence, or no Kosovo independence, or wait til the UN decides. It's so genius that the scenario will be obsolete when the decision is made. Or you could just scratch out all the Kosovo stuff and have Earth.

10
PC Games / Re: Paradox Games
« on: February 04, 2008, 09:57:59 pm »
Paradox games are brilliant, I don't seem to get into Europa Universalis as much as Victoria: Revolutions or HoI2: DD: Armaggeddon. Victoria is quite complex, sometimes too complex, but it's fun to fiddle around and... split your POPS for your industry, or agriculture. HoI2 on the other hand is almost completely a war game, actually you need victory points (from provinces) to win, nothing else, but there are almost limitless possibilities playing the game. Replayability is incredible. There's even some mods that switch up countries completely and make the game completely refreshing, and well... fun.

11
Spore: General / Re: Image Archives
« on: September 16, 2007, 09:36:01 pm »
No way... it's purple. Hooray!

12
PC Games / Guild Wars 2
« on: July 26, 2007, 09:40:51 pm »
I find it difficult to gain money, as well. My only source of income in the game was going to Port Sledge and running the chests, now since they added a key system... that pretty much made me poor.

13
PC Games / Guild Wars 2
« on: May 06, 2007, 11:51:50 pm »
The monument feature is motivating me to play a bit more. And you still have to pay for your account key, so remember that it's not completely "no pay". But, no monthly fee so it's a one time money deal. For some reason I'd always enjoy a crafting system but it's not real easy to balance that out.

14
PC Games / Re: Medieval 2 total war Kingdoms expansion pack
« on: May 06, 2007, 11:38:43 pm »
It looked the same to me, the only difference I could notice is that units go 4x faster than they normally did.

15
PC Games / Re: Medieval 2 total war Kingdoms expansion pack
« on: April 18, 2007, 08:47:02 pm »
It says 5 factions, and if my knowledge of early English history is correct, that's the Normans, Anglo-Saxons, Irish, Scottish, and Welsh?
It's The English, Irish, Welsh, Scottish, and I think the Viking Invaders like the Earldom of Orkney.

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