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Messages - SurfMurph

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1
Podcasts / Re: Episode 52 Posted
« on: May 15, 2006, 11:58:40 am »
Well I hope all of the 360 games you talked about are as great as you thought when they get released. I couldn't believe how many of these had you and John raving. And I found out that Gears of Wars is not another FPS, but a third person shooter with cover strategy. I'm looking forward to this one more now.

2
Sony ripped off an old, like 6-7 year old, MICROSOFT, not Nintendo, controller. As everyone has pointed out, this is a tilt-sensitive controller without the motion sensors that the Wii will have.
Check out the discontinued Microsoft Sidewinder Freestyle Pro controller. It was a tilt-sensitive controller that did not sell that well. There was a Motocross Madness game (I think that was the title) that took advantage of it, as well as one of the Flight Simulator versions that came out during the same time period.
The Wii controller is much different, and much better.
I just wonder if Microsoft patented that tilt controller technology...if so, this new Sony controller may not even make it into the PS3 box.

3
How accurate will the Wii controller be? If I shoot at a bad guy on the screen, will it be sensitive enough to pick out the right bad guy in a crowd? If I swing the controller to hit a tennis ball, will it work, or will I be throwing the controller in frustration?
Look, its a reasonable assumption to make that the Wii controller will be accurate and dependable in operation. But until we all have a chance to try it out in different games, its still just an assumption.

But anyone that's played Brain Age and not have a number recognized correctly, or not having the word "Blue" understood (BLUE...no, BLUE!...BLUE!!!!) knows what I mean.

I'm not sure how we'll even test the controller out in a realistic home TV room set up. What will the Wii kiosks be like at the retail stores? Will I be able to stand 8-10 ft away from the kiosk with the controller to more accurately simulate my TV room? My guess is the controller will be tethered to the kiosk; will the tether be long enough to stand far enough away?

4
Podcasts / Re: Games to see at E3
« on: April 28, 2006, 09:36:34 am »
I'm looking forward to hearing about games that haven't been talked about before. My assumption is that we'll hear about and see many 2nd generation games for the 360 that no one has been allowed to discuss yet.

5
http://www.edge-online.co.uk/archives/2006/03/long_live_live.php

I know Steve's been focused on this subject for a few weeks now. Edge magazine in the U.K. has a well-written (imo) article about the Xbox 360 Live Arcade, and how the smaller, independent developers are reacting positively to Live Arcade.

I especially like this quote from Jeff Minter (one of my favorite game developers of all time):

“Live Arcade is pretty much the natural home for the likes of Llamasoft,” declares Jeff Minter, maker of Xbox 360’s music visualiser Neon and now at work on an unannounced Live Arcade project, who cites the quality of the online infrastructure, the comfortable development environment of 360 and the flexibility of the financial model as the main advantages of the platform.

Hmmm, Tempest 360 anyone???  :)

6
Console Games / Re: Halo Forerunner
« on: March 17, 2006, 08:48:56 am »
I'm suspicious of any rumor in an April edition of a gaming magazine.


btw, is April Fool's Day, April 1st, a North American thing? Or do other countries have fun with this date too?

7
Console Games / Re: Fatal Flaw in PS3 Online plans
« on: March 15, 2006, 05:14:32 pm »
Sub, just a quick clarification to your post.  Sony has said that the basic service will be free, but they haven't said if there will be a paid, premium type of service. I anticipate they'll have something similar to Xbox Live where the basic Silver subscription level is free, but Gold is paid.
Its still wait and see for any pricing details for both the PS3 and their network service.

8
Console Games / Latest PS3 release date rumor
« on: March 14, 2006, 01:20:14 pm »
I won't copy the article here, but basically its saying that PS3 is delayed until Nov timeframe for Japan, and 2007 for U.S., Europe and rest of the world. If this is true, the 360 could establish a good lead in the next-gen race, especially in the U.S.
This is disappointing as I was really looking forward to the PS3 this fall in the U.S.

http://www.gamesindustry.biz/news.php?aid=15354

9
PC Games / Re: Oblivion
« on: March 07, 2006, 01:49:10 pm »
Not that we need yet another reason to buy Oblivion, but according to a post on EvilAvatar, the April edition of OXM gave it a 9.5.
I'll be getting the 360 version. (My PC is too slow)
Posting here:
http://www.evilavatar.com/forums/showthread.php?t=10392&page=1&pp=10

10
Console Games / Re: Crystal Quest up on XBLA
« on: February 16, 2006, 09:24:20 am »
Steve, did you get a chance to play the classic mode of Crystal Quest? I'm curious how it compares to the original Mac version. Its definitely harder to play as you can only shoot in the direction you are moving. I was surprised you didn't mention the classic mode in podcast #38.

11
Console Games / D.I.C.E. game awards for 2005
« on: February 10, 2006, 10:39:25 am »
Wow, God of War racked up big time. I haven't bought this one yet, but its on my list.  And it looks like I'll need to play Wik on Xbox Live Arcade. It won downloadable game of the year. Steve raved a little about it as well a few podcasts back.

Courtesy of Next Generation, http://www.next-gen.biz


Game of the Year:
God of War (SCEA, SCEA Santa Monica)

PC Game of the Year:
Battlefield 2 (EA, Digital Illusions)

Console Game of the Year:
God of War

Outstanding Innovation in Gaming:
Guitar Hero (Red Octane, Harmonix)

Outstanding Achievement: Animation:
God of War

Outstanding Achievement: Art Direction:
Shadow of the Colossus (SCEA, SCEA)

Outstanding Achievement: Soundtrack:
Guitar Hero

Outstanding Achievement: Original Music Composition:
God of War

Outstanding Achievement: Sound Design:
God of War

Outstanding Achievement: Story and Character Development:
Call of Duty 2: Big Red One (Activision, Treyarch)

Outstanding Achievement: Gameplay Engineering [Tie]:
Nintendogs (Nintendo, Nintendo EAD)
Guitar Hero

Outstanding Achievement: Online Gameplay:
Battlefield 2

Outstanding Achievement: Visual Engineering:
Shadow of the Colossus

Outstanding Achievement: Game Design:
Guitar Hero

Outstanding Character Performance: Male:
God of War

Outstanding Character Performance: Female:
Jade Empire (Microsoft, Bioware)

Sports Game of the Year:
SSX On Tour (EA, EA Canada)

First-Person Action Game of the Year:
Battlefield 2

RPG of the Year:
Jade Empire

Fighting Game of the Year:
Soul Calibur III (Namco, Namco)

Action-Adventure Game of the Year:
God of War

Racing Game of the Year:
Need for Speed: Most Wanted (EA, EA Vancouver)

Children's Game of the Year:
We Love Katamari (Namco, Namco)

Downloadable Game of the Year:
Wik: Fable of Souls (Microsoft, Reflexive)

Family Game of the Year:
Guitar Hero

Simulation Game of the Year:
The Movies (Activision, Lionhead)

Strategy Game of the Year:
Civilization IV (2K Games, Firaxis)

Massively Multiplayer/Persistent World Game of the Year [Tie]:
City of Villains (NCsoft, Cryptic Studios)
Guild Wars (NCsoft, ArenaNet)


Handheld Game of the Year:
Nintendogs

Cellular Game of the Year:
Ancient Empires II (Glu Mobile, Glu Mobile)

12
PC Games / Re: Browser based games
« on: January 31, 2006, 09:36:35 am »
Quote
I also recommend "Oasis" www.oasisgame.com.

I second Versatek's recommendation. A coworker told me about this yesterday. I tried it out last night. This is one of the best shareware games that came out last year. You get an hour of free trial time before you have to pay $19.99 to unlock the full game.

Steve, you should try this one out. I guarantee you'll be talking about it on your podcast.  8)
 

13
Podcasts / Re: What do you do while listening?
« on: January 31, 2006, 08:41:57 am »
I drive to and from work listening to Steve on my MP3 player. Definitely makes a long drive go by faster.

14
Podcasts / Re: Episode 35 Posted
« on: January 31, 2006, 08:16:38 am »
Well, I finally got to listen to this episode. So many podcasts, so little time.  :P

Steve, you didn't cover all of the subject of a standardized gaming platform in your reply to one of the Q&As. With the 3DO you had various hardware manufacturers producing 3DO. If I remember correctly you could buy a 3DO console from either Sanyo, Goldstar, or Panasonic. And Creative even came out with an ISA card that you could add to a CD-ROM equipped PC and play 3DO games. I think it was called the 3DO Blaster.

The GameBoy was never a standard in this same sense. Yes, it was a de facto standard for handhelds in the 90s, only because the competing products never gained significant market share. However, you never saw a GameBoy made by Panasonic, Philips, etc. That's a key difference and is what I thought the person asking the question was trying to get at.

Will we ever see, for example, Sony licensing the Playstation 2 technology to another electronics manufacturer, such as Samsung? Or would Microsoft sell the Xbox technology to LG for inclusion in a DVR/DVD combo unit? I don't see Sony doing this as they are a consumer electronics company. Why sell their IP to another consumer electronics company when they can make any form factor Playstation they want themselves.

However, I don't think its as far-fetched an idea with Microsoft. They are primarily a software company. They license their technologies to all kinds of computer and electronics manufacturers. Could we ever see, for example, a future Creative Zen device that plays Xbox games that you download from the web? I don't think so, but crazier things have happened in this industry.

Now on to episode 36 on my drive home from work.  8)

15
Oddworld:Stranger's Wrath (Xbox)

I finally played it last week after picking it up for $24.99. This game is a lot of fun. The art direction and humor are great. And the game changes about halfway through. Very clever game design. I don't want to give anything away, but if you like action games, give this one a look. Too bad Oddworld Inhabitants have decided to get out of the game development business.

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