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Messages - Blulightning

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Spore: General / Re: Spore De-Authorization Tool Now Available!
« on: December 18, 2008, 03:42:12 am »
I have my own method. This requires hidden files to be viewable under folder options.

C:\Documents and Settings\(user name that Spore is installed under)\Application Data\SecuROM

Delete the SecuROM folder and you're done.

That won't un-authorize your machine.
That might simply just cause you problems if the game tries to re-authenticate, or future authentications, nothing more.

Authorization requires internet activity because it sends to EA your machine's Authentication code.
So as long as EA still has that authentication code in their system, that's -1 install for you.

Spore: General / Re: Will Wright’s next “secret” project
« on: December 18, 2008, 03:32:42 am »
Although I'd like to agree. I don't think Spore didn't anything well in the department of technology.
The only thing it managed to do was create a system of easy to use 3D editors and a system for user-created object animations.

All of which has already been done before.

As for Will Wright's new project... there is probably a reason he's keeping it closed.
If he were to tell everyone now all these hardcore gamers would get excited for what is to be just another of EA and Maxis's 'casual gamer' games. (Like Spore)

That said, I am never.... ever... getting excited over something coming from EA or Maxis ever again.

Spore: General / Re: The game just got worse
« on: December 18, 2008, 03:25:34 am »
It's entirely possible that they didn't do it on purpose. Both of you (Bluelightning and DarkDragon) know programming, right? Then I'm sure you realize that sometimes a new bit of code will affect an old bit of code or disable something that you didn't realize changed, like assymmetry.

I don't know much about coding, but that just makes sense to me.

Given how complex the coding must be for Spore, it's possible.

If it IS intentional however, they'd better have a valid reason for it.

Yeah, what you said is 100% correct. Changing bits of code very often has unknown impacts on other code.
Programmers have to extensively test all changes made to a system before letting something go live.

What I said was mostly out of anger and frustration towards Maxis/EA. Which I still think is entirely warranted.

Anyone else notice no patches have been released since the C&C pack to fix the remaining problems?
I seriously think that now all they care about is new customers and fresh cash. :-\

I'm hoping that it just means a BIG patch is coming, and not just another rip-off expansion scam.... :'(

Spore: General / Re: Wild Spore vs Domesticated Spore
« on: December 18, 2008, 03:10:00 am »
The second poster was correct - this proliferation of "Spore was a disappointment" threads is getting way out of hand... There should be one thread for this topic - not a thousand. 
Alternatively, it could be said the apologist threads are getting way out of hand. Depends on perspective, I guess.
Fumanchu:This is a spore fan forum.  We are supposed to be spore fans.

I think the problem here lies in the fact that everyone here are the Spore fans.... and most people are still really disappointed.

The problem Spore has is nothing you make matters.  If I stick a row of spikes down the side of my creature, other creatures can still run up and kick it around to their hearts content without getting hurt while doing so.
If you did that in Cell that meant you had an actual defense and predators would get injured if they tried to attack your armoured hide then decide you're not worth the trouble and swim off.
Same goes for everything else, it's all just a pretty avatar that makes no difference on how you play the game.

I think this sums up Spore. Nothing you make matters, and the only stage that actually simulated anything was the cell stage that lasts for about 3 minutes.
Everything afterwards was just a dumbed down game. It wasn't a sim. It didn't simulate anything.
It was just a series of editors that allowed you to move your avatars around on semi-pretty little planets.

It had no content. No gameplay. No Strategy. No concept.
Spore was a failure because the gameplay simply didn't exist or matter at all.

And that is why there are so many topics about why Spore didn't meet anyone's expectations.

Spore: General / Re: Debug Mode *POSSIBLE SPOILERS*
« on: December 12, 2008, 03:16:45 am »
Sorry, Ittiz, bruteforce software wouldn't work.

And no it's not in the package files, just text about it.

Debug mode doesn't exist in our versions of the game. Only Maxis has it.
Someone would have activated it by now if it was in there.

Spore: General / Re: The game just got worse
« on: December 12, 2008, 03:11:05 am »
Probably to make more cash off another too-soon expansion pack that allows asymmetry.

You can't just let people go around doing something for free, if you can make money off of it.
Right, Maxis? :-\

Spore: General / Re: Who here is still playing?
« on: December 08, 2008, 02:52:10 am »
[stuff]... I was expecting Spore to be the ultimate sandbox simulation game but it turned out to not even really be a simulation game at all. ...[etc.]

This is the true problem with Spore.
Instead of it being a sandbox-type simulation game it just simply isn't even a simulation game at all.

It is simply a repetitive mess of levels, barely connected by your creations, which are barely used afterwards.
Even Pong can be less repetitive....
Even if you get to choose what your paddle and the ball looks like each time you play, Pong is still Pong.
But at least Pong changes depending on where the ball bounces... Spore, never really changes.

If you went Carnivore, Agressive, Military, or any other 'paths' the only real difference is 1 'super power' which again doesn't really affect gameplay at all. Just one example of Spore's redundant dynamics.

Whatever happened to simulation? Whatever happened to the procedural stuff?

If Maxis think Repetition = Simulation, then they've been REALLY lucky to get this far.

What I really want to know is.... Why did Will Wright not take a slightly more authoritative role in the game's development?
He should have foreseen this coming. How did none of them foresee this?
Or did they simply not have any ideas on how to fix it before EA forced the release? Was that really the problem?

I'd rather have waited 3+ more years for a Spore with good simulation and good gameplay than the Spore we have now without either.

Do any of you guys really think expansions are going to solve Spore's REAL problems?

Because for myself, I'm probably going to wait until 'Spore 2' gets some reviews... if they ever make one.

Spore: General / Re: Who here is still playing?
« on: December 06, 2008, 01:22:08 am »
*insert obligatory "I haven't played Spore in a long while..." statement*

I don't think wanting more is necessarily a good thing for Spore. Not in the sense which everyone means it.

While Spore can be added on, developed, and fleshed out more-so with expansions... the Core game of Spore is what it is.... which is an extremely shallow video game with some semi-deep object building programs built in.

When everyone says "I want more" in reference to Spore, it's not that they want an expansion worth a few more hours of gameplay. No, Spore needed a core gameplay element in the original game that let us all continue to play with everything we've created and have much more purpose.

And I'm not talking about something overly fleshed out to begin with.
The game is lacking a very fundamental gameplay element and relies completely on it's in-game editors.

Something so fundamental is not easily added with an "expansion pack".

Sure, Spore is a good 'video game' in what is now a very loose phrase.... but it is not a very good video "GAME", because it lacks what a great game should have.

*I waited for Spore since the very first day Spore was shown by Will Wright.
I honestly thought that with Will Wright being in charge, with his inspirations and aspirations, this would turn out to be a game I played for years.

Spore is fun. But there are many very good games out recently and more coming soon. After playing through it once or twice, I can not see how anyone can stand it much longer. There truly is no replay value to Spore as a game.
And there is relatively no point to the editors without the game. Which I personally think was Maxis's biggest mistake in design. And the lack of foresight on this element truly astounds me

Again, I know that Spore is a good game. The expansion packs I'm sure will be very fun while they last. But I simply can not imagine Spore ever being anything what any of us dreamed it to be.
It simply lacks the 'universal core' that all video games should have.
And I think it will always be as shallow as their answer to what exists at the Universe's Core.

Perhaps one day in a few years, with an expansion pack bundle for $20 or so I might pick it up again and play, remembering all those days I wasted waiting for "Will Wright's Masterpiece". And I will know that I will never be so foolish to dream such a dream from Electronic Arts, ever, ever again.

If there is one good epithome of crushed dreams, I believe EA is it.

... Some things I had to get off my chest.
I ask Maxis to feel free to prove me wrong.

Spore: General / Re: New Patch Out
« on: November 17, 2008, 07:56:56 pm »
Does anyone else think all of the new arms & legs look like insect legs? I mean ALL of them?

I was thinking there would be something... I dunno, new, original. And some "cute" things to go with the new pack.
Oh well.... Some of them look pretty cool.

I'm really, really glad they fixed the background image glitch. That had been bothering me for quite a while, occuring on almost all of my creatures.

I haven't installed the patch yet, but hopefully they fixed a few other glitches because there's not much on the list of things they did..... :( Which probably means they didn't.
I still can't use the *insert name of end-game item here* without crashing.

Spore: General / Re: Unguided Arrow
« on: November 17, 2008, 07:52:21 pm »
Okay enough with this stupid joke. It's not funny.
SporeBuck is just making it all up for attention.... look at his posts and the responses he got.

I had already given him an answer, as did several other people, and I even numbered mine like he asked but still he later said:
I just don't know what to do. I'm so confused.

If he needs an arrow to point him towards answers to his own question, then he really needs to be in a mental hospital.
But now this just seems like a bad troll attempt... :-\

Theres a SPORE folder inside of the Application Data (or AppData on Vista) folder.

You can backup this entire folder, or to save some space, backup everything except for the GraphicsCache files.

There's also a "My Spore Creations" folder in My Documents that you need to backup as well.

Install and Patch the game before replacing these files. Otherwise the game won't start.

Spore: General / Re: I found Earth! (Spoilers)
« on: November 16, 2008, 08:29:46 pm »
Thank you. It was significantly lower than where I thought it was. That's probably why I never found it.

But, is the placement of Sol always the arm to the left like that, before the universe starts revolving?
Or do I just need to check each arm?

Spore: General / Re: Badges in no time! (Video Tutorial)
« on: November 16, 2008, 08:17:08 pm »
oh really?
If you know the link to this, could you please put up it up on here so that people can have the option of what they want to use.

I would like to post the link, but I believe the site tried to give me a virus....... (which made me very mad, btw)
The trainer itself was clean, so I know it's available out there, but I'd rather not advertise such a site.

But if you want to seek one out yourself, google "Spore Trainer" and it is a "+33" or so trainer.
It also has money cheats, infinite health, and etc.

It was the best Trainer that I found, so it should be easy to find.
Just beware the viruses, please.....  :-\

Spore: General / Re: Free Creature Parts in New Patch.
« on: November 16, 2008, 08:08:39 pm »
Bluelightning, the problem is not that you're complaining, but that you keep repeating the same complaints over and over again. A lot of the time you don't give the reason that you're complaining when you do either, making your "I'm not interested. I still won't buy the Creepy and Cute pack." post seem like plain trolling. So it just gets really, really annoying.

What else gets annoying, is that people keep referencing other people's posts as something that I said myself.

Anyways, I like the insect-looking legs.
It's interesting to see that they're adding limbs that aren't just blobs.

still wish they'd fix those glitches first, though.

Spore: General / Re: I found Earth! (Spoilers)
« on: November 16, 2008, 12:07:57 pm »
I have still never found Earth.

Is there any particular arm of the universe you're supposed to look for, or is just a guessing game?

And about how far away from the outside am I supposed to be looking?

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