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Messages - UndeadScottsman

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1
Spore: General / Question about the parts and procedural generation
« on: July 17, 2007, 12:49:43 am »
I seem to recall reading that everything in the game, short of some of the interface stuff, was procedurally generated.  I can't find a quote on the matter, but can anyone remember where Will or anyone else at Maxis has said this.  Specifically whether or not the various parts of the creature (like the feet, eyes, hands, etc.) are procedurally generated.

2
PC Games / Re: Starcraft 2: it's official
« on: May 20, 2007, 04:31:43 am »
Look what's that thing at 00:20, a hybrid, a hero (God please no) or is that a Warcraft 3 mod? (Yes, looks like it)
... That's a CnC:Generals mod.

3
PC Games / Re: Blizzard confirms new game to be announced soon.
« on: May 01, 2007, 10:02:59 pm »

and I really want to find out what is gonna happen in the Starcraft universe.

Have you seen what Blizzard have done to there Lore recently?

Yeah but I am stupid enough to think they might not screw it up too badly.

Also thanks for the book advice, will have to look into buying them soon.

I thought there was a fourth book though, or is that just me not remembering right?

Right now there's five novels, one e-book and two short stories published in "Amazing Stories" IIRC.

Liberty's Crusade
Legacy of the Xel'naga
Speed of Darkness
Queen of Blades
Ghost: Nova
Uprising (ebook)
Revelations (short story)
Hybrid (short story)

There's also a trilogy in the works about the Dark Templar; first book, First Born, is due out on May 22nd.

4
PC Games / Re: Are you buying the WoW expansion? Burning Crusade?
« on: December 12, 2006, 10:39:42 am »
Not planning on getting it, as I found the endgame for WoW tedius and a waste of a monthly fee; and I don't see the expansion releiving any of that after I slog through another ten levels and repeatedly grind dungeons for loot.

It'll be the first Blizzard game I don't buy too.  Kind of sad when I think about it.

5
PC Games / Re: The HL2: EP2, Portal and TF2 Topic
« on: September 12, 2006, 04:55:54 am »
The way it was described in the PC Gamer article it was first mentioned in, the Strider Buster works by draining power from a Strider enough that they are easier to destroy

6
PC Games / Re: Why the WoW Expansion May Be Your Time To Get Into WoW
« on: February 24, 2006, 01:39:45 am »
Just an FYI, you can't pickpocket another player in WoW.

7
Console Games / Re: Xbox Live Gamer Cards
« on: February 24, 2006, 01:37:20 am »
In da signiture.

8
Podcasts / Re: Episode 38 Posted
« on: February 16, 2006, 10:48:17 am »
Is it live radio?


I still say Blizzard is cooking up some sort of news podcast distributer through WoW and that Steve, being friends with a lot of people at Blizzard, is going to be one of the podscasts that it will distribute.  Crazy speculation yes, but it WOULD reach millions of people :D

9
Podcasts / Re: Episode 38 Posted
« on: February 15, 2006, 01:07:48 am »
Oh, and are you sure about your RTS dates?  Everything I've seen points to Warcraft I being released in 1994. (Gamespot's History of RTS article, and wikipedia amoung the two that I could find the quickest.)  It's still beaten to the punch by Dune II (released in 1992 like you said), but it looks like it did in fact come out before Command and Conquer in 1995.  (And I'm pretty sure Blizzard didn't generate Warcraft II in less than 10 or 11 months,  and since it came out in 1995, that would definantly put WC1's date somewhere in 1994)

EDIT: Whoops, here's a link to the Gamespot article: http://www.gamespot.com/gamespot/features/all/real_time/

EDIT2: Okay, finished the podcast.  Another good one.  I especially loved the review of Darwinia (I'm always glad to see that game get more press) and I agree with you that it was a little on the short side. (Still, I would have bought it $40 bucks like I did even knowing how short it was.).

BTW, did you hear that Will Wright isn't just speaking at GDC?  He's doing the Keynote speech for GDC! http://www.gamesindustry.biz/content_page.php?aid=14716

I can't wait. :D

10
Podcasts / Re: Episode 38 Posted
« on: February 15, 2006, 12:38:09 am »
Since I can't post comments apparently
---------------------
Just want to clear up some stuff on the Half-Life 2: Episode 1 thing.

Originally it was titled "Half-Life 2: Aftermath," and initial price statement was 12.99 (Though it has been speculated that it was the "pre-ordered" price, and it would be a 13 dollar preorder, 15 dollar normal price on Steam).  It was always mentioned as being episodic though.  (An article in the September issue of CGW even talked about what they're thinking about for the next episode.)

The original statement was that the would put out one of these episodes every three months (CGW article), but considering this is Valve, I'll be surprised if they stick to that release schedule, especially considering how long they've been working on Aftermath. :D  The  episode was said to be "3-4 hours" "1/3rd as long as Half-Life 2" and "Around five hours" (Gabe’s FAQ) so I'm guessing mileage will vary.

Originally it was ambigious on whether or not it'll get a retail release or just be Steam only, but since then we've seen listing for a retail package that Valve clarified that would contain Aftermath, Half-Life 2: Deathmatch and Half-Life: Source Deathmath, for $20 bucks.  This would be available by April 24th. (Teamkiller Article)

Now, the gaming press kept calling Aftermath an expansion and not an episode, which I'm guessing is what prompted Valve to rename it to "Episode 1."  Personally I think the name pales compared to "Aftermath" but whatever I guess.  Whether or not the prior information on Aftermath applies to Episode 1 is unknown.

Sources:
Gabe’s FAQ: http://developer.valvesoftware.com/wiki/Gabe_Newell%27s_FAQ
CGW September 2005 Article:  Not online, unfortunately.
Teamkiller Article: http://tkv2.teamkilled.net/display/article/half-life-2-aftermath-platinum-price/
I couldn’t find sources for the original price, nor a few of the length estimates, but since they’re probably out of date anyway, I guess that doesn’t matter :D

I hope you found this post useful :D

11
PC Games / Re: UT2004 mod to be sold on.. Steam?
« on: November 27, 2005, 10:27:45 pm »
I have a question that I think is a pretty good one!

I have a copy of Darwinia so will anything happen when it comes out on Steam? Will it know that I have it or will it just not care?



Any future patches will still be released in stand-alone form for owners of pre-Steam versions,  according to Introversion.  However, you will not be able to get Darwinia through Steam without buying it again. (Since Darwinia doesn't have a cd-key, and doesn't use any form of cd authentication, there is no possible way they can know you have a legit copy, other than you sending it to them, which is pretty out of the question.)

12
PC Games / Re: UT2004 mod to be sold on.. Steam?
« on: November 23, 2005, 03:46:15 pm »
No, dammit, it's not a total conversion. :D It's its own seperate game now.

The old Red Orchestra is a mod.  Red Orchestra: Ostfront 41-45 is a fully fledged game like any other Unreal-engine licensed game.

13
PC Games / Re: UT2004 mod to be sold on.. Steam?
« on: November 22, 2005, 07:37:45 pm »
Except that CS:S and DoD:S are still technically mods; you can just buy them as standalone; but they still use an unmodified version of the Source engine (Unlike, say, SiN episodes, which is extensivly modifying the Source engine).  Whenever Valve messes with the Source engine, it affects all of their source engine games because they're all mods of Half-Life 2.

Of course, the term "mod" isn't really defined.  It was original a term for a game that "modifies" a preexisting game, and was pretty much coined during the Quake 1 era (Though Duke Nukem 3D and Doom both had what could be considered mods).  Quake really set the definition thanks to the QuakeC scripting system which allowed for extensive modification of the game code without handing out the engine itself for free.  Also unique was how Quake handled mods; they were left in seperate folders and activated by command lines, instead of having to whip up a batch file to covert game into the mod and back to the game when your done, like how Doom and Duke 3D handled it.  Most mods of that time still used SOME data from the preexisting game (Textures and whatnot), though as time has gone on, mods have gotten more and more independant of the pre-existing games.

Basically, what defines a mod for me is the level of attachement to a pre-existing game.  Mods like the original CS needed the Half-Life data files (And even the retail version included those files).  Even standalone released like Gunman Chronicles used an unmodified version of hte Half-Life engine.  They're both mods.  This idea is carried into Half-Life 2 wherein even if you buy a mod seperately, you still get the same set of base Source engine files.  (You just don't get, like, the maps for HL2, because CS:S doesn't need them)

The UT2004 version of Red Orchestra was a mod; it required UT2004 to run, period.  This upcoming game, however, is NOT a mod.  It's a completely independant, standalone game made with the Unreal engine.  It's literally no more a mod than Gears of War or Wheel of Time, or any other unreal engine game.  Is it based upon a franchise that was originally a mod?  Yes, but that doesn't make this a mod.  It's a fully licensed seperate game and the RO guys are at liberty to make any modifications they want to the engine since it's not a mod and doesn't need to use another games files to work.

14
PC Games / Re: UT2004 mod to be sold on.. Steam?
« on: November 22, 2005, 07:21:23 pm »
It was alright.  More of a novelty than a must have game.  If there was more people playing it online I'd recommend it, but right now it's only a couple hour game for 15 bucks.  It was worth it to me, but your mileage may, and probably does, vary.

15
PC Games / Re: UT2004 mod to be sold on.. Steam?
« on: November 22, 2005, 07:04:13 pm »
Just wanted to point out that this is NOT an Unreal mod.  The Red Orchestra guys won the full retail lisence for Unreal in the "Make something unreal" contest, so they have full control over the engine.  This will be no more a mod than Half-Life was a mod of Quake.

Also, it appears that Warren Specter's new company, Junction Point Studios, is making a new game on the Source engine to be distributed over Steam.

Quote
We are currently working with Valve on a new game using the Source Engine to be delivered via Steam, and are looking for top talent from within the industry to help us out.
Source: http://www.junctionpoint.com/jobs.htm

So, beyond Valve's franchises, we've gotten Rag Doll Kung Fu, and will be getting Darwinia, Red Orchestra, SiN: Epsidoes, SiN, SiN: Source, Pirates of the Burning Sea, and this Juction Point game..  Plus rumours that They Hunger: Lost Souls and Twilight War: After the Dawn will both be available on Steam as well.

Steam is really coming into it's own!

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