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Messages - MisterBibs

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Hopefully this isn't a necro, since I haven't updated this thread in a while and it seems others do similarly.

Here are a few Adventures I've worked on quite a bit, and proud of how they turn out.

The Seven Gems

Regardless of the race or its evolution, one legend has consistently sprung up. That legend (adjusting for minor differences) is that seven Gems exist somewhere in the galaxy, waiting for someone to find them. One such explorer has done just that, but he needs your help to complete his collection.
Note: As I explain in the Adventure's blurb, this Adventure suffers from a case of the minimap's goal doesn't exactly work right. I've tried to minimize and mitigate this, but often you'll have to assume that if a goalpoint is seemingly over the ocean, it's not actually that direction.

The Simple Job

(Yeah, this mission was the one in which I learned to put a non-world image first...)

Being a Captain has its perks. You don't have a lot of management breathing down your neck, you're your own sentient... the ladies in the colonies tend to be lonely... *chuckle* but one downside to it is the missions. Oh sure, most of them you land in the right spot, but sometimes you land in the middle of some po-dunk stone-age tribe that has no idea about why you're there. Finding why you're there is usually harder than the mission itself!

Spore: General / Can't get something to work in a GA Adventure
« on: December 20, 2009, 12:06:56 pm »
I hope this is the right area to place this:

I want to do a simple thing in a GA adventure: A bunch of Thing As attack and try to destroy Thing B.

The problem? Even if I set Thing A to Allied To Me and Thing B to Enemy Team, they never attack.

How do I say "your job is to attack Thing Bs"?

Spore: General / Re: Spore Patch 5
« on: August 19, 2009, 02:32:29 pm »
Has this patch changed how creatures are animated? For example, make a stickbody with an eye on it. Put some legs, and run it around. The Eyestalk'll now be flung back from the motion, where the eye used to be 'locked' in a position. Same thing with mouths, they are no longer 'locked' or 'stable' things, they'll dangle and bob and it looks crappy.

Spore: General / Re: How to...
« on: July 07, 2009, 10:27:09 pm »
Can someone please help me figure out how Advanced Behavior is something more than "Make The Creature With Advanced Behavior Not Do Anything"?

I want a simple thing. Make one group of enemies in Yellow Team, make another group of enemies in Red Team. Yellow hates Red, Red hates Yellow. Both sides don't care about my guy.

I go into advanced behavior for Aggressive, and I remove the "attack everyone" behavior. The game already has a Attack The {opposite team} behavior. All good, right?

Nope. Yellow and Red, despite their First Advanced Behavior being "beat the snot out of the other group", do nothing.

I swear to God, the more I try and make a decent mission for GA, the more the editor just completely refuses to do anything reasonably.

Spore: General / Re: GA Creation Tips & Tricks
« on: July 07, 2009, 07:45:25 pm »
A tip for designers:

If you're planning on having your player fight 4 or more enemies at once, be sure to remove or drastically reduce those creature's Charge ability. At odds greater than 2:1 with creatures of equal, you'll force the player into stunlock, and stunlock forces the player to downvote your poorly-balanced adventure.

First off, the one I'm really proud of:

The Last One's Redemption

"The Last One waited. It was all he could do. He did not require sleep, or exercise, nor nutrition. So, he waited. Just when he expected it to, a flash of light and a hiss of noise arose nearby. It was not a familiar one, but the mind behind it was. It was time.

The Last One chuckled to himself. Time? Time isn't the problem. Time is the solution."

Spent a lot of time on this one.


This one is, if memory serves, my first one. It's dead simple but there's a twist if you don't follow a certain comic.

The Search For Gomo

"Some people call me a criminal. Some call me a murderer. Some call me a monster. You know what? Guilty as charged. I'll slay anyone just for the fun of it, but I perfet to get some clink in my pocket for the deal. There's one person I've heard whispers about named Gomo. Everyone says he's tough. Real tough. I've hunted for him for years, and every lead I've found leads me to this backwater planet. Of course, finding a single person on a whole planet without a frakkin minimap is... oh, hello Space Captain. Want to help me find a guy named Gomo?

Spore: General / Re: How to...
« on: July 03, 2009, 09:42:01 pm »
Is it not staying dark?

No, it's dark, which isn't the intended goal.

Starting Landmass: Intended to be dark, positioned farthest away from the planet's sun.

Ending Landmass: Intended to be sunny, positoned directly underneath the planet's sun.

There is a teleporter between the two Landmasses. There are two acts currently: Act 1 is talk-to-character, Act 2 is go-through-teleporter.

If the player ignores the goals of Act I, Starting Landmass is dark, Ending Landmass is sunny.

If the player completes Act 1 and Act 2, Starting Landmass is dark, Ending Landmass is dark.

Spore: General / Re: How to...
« on: July 03, 2009, 09:09:43 pm »
So here's my issue:

I wanna do a time-travel related Adventure. The idea is to flatten the world, and use the continent feature to make identical landmasses. I thought it would be clever (and hide the fact that you're still really on the same planet) that the two landmasses are completely opposite from each other. Starting Landmass would be at the night, Ending Landmass would be in the day.

Now, if my Captain ignores the mission and just jumps through the teleporter from Starting Landmass to Ending Landmass, the effect works: You go from a dark area to a sunny area. Do the mission (which is just Talk To That Guy), no matter how long it takes, the Ending Landmass remains dark.

What am I doing wrong?

Spore: General / Re: How to...
« on: July 03, 2009, 11:25:57 am »
Is there any way to take control of the camera to reveal something? I made a mission that would have been GREAT if there was a moment where the camera pulls up high and reveals what the player is wandering through.

Spore: General / Re: How to...
« on: June 30, 2009, 08:28:54 pm »
How do you make a mission goal of "Examine # of {Item}"? Other adventures I've seen do it, but the only way I can see how to do it is to make X amount of Acts, since I can't seem to give the same goal type (in this case, examine) to a second item of the same type.)

Spore: General / Re: Is it me, or is GA freakin' hard?
« on: June 29, 2009, 05:31:04 pm »
did make a creature with max bite, strike, sprint, bash and health. And still, I die. GRawr!

In my experience so far, GA-Captain-Item-Level-1 is stronger than Physical-Creature-Power-Level-X-Where-X-Is-Greater-Than-1.

Spore: General / I can't find an Adventure that I want to ban...
« on: June 26, 2009, 12:54:02 am »
I've scoured the Sporepedia, but I can't find an Adventure called the Temple of Spode. Unlike Maxis ones, this one doesn't have respawning health-restorers. So naturally, it has no place in my game. But for the life of me, I can't find in my Sporepedia so that I can get rid of it!

Spore: General / Re: Spore GA: Hope You Played As A Omnivore!
« on: June 25, 2009, 12:42:17 am »
Just wait until the rest of the world gets GA, right now you're probably just getting Maxis made stuff and since it's new everyone wants to do combat missions anyways, give it time and all kinds of crazy stuff will start appearing.

Please re-read the content of my post. I can wait two minutes or twenty years: Empire X, regardless of planet, will always and only offer an impossible-to-complete Adventure. Being unable to complete simple missions (because the game has chosen impossible-to-complete ones) means I cannot ever attempt different missions.

Spore: General / Spore GA: Hope You Played As A Omnivore!
« on: June 25, 2009, 12:12:21 am »
So I load GA, cuz I'm excited and all. Get a peaceful herbivore race to the Space Stage.

Empire 1 wants me to escort a priest. That's fine, I'll try it.

Within about 30 seconds, I lose because, as a peaceful herbivore, I have no combat skills.

I reload. After all, that's what you do in Space Stage; if the Empire gives you a mission you don't want to do, you reload and get another mission.

What? They want me to escort another priest? Frak!

So I try another Empire. Another combat mission, for a peaceful herbivore. Another mission that I'm offered again when I reload my game. Which is, despite reloading, keeping track of every failed mission.

Spore GA: Hope You Built Up Your Creatures To Do Everything!

Are you guys logging into Spore or the Spore website at least once every 30 days?  If so, you shouldn't be having anything culled and that's a bug...

Post a reply here with your Spore screenname and we can look into it...


I'm 70% sure the reason some of mine have been deleted was because I didn't log in for some months. Wasn't playing the game. I would like to point out that returning to the game to find that a decent percentage of my content (good content, mind you) was deleted didn't exactly fill me with warm fuzzies.

Since I don't want Maxis ever culling my stuff - EVER - I'm putting it in a sporecast. Culling is inherently unacceptable, and I've lost creations because of it. I will not make the same mistake again. And no, "Log in every 30 days" is not an acceptable workaround.

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