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Messages - ScotlandTom

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1
Spore: General / Re: Collective Patch Issues
« on: September 20, 2008, 01:37:21 pm »
I didn't notice any problems in space.  But I started a new game, and this is happening in Creature phase to my creature PNGs:
[snipped]
And even though I don't have all the parts, I'm not getting any more from the Alphas, and there aren't any skeletons left. 

If the parts you don't have are mouth parts you may not get any more.  The game only gives you access to mouths in the creature stage based on what card you finished with in the cell stage.  If you finished cell with the red card you'll only find carnivorous mouths.  The same goes for omnivorous and herbivorous.  Though, if you're missing parts other than the mouths I'm not sure what to tell you.

2
Spore: General / Re: Urge to be unconstructive, rising...
« on: September 19, 2008, 06:15:13 pm »
I think a 7 day ban is fairly harsh.  A warning might've been a more appropriate reaction.

Those in charge of monitoring content on Spore I think are right in erring on the side of caution.  You never know who might be playing and what the rules of that person's household are.  Some people out there (myself somewhat included) take profanity much more seriously than others.  Just because the use of a particular word has become commonplace doesn't make the word clean, it might simply mean that everyone is used to spewing filth.

I don't take quite that harsh a stance.  I'll throw out the odd "damn" or "son of a b----!" now and again, but I tend to use the terms in fewer circumstances than many people do.  I also tend to put lesser used words like "dolent" and "misocapnist" to use my everyday speech, so perhaps vocabulatory laziness is the issue.   ;)

3
Spore: General / Re: Will Wright says his game sucks!
« on: August 30, 2008, 10:31:26 am »
I think the real issue with the hype came from the complete lack of marketing and advertisement that existed even up until early this year.  Spore gave some E3 demos and showed up at places like SIGGRAPH and the GDC, but beyond that there were no previews, only a smattering of screenshots and only the odd youtube video of an exclusive demo somewhere.  People saw these tiny tidbits of information and, without any official sources to fill in the gaps, they filled the gaps in themselves.  It started with a few really awesome concepts and people went wild because there was nothing from EA or Maxis to keep the expectations realistic.

Sometimes the hype comes from a media glut of awesome videos and previews that paint a pretty picture but don't tell the full story.  In this case it was near total media silence that gave us glimpses of awesome potential... but still didn't tell the full story.  Both situations set people up for disappointment.

Personally, I've only tried to hang on to the facts and done my best to remain realistic.  I've been disappointed before, but with Spore I think I've kept my feet on the ground and I'll be happy with the game when it's released.

4
Spore: General / Re: Spore: Just a few important questions...
« on: August 17, 2008, 06:21:55 am »
Quote
I actually think it would've been great to implement some "PvP" though, with some real-time battle against other human opponents. Though, it will be interesting to visit other planets to see what others have created.

I think they avoided direct contact between players in the game because they didn't want anyone coming in and making a mess of things for someone else.  With the amount of control players already have to create what fun would it be when other players started coming in with the intent to destroy.

Now, I do think some kind of PvP would be nice in the future.  Perhaps you could take your creatures into an online arena and pit them against other player creatures.  Or perhaps you could take your civilization and bring it onto a planet of your choice with another player's civ and play a good RTS match.  It may happen that none of this actually changes your single player game, but you could get rewards or badges or something for victories and you'd get to see how your creations stacked up against others.

5
I've got the same problem as Parkaboy.  Examples:
My Bipish is apparently related to my Plashie and both were created very independently of each other.  Also, my Hibeak is totally original and is not any kind of modification of Yorpy's Maati, yet they also show up as related.

I've only ever posted creations that are unique to themselves, always beginning with a new creation - never by editing another creature.  None of my creatures should be related to any others.

6
Spore: General / Re: IGN & Joystiq Preview Space Stage
« on: July 22, 2008, 11:27:15 am »
I don't think that the statement, "15-20 hours you've traversed the entire galaxy" is accurate.  Think about the start and end points and also think about the very nature of a quest system.  First, a player will be starting (at most) at the very edge of the galaxy.  The end goal is the center.  So really that's only traveling across half the galaxy.  Second, quest systems generally don't go off on a lot of tangents when a player follows the main quest and ignores side missions.  While they may offer a slight detour here and there major story arcs usually follow a linear path.  With those things in mind that's 15-20 hours to travel in a (approximately) straight line from your starting planet to the center of the galaxy.  That's not including any incidental exploration or side missions - just following the main quest/story arc and reaching the end in the most efficient manner possible.  THAT is indeed acceptable, given that we'll only be seeing the smallest sliver of the galaxy while following the primary 15-20 hour quest.

7
Spore: General / Re: Maxis, I think you need to hear this.
« on: July 21, 2008, 09:52:54 pm »
Thanks for the feedback, JD!  It's always appreciated when we, the anxious, dedicated and often rabid fans get even a small update like this.  It's good to know the floppy fins issue is receiving attention.

8
Spore: General / Re: Going to the edge !
« on: July 21, 2008, 02:23:04 pm »
I actually plan to start similarly to Beatnuki - by starting at a planet in a system at the very outer reaches of one of the spiral arms, right at the edge of the galaxy.  I'll likely play two main games from similar starting points - one militarily and one socioeconomically.  With those two games I plan to weave together the stories of my civilizations and how they grow and advance.  Eventually I'd like to turn each of them into powerhouse races with large territories and substantial influence in their portions of the galaxy.

9
Spore: General / Re: Spore Preview Shack News
« on: July 20, 2008, 04:40:35 pm »
It's a decent write-up and a good read, though IGN seems to be the place to go right now for the best Spore news from E3.

I noticed the comments over there as well.  It actually looks like the majority of those commenters really have no clue what Spore even is.  More than one person even asked "Is this game multiplayer?"  A question that's been answered many times over during the past few years.

10
Spore: General / Re: Questions on Spore
« on: July 19, 2008, 10:29:15 pm »
ScotlandTom I was wondering was what if your home planet was also destroyed what happens then.

The flora editor I thought was going to be a free download or has that changed.

Your home planet cannot ever be completely obliterated.  That can only happen with the planet buster weapon in the space phase, which (according to the recent Gamasutra interview with Soren Johnson) cannot be used by AI controlled species because it is a super power.

I have never heard of the flora editor being a free download.  It was simply cut at some point and I assume it could come back in a future expansion.

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Spore: General / Re: Questions on Spore
« on: July 19, 2008, 10:03:18 pm »
1.  No.  Cities seem to be limited to circular areas with specific build points.  You can't create sprawling cities without borders.
2.  Since GDC 05 we have never seen any indication of any space-based vehicle or structure outside of your UFO.  My guess is no.
3.  No.  Domed cities can still be placed on planets with a toxic or non-existant atmosphere as colonies.
4.  In the tribal phase multiple sentient species will compete for dominance.  By the civ phase there will only be one sentient species.
5.  If your city/civ dies you simply restart at a previous point.  If your UFO dies it re-spawns on your home planet.
6.  No tool editor right now (so far as we know).  This could possibly be expansion fodder.
7.  Star system?  Not that we know of.  Terraforming planets is as advanced as it gets.  Again, this may be expansion fodder.
8.  Not so far as I'm aware.  Gas giants ARE a part of the game however, as we've even seen them in the most recent videos from E3.
9.  Color is the major indicator, otherwise it seems the hut editor has been cut.  Once more... expansion fodder.
10.  No updates.  This is yet another expansion possibility, but it will not release with the game.

12
Have you tried this solution?

If you feel comfortable messing with your system registry there is another solution to the disappearing creature problem.

1. Start Menu > Run
2. Type in "regedit" (without quotes)
3. Browse to: HKEY_LOCAL_MACHINE > SOFTWARE > Electronic Arts > SPORE Creature Creator
4. Find "ReIndexYesOrNo" and right-click on it, then click on "modify"
5. Type "1" (without quotes) into the "Value data" field
6. Click "OK" and exit the registry

This will force the Creature Creator to re-index your entire local Sporepedia database and should make everything you've created reappear. You may have to sort through everything to ensure that you've gotten what you need and that there are no duplicates (I had some because I had made creatures both with my login and in offline mode,) but everything should reappear, though it may not be in your "My Creations" section anymore.

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Spore: General / Re: IGN Previews Space Stage
« on: July 16, 2008, 05:25:51 pm »
smjjames, check the recent Gamasutra interview with Soren Johnson.  He actually explicitly says that the AI won't have access to superpowers.

From the interview:
"For example, we have a super-weapon system, which is something that came along maybe six months ago, that gives you some high-level stuff like nukes and EMPs. You can heal your units or give them a building, or whatever, and there's all these high-level things you can do. And we just kind of decided flat-out that these shouldn't be available to the AI. These are just human-only weapons that make the game cooler and more interesting and add some variety, but we didn't want the player to be in a situation where, "Whoa, what happened? My city got nuked. I didn't even see that."

14
Spore: General / Re: New video!!1
« on: July 15, 2008, 09:58:20 pm »
I wonder who the narrator was?

The narrator for the new trailer is Tom Kane.  He's actually a rather famous voice actor who has done narration and other V/O work for movie traliers and television, as well as a variety of voice acting for various cartoon shows.  The first time I remember hearing his voice was when he was voicing the character Professor Utonium in the Powerpuff Girls cartoon show.

All these videos are fantastic.  I'm just bummed the gameplay video from IGN won't play in Hi-res.

EDIT:  Now that I've looked him up, the first time I heard Tom Kane was when he imitated JFK for the movie Forrest Gump.  The first game he did a voice for (according to www.imdb.com) is X-Wing vs. Tie Fighter.  Most recently he finished voice work for Yoda in the new Clone Wars movie.

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Spore: General / Re: Interview: Soren Johnson - Spore's Strategist
« on: July 12, 2008, 12:28:20 pm »
I'm not sure what the big problem is that some people have with the more simplified RTS elements.  Spore was never meant to be a hardcore RTS.  Even back in 2005 it was obvious that Spore was going to be a hodgepodge of genres woven together to expand the definition of what a game could be and appeal to a more widespread audience.  It absolutely makes sense to take out some of the more unforgiving elements of a hardcore RTS in order to make the transition into that new type of gameplay more forgiving for demographics that have likely never picked up an RTS or even know what the "RTS" acronym even stands for.

If you're looking for a good RTS, go pick up a game in the Total War series or Company of Heroes or something.  If you want a game with more varied gameplay elements, the ability to explore nearly endlessly, and the ability to create just about anything that springs to your imagination, play Spore.

Fascinating article though, and I agree that SJ really hits the nail on the head when it comes to the state and the future of the RTS genre.

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