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Messages - Sparr

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PC Games / Re: Concidering Guild Wars
« on: April 25, 2006, 05:15:10 pm »
Factions is going to be a full price game isnt it? If it is i probably wont buy it. If its expansion price I'll probably get it.

Consider Factions as more or less a 'GuildWars2' as opposed to an expansion. It adds more content, sure, but in the same scope as the original game, as opposed to adding a new area or weapons etc.(Which the free updates are also for, such as Sorrow's Furnace, for example.)

Ill take a turn, if you'll add me the the list, that is.

Ill hop onto the line-up, if you're willing to wait that long...

Spore: Creation Corner / Re: Creature Artwork Drawing Techniques...?
« on: March 12, 2006, 07:54:06 am »
Anatomy is important, yes, but considering Spore creatures function on whimsical imperfect anatomy, I don't think its very critical. The only thing you really need is proportion, as it can throw off most any picture if you're trying to do your creature from an angle that isn't straight on, or from the side, and its body is all wrong because it isn't aligned properly to itself.

Forum Games / Re: Creature Challenge
« on: March 10, 2006, 07:35:17 pm »
They are microbes, despite the blue one looking like a fish.

Forum Games / Creature Challenge
« on: March 10, 2006, 06:22:20 pm »
As I had mentioned once before, I noticed most people design their creatures and accompanying histories based mainly off of what they think looks good, interesting, or entertaining. I think this bypasses a major portion of the game, though, which is where you desperatly try to one-up the other creatures in an attempt to stay alive, and at the top of your game. This often means in order to survive, you can't always get what you want, and you will need to adapt first, and then worry about your overall appearance. Function, before Form.

So, here's how my challenge works. I'll set up the creatures, and you get to invent the next way each one will one-up each other by doodling it in an improvised timeline. You can be as detailed or as sparse as you choose. The changes will alternate between predator, and then over again to prey. So as the predator dominates, the prey adapts to thwart him, and the predator again has to adapt to get the upper hand. This will continue until one creature is sentiently dominant, by being confident enough that it can't be outdone, and put more power into brains. If more than one person gives an option of evolution, the next person can choose between them and continue the timeline in their own direction. Just try not to pick up the timeline from an older state.

Here's something to start us off.

Imagine the blue thing is a very advanced single-cell creature. He has two tail-like structures, so he's very fast. He has a mouth to eat other animals, and eyes to find them.

The triangles on the other hand, are the prey in this case. They naturally produce their food, and therefore don't bother to move. However, they eventually evolve spikes, which the blue cells cannot eat.

And so, the blue cells evolve small teeth to crush the spines.

So you get the idea? The next picture would show how the orange cells will deal with this, and the next, how the blue will deal with the orange, etc.
So, get to it!

« on: March 10, 2006, 05:25:00 pm »
I wonder if he'll just show your creatures and concepts and leave it at that, or say something like...

Wright:"Some guy online made this, and we were curious if the it could be replicated with any detail in the game..."
*clicks on some things*
*Naucean world boots up*

Seeing it in-game would be interesting, as I'm sure you know. I would suggest, however, you somehow abandon or 'copywright' the creature with Will if it is shown, because everyone will try to copy it for kicks later, as I'm sure there will be 300 versions of the 'Willosaur' when the games is released. That is, if you want it to stay how it is. You could very well want people to warp your ideas in a thousand directions, which isn't so bad either.

Spore: Creation Corner / Re: "My creature" pole
« on: March 09, 2006, 07:52:37 pm »
You left out my rarely appearing creature...

Spore: General / Re: French Journal Says New Crustacean Found
« on: March 08, 2006, 08:26:14 am »
It's only a matter of time until my creature is found then, I suppose...

Portable Games / Re: Age of Empires: Age of Kings (DS)
« on: February 27, 2006, 01:33:50 pm »
I heard that when you Save+quit, the game won't boot up again. Apparently some carts don't do this, but enough do that it's causing a problem.

Portable Games / Re: Final Fantasy and Dragon Quest headed to PSP in 06
« on: February 21, 2006, 05:44:05 pm »
Yeah...but its a board game, not a RPG.

I'm sure it'll be much more graphically polished and whatnot, but I wouldn't be surprised if the information is just a rehash of everything already done, simply with a little more detail. They'll most likely spend more time explaning and showing the system to distribute the creatures, and the editor,with different examples being shown in-game.

Spore: General / Re: Terragen Program thats really really good
« on: February 11, 2006, 10:54:07 am »
...Terragen 2, which they said would be released earlyc this year..its a rewrite of the entire program and u can render entire planets, using procedural programming, u can render anything, the clouds now can be rendered from any angle, not just from check it out at the site ;D

Sounds a lot like MojoWorld to me.

Spore: General / Re: *mini-rant* I just can't draw too well*mini-rant*
« on: February 04, 2006, 01:46:52 pm »
i'm sure that once spore actually comes out, this forum will be flodded with "this is my creature" posts, but with screenshots
instead of pictures.

Ugh, don't remind me...

Just please....I'm begging you guys, don't rip off other peoples creature ideas. I don't care how uncreative you are. I'd rather see 100 awful looking creatures than 10 copies of the same one.

Portable Games / Re: Mario Kart: US Time Zone Tournament Sign Up
« on: February 01, 2006, 07:20:36 pm »
But it doesnt show you as having' played'. When you check a friends list code, if it works and they've logged in, they'll be there already. And yes, the code is right.

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