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Messages - klau1900

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...if you do not want other people messing with it, don't upload it.

Exactly. If you press the "Share" button, you should expect your creature to be shared, modified, copied, and mutilated. If you want your precious creature to remain precious, DON'T SHARE IT.

The issue is not about creature sharing (and what comes of sharing), but one, where the author is not credited if the creature is used as a base for another. Yes, the assets belong to EA/Maxis, but the time spent rearranging those assets, belong to me. And that time is credited against my spore username. As such, why should someone else be credited for the time I spent rearranging those parts?

Lastly, if the creature author is irrelevant (ie, we can freely copied, change, etc without acknowledgment), then why are creatures uploaded against username accounts? Why not just have anonymous creatures?

Is there a point when credit doesn't need to be give?  For example I was deconstructing the featured locomotive creature.  While I was figuring it out, I suddenly became inspired towards a radically different creature.  I did give the creator credit.  Although when looking at this:

became this:

Would you be upset if hypothetically you had made the first creature and I didn't give you credit for the second?

Not in your case, but I might be put off by one of the others - http://www.spore.com/sporepedia#qry=srch-locomotief

They should just make a non editable option for creatures on the spore pedia. If you have obtained the creature from the sporepedia you cant edit it. Simple.

That seems like the easiest solution, or have creatures passworded.

cheers

2
Another Aussie, Lore posted a link to the Direct2Drive UK site - http://www.direct2drive.co.uk/4/6201/product/Buy-SPORE-Creature-Creator-UK-Download

That's where I bought my copy.

cheers


3
Spore: General / Re: Any time now... European / < 1 American Days!!!
« on: June 17, 2008, 05:25:18 am »
I want to thank you greatly for that link, Lore. I just bought the UK version myself - I'm in Olympia, Washington, and it is downloading as I speak. Thank you very much indeed.

Just a heads up for anyone interested, but I've just bought the creature creator through IGN's Direct2Drive UK store and have it downloading now...

http://www.direct2drive.co.uk/4/6201/product/Buy-SPORE-Creature-Creator-UK-Download

Seems like its the file too, 337.8mb

Yep, thanks for the link Lore.
Purchased,  downloaded, and rocking here in AUST.

cheers

5
Spore: General / CC New Zealand 19th 05:00:00 CDT
« on: June 16, 2008, 06:57:58 am »
Just saw on the EA NZ site that the CC is available for 14.99 NZ.


Still not available for us Aussie types according to the EA AUST site...
(but if you're keen, it looks like you can order off of the NZ site as you can select Australia as the country)

cheers

6
Spore: General / Re: Tricks and shortcuts in the CC
« on: June 16, 2008, 04:52:43 am »
- Non uniform transforms on spine and limbs. This would make for more unique body shapes

I wrote a message about a year ago with this - how not only should you be able to resize a metaball (the sphere surrounding a vertebrae) along ONLY the x, y or z axis, but some sort of deformations would be nice, too -- bulges, indents, etc.


I haven't consider deformations, but that would be pretty cool. Seeing creatures with bulging warts, etc or concaved creatures shaped like teaspoons, etc would be cool.

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- Able to replace limbs on a creature with a different set (snapping to existing limb joint placement, ie shoulder, elbow/knees, and hand/feet, etc)

That one might be tougher to do, but I would like to be able to build my own limb from individual pieces rather than a premade set - just have the tube limb and muscular limb and whatever variations as one-section pieces, then we can snap them together in whatever combination we want instead of attaching it, removing the foot, breaking the leg in pieces, copying and attaching the pieces in the order and number we want...


I really like the idea of having 'lego' limb pieces. This would really give another level of control to the user.

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oh, also export/import tools for 3d packages, ie Maya, Max, etc

I wonder if there isn't some sort of copyright issue concerning that, though... since the parts were made by Maxis, are they willing to release the models?

Yeah, exporter is probably not a goer, but an import tool would please quite a few people I would think. It would be nice to eventually get an sdk with samples body parts, ie eyes, mouths, wings, etc so we can add stuff in ourselves.

btw, this might be old news, but there's a SIGGRAPH paper on Spore animation here - http://chrishecker.com/Real-time_Motion_Retargeting_to_Highly_Varied_User-Created_Morphologies - Interesting read, though I don't fully understand it!

cheers

7
Spore: General / Re: Tricks and shortcuts in the CC
« on: June 15, 2008, 02:30:57 pm »
No tricks or shortcuts, but my nice to haves for any future creature creator plans/patches.
So if anyone form MAXIS should be reading...


In no particular order:
- Non uniform transforms on spine and limbs. This would make for more unique body shapes
- Ability to translate joints along only x, y, z (world space) when a key is pressed, ie similar to the way the tab key works
- Able to replace limbs on a creature with a different set (snapping to existing limb joint placement, ie shoulder, elbow/knees, and hand/feet, etc)
- feet rotation as per hands
- creature scaling (along with a 'normal' creature size guide, so we can gauge how big a creature is)
- asymmetry...


Lastly, an not editor specific, but it would be nice if uploaded creatures are 'Locked', ie downloaded creatures cannot be edited and then saved (I noticed someone uploaded one of the default MAXIS creatures to Sporepedia). If this is not possible, then include the original creature creator's username (non editable) in the description.

oh, also export/import tools for 3d packages, ie Maya, Max, etc

cheers

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