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Messages - KanataJames

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Let's say I chose to get everything not created by a 14 year old hormone fueled little boy, and then change in the future to only get Star Wars creatures.

Will the walking vaginas on my home planet still be there, or will the game delete them for only sporecasted content? If I don't block X creature specifically I mean, will the game replace whatever is already there, or is it always there unless you say, specifically, no more penises with eyes?

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Something that has bothered me for a while, is on the spore website, under "Choose you're language" they have listed United states, Portugal, UK, Brazil, etc etc.

Those are not languages, those are countries.

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Spore: General / Will Spore take advantage of DX10 graphics?
« on: March 05, 2008, 06:35:36 pm »
Just wondering.

Alot of games can be played with or without dx10 and vista. Think Spore will have extra cool graphics or effects for video cards capable of dx10? God rays coming through the forest in creature phase, or crazy planet explosions in space stage?

I'm not sure a game like spore even needs crazy graphics, but pretty pictures will sell more boxes, so do you think EA will have pushed for some kind of benefit to having better hardware, because of the amount of money the sunk into this project?

If their isn't any special dx10 effects, will that hurt sales, or help them, or not affect them at all?

I'll play it either way, but I would be remiss to say I wouldn't appreciate it.

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Spore: General / Re: Standards Too High Now?
« on: March 05, 2008, 06:26:25 pm »
Remember before the Phantom Menace came out?

I can still recall my first glimpse of the poster with Anakin standing there inthe sun, and the shadow he was casting was Darth Vaders. I thought it was going to be the greatest movie ever, how could it not be? How could a creative genius like George Lucas fail, especially with a new Star Wars movie...

I hope all these videos and screenshots and everything are not like that poster...a super cool pre-release glimpse, and absolutely no substance behind it....

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Spore: General / Re: Pre-released editors
« on: February 24, 2008, 08:15:39 am »
The creature editor is a demo of the game. You know, part of what its all about.
The creature editor is seen as drawing factor of the game. Letting people fiddle about with one editor will give them a taste for more.

I think it may be more than a simple demo. It's also to create content. That way we get bazillions of cool creatures when we start, and people who have no internet or don't wish to use it, can have a variety of creatures as well.

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Spore: General / Re: Pre-released editors
« on: February 24, 2008, 06:16:12 am »
I was definately unclear in my intitial post, and I apologize.

Grapeftuit did understand the question though, as vague as it may have been written. For people who do not have access to the internet, or do not wish to participate in pollinated content, will there be enough other assets, aside from creatures, to make their games unique and varied enough?

The real question, however, is regardless of whether people want them or not,  do the developers need those editors pre-released?

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Spore: General / Pre-released editors
« on: February 23, 2008, 05:14:32 pm »
I was wondering why only the creature editor will be released early.

I remember one article or interview, not sure where or which or when, and they said their was only like 2000 creatures created or something. In order to build this up to a significant amount for pollinating bazillions of stars across milions of peoples games, they'll definately need extra creatures created by the community.

Not to mention all that space on a DVD to fill up (at ~30 K each).

By what about buildings and vehicles and huts, and stuff? Will we have endless possible creatures on our endless planets all living in the same tetris houses? I would think they would need to have thousands and thousands of all the other game assets created as well for when they ship it (for those unfamiliar with the internets).

I know people don't want all the editors released early, ruin the game, nothing to look forward to release for, blah blah blah, but I would think the developers would need a ton of content they simply won't have time to complete. Maybe they should release all the editors to a limited number of volunteers who don't mind getting to play with all the toys before they're wrapped and put under the tree.

I think they should have a system where you could download only one editor, or only have one installed at a time or something, so people could play creature editor for a week or two, then get rid of it, do ufo's or buildings, etc.

Just my thoughts....


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Spore: General / Re: PNGs
« on: February 22, 2008, 02:46:03 pm »
What exactly is a PNG file, and why is this such good news?

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Spore: General / Re: Game Developers conférence 2008
« on: February 17, 2008, 10:13:39 am »
"Spore's content editors allow players to create amazing looking creatures, buildings and vehicles, and the online/pollination system encourages and rewards them for sharing their creations with other members of the Spore community"

What kind of rewards do you think they are talking about? If X people tag your guys as being super cool, then you get some kind of special parts or colours or something?

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I was a little worried about AI as well. Up until they hired Soren. His whole thing is AI programming, so hopefully it is done well, and semi-realistic (I don't mind some creatures acting like, well, dodo birds).

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Spore: General / Re: Spore: The MMO
« on: February 13, 2008, 03:51:54 pm »
You all make sense.

I like Lurkers explanation the best though, you're never truly the best, always a bigger fish out there, and you don't feel like you are all powerful, which, I suppose, is the whole point of the game.

Next question though, How long until there IS a porcedural character creation system implemented in an MMO? Which other game mechanics will be adopted, and how will they be utilized in other games?

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Spore: General / Spore: The MMO
« on: February 13, 2008, 03:30:23 pm »
Why is Spore a massively single player game?

Surely, with the creative genius of Will Wright and the collective mediocrity of the EA suits, there could have been a way to implement the game as an MMO, and perhaps could still be for the inevitable Spore 2 in five years.

Each phase could be implemented on their own servers with their own game play rules.  Cells would compete against other peoples cells, creatures against other creatures, and anytime you stepped forward to the next phase, you would be automatically placed in direct competition against those at the same evolutionary level as yourself.

There would be a natural skill cap in each level. As a player mastered the phase, they would move on, allowing others to take their place. You wouldn’t have the super elite in any stage, until you reached the space stage.

In the space stage there could be numerous ways to play, optional meta games to play.  One on one fights between players, pitting your creature against another. Trade wars between civilizations.  Zoo planet popularity contests, UFO races, beauty pageants, tank battles, etc, etc.

I think if Maxis tried, and EA let them, then Will Wright and his team could create a truly revolutionary evolutionary game.

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Spore: General / Re: How many days?
« on: February 12, 2008, 03:08:06 pm »
I heard about it sometime in 2006, shortly after E3, i guess.

I waited this long for one game once before, Star Wars Galaxies.

PLEASE don't be another Star Wars Galaxies....

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Spore: General / Re: New video: Space Phase
« on: February 09, 2008, 07:23:13 am »
I have a question. Are all galaxies going to be spiral, milky way ones?
I've been to enough different galaxies to know that some of them are blobs, some are a couple spirals all intersected etc.

Will the galaxy always be the same (with planets sprinkled randomly), or will the shape of the galaxy itself be procedurally generated to?

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