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Messages - Tarrasque

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Spore: General / Re: Spore AI and Inter-generational Sustainability
« on: March 20, 2008, 04:44:59 pm »
The AI WILL suck. There is no such thing as a challenging AI.

Spore: General / Re: "Spore will fail" says
« on: March 20, 2008, 04:41:41 pm »
Sims is so successful because you can have *babies* in there, and *relationships* and a *familiy*, and *friends*. All the girlies just love it, must love it.

In Spore you have babies too, but they are only pet babies, and pet babies who must avoid being eaten by other not-so-pet creatures. But Maxis are pros. They know all of this. 

Spore: General / Re: Popular game / movie creatures I would like to create.
« on: February 22, 2008, 05:43:06 pm »
The Affronters, from Iain M. Banks' Excession. Cruelty is a way of life, it's so much fun, and it's a good learning experience for everyone involved.


Movies / Re: Resident Evil Extinction
« on: January 29, 2008, 03:07:06 am »
I think it's more racist that of course the two blacks of the group have a thing going with each other. Blacks **** blacks, whites **** whites, as always.

Other than that, I liked it. Maybe that's because I have only seen the first and this part of the series. Milla old? Bah. She's cool as ever, and absolutely not old. Who believes that the pretty face buxom girly could lead the group to safety (she can even fly helicopters, okaaayyyy). On the other hand, Milla as the superhuman PSI operative from hell? Totally believable. :P

Movies / Re: Cloverfield-1-18-08 (Spoilers in here)
« on: January 28, 2008, 08:43:08 am »
The monster leaped up to reach the helicopter. And we don't know the extent of the damage, the pilot could have auto-gyroed it down, they had safety belts etc. Just one of these things, in the end it didn't matter anyway.

The first thing I am not entirely comfortable with is the little scurrying parasite facehuggers. Why, OF COURSE there must be a more personal threat to our protagonists, attacking them in dark tunnels? The problem is the large monster is too easy to evade, it's a moving building, easy to spot, easy to hide from in Manhattan. As soon as you'd wizen up to this, it becomes a cakewalk.

The second thing is the background fact that it's "just a frightened baby looking for his mom." Come on.

Spore: General / Re: The real reasons SPORE was delayed
« on: January 26, 2008, 12:42:23 am »
Not to speak of the other animals on your planet, which will have that cute flower tail and a big red heart on their tummy. Which will dance and jump and only want to be your friend! Awww! How sweet!  :-* 

Maybe you might then proceed to eat them ("Sorry, but he is your friend now. You won't eat a friend, won't you?"). Fricken wild animals staging a variety performance before my carnivore...

Spore: General / Re: The real reasons SPORE was delayed
« on: January 25, 2008, 09:53:53 am »

On the other hand, will it be the game I, and so many others, wanted? No chance.

*Unless someone creates something like Spore that is as I actually wanted it (I.E. More realistic)

Or the first stage, the colourful little worms with the cute big blinking eyes. Way to go, Wright.

Maybe you can switch off the hearts and stars cutesy drivel and enable the blood.

Spore: General / Re: The real reasons SPORE was delayed
« on: January 24, 2008, 06:53:20 pm »
1) Will SPORE suffer from so much testing to ensure broad-appeal? It's often the case that great works are compromised for the sake of commerce - this happens alot in the entertainment world. Too often broad-appeal = dumbed-down.

Seriously, what are people expecting from this game? It was said from the beginning that the stages would all be simplified versions of their genres. We're looking at a game like Sims 2 I imagine. Broad appeal, simple gameplay, but lots to do.

What I expected from this game was what Wright showed at GDC 2005 - a Nature Red In Tooth And Claw evolution game plus the eventual civilization and space phases. Now it seems you can befriend other (non-sentient!) species by prancing around, with little hearts and stars flying around to visualize the good vibrations. Now it's a game that appeals maybe to little girls.

Next Christmas. And then it won't be what I wanted anyway. The GDC 2005 game, that is what I was waiting for. Now it's a brightly coloured kiddie cartoon, where you can make friends with other animals (!) by dancing.

Spore: General / Re: How gas giant civilizations -could- function
« on: December 05, 2007, 07:23:51 am »
According to Richard Dawkins (as evolution geneticist in 1976, not atheist firebrand in 2007), what is needed for evolution to kick in is a replicating molecule. It's unlikely on earth, and it's unlikely on Jupiter. But it isn't a cell, and it isn't dna, it's inorganic until it starts to dock to other similar molecules and uses the material for replication. Those that replicate more efficiently replicate more often, and there you have natural selection, from where everything else follows. 

Spore: General / Re: Time(Day/Night)-Specific Creatures
« on: December 05, 2007, 07:09:00 am »
It could depend on the sensors you creature has. Without "night eyes" or good smell/hearing the night might be too dark to go hunting or mating.

Spore: General / Re: Eating Behaviors, a little too general?
« on: November 09, 2007, 06:15:25 am »
We haven't seen any of these "procedural verbs" he was talking about with regard to dragging around a killed creature. But the procedural eating should be in just like the dancing.

You can enlarge those wings into giant wings if you like. And no flight? Doesn't sound right. I say there will be flight!

The wings on Will's creature were just not large enough for the gravity/atmosphere of the planet. That is why he didn't take off.

Spore: General / Re: Space Phase-Genetic Manipulation
« on: October 01, 2007, 06:53:18 pm »
I agree with Snake, they really didn't explore the concept of other environments that much.

Says who?

Spore: General / Re: Space Phase-Genetic Manipulation
« on: October 01, 2007, 04:01:33 am »
It doesn't seem so. You can change your species later on.

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