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Messages - Azragath

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Azragath

Male Half-Elf Rogue 4
Chaotic Neutral
Representing Nicolas

Strength    16   (+3)
Dexterity    13   (+1)
Constitution    12   (+1)
Intelligence    12   (+1)
Wisdom    12   (+1)
Charisma    12   (+1)
   
Size:    Medium
Height:    4' 11"
Weight:    120 lb
Eyes:    Blue
Hair:    Black
Skin:    Tan

Total Hit Points: 21

Speed: 30 feet

Armor Class: 12 = 10 + 1 [padded] + 1 [dexterity]

      Touch AC: 11
      Flat-footed: 12 [uncanny dodge]

Initiative modifier:   + 1   = + 1 [dexterity]
Fear check:   + 1   = + 1 [wisdom]
Horror check:   + 1   = + 1 [wisdom]
Madness check:   + 1   = + 1 [wisdom]
Fortitude save:   + 2   = 1 [base] + 1 [constitution]
Reflex save:   + 7   = 4 [base] + 1 [dexterity] + 2 [lightning reflexes]
Will save:   + 2   = 1 [base] + 1 [wisdom]
Attack (handheld):   + 6   = 3 [base] + 3 [strength]
Attack (missile):   + 4   = 3 [base] + 1 [dexterity]
Grapple check:   + 6   = 3 [base] + 3 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
   76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.

Languages:   Abyssal Celestial Common Dwarven Elven Dark_Elf_Silent (? 0.5 more)

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing]

Long Spear [1d8, crit x3, 9 lb., two-handed, piercing]

Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]

Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]

Padded armor [light; + 1 AC; max dex + 8; check penalty 0; 10 lb.]

Feats:

      Lightning Reflexes   
      Stealthy   

Skill Name
   
Key
Ability
   
Skill
Modifier
   
Ability
Modifier
   
Ranks
   
Misc.
Modifier
Appraise    Int    2 =    
+1
   + 1    
Balance    Dex*    2 =    
+1
   + 1    
Bluff    Cha    2 =    
+1
   + 1    
Climb    Str*    6 =    
+3
   + 3    
Concentration    Con    1.5 =    
+1
   + 0.5    
Craft_1    Int    2 =    
+1
   + 1    
Craft_2    Int    2 =    
+1
   + 1    
Craft_3    Int    2 =    
+1
   + 1    
Diplomacy    Cha    4 =    
+1
   + 1    + 2 [half-elf]
Disguise    Cha    2 =    
+1
   + 1    
Escape Artist    Dex*    7 =    
+1
   + 6    
Forgery    Int    1 =    
+1
      
Gather Information    Cha    4 =    
+1
   + 1    + 2 [half-elf]
Heal    Wis    1.5 =    
+1
   + 0.5    
Hide    Dex*    4 =    
+1
   + 1    + 2 [stealthy]
Intimidate    Cha    2 =    
+1
   + 1    
Jump    Str*    6 =    
+3
   + 3    
Knowledge (arcana)    Int    1.5 =    
+1
   + 0.5    
Knowledge (architecture)    Int    1.5 =    
+1
   + 0.5    
Knowledge (dungeoneering)    Int    1.5 =    
+1
   + 0.5    
Knowledge (geography)    Int    1.5 =    
+1
   + 0.5    
Knowledge (history)    Int    1.5 =    
+1
   + 0.5    
Knowledge (local)    Int    2 =    
+1
   + 1    
Knowledge (nature)    Int    1.5 =    
+1
   + 0.5    
Listen    Wis    3 =    
+1
   + 1    + 1 [half-elf]
Move Silently    Dex*    9 =    
+1
   + 6    + 2 [stealthy]
Open Lock    Dex    5 =    
+1
   + 4    
Perform_1    Cha    1 =    
+1
      
Perform_2    Cha    1 =    
+1
      
Perform_3    Cha    1 =    
+1
      
Perform_4    Cha    1 =    
+1
      
Perform_5    Cha    1 =    
+1
      
Ride    Dex    1 =    
+1
      
Search    Int    5 =    
+1
   + 3    + 1 [half-elf]
Sense Motive    Wis    1 =    
+1
      
Spot    Wis    2 =    
+1
      + 1 [half-elf]
Survival    Wis    3.5 =    
+1
   + 2.5    
Swim    Str**    8 =    
+3
   + 5    
Use Rope    Dex    1 =    
+1
      

* = check penalty for wearing armor

This character also has 3.5 ranks in Speak Languages.
Escape Artist >=5 ranks gives + 2 on use rope checks for bindings.

Half-Elf

    * Immune to magical sleep

    * + 2 racial bonus on saves vs. enchantments

    * Low-light vision

    * + 1 racial bonus on listen, search, and spot checks

    * + 2 racial bonus on diplomacy and gather information checks

Rogue

    * Sneak Attack +2d6

    * Trapfinding

    * Evasion (level 2)

    * Trap Sense (level 3)

    * Uncanny Dodge (level 4)

    * Improved Uncanny Dodge (level 8)

    * Special Abilities (choices begin at 10th level)

   Class    HP rolled    
Level 1:    Rogue    6    
Level 2:    Rogue    2    
Level 3:    Rogue    5    
Level 4:    Rogue    4    + 1 to dexterity

   
Azragath's Equipment:

      27 lb

      5 lb
      4 lb
      2 lb
      8 lb
      50 lb
      20 lb
      1 lb
      _____
      117 lb   Weapons / Armor / Shield (from above)
      Fishhook
      Fishing net
      Grappling hook
      Locks x2
      Manacles x4
      Rope (50', hempen) x5
      Rope (50', silk) x4
      Thieves' tools

      Total

9500 exp + 800

900 Gp

More about Azragath:


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