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Messages - Borogove

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1
Spore: General / Re: Blantant ripping off.
« on: July 15, 2008, 07:52:23 pm »
Myself, I think you should feel flattered, not angry.  My view is that from the moment it uploads, it is no longer "your" creature. You have given it to the community.

So I think I'll play devil's advocate a moment:

What harm does this reuploading do?  It's not like they are cutting into your profits or something here.  I didn't read the EULA, but I'm fairly sure we implicitly gave away our rights to anything made with this tool when we hit that OK button. 
Also, understand that you made something publicly available for free with no prior agreement about what is and isn't acceptable use.  There's no theft happening here.  You freely gave it to the community, so they will do whatever they like with it.  And why shouldn't they?

2
Spore: General / Re: Play with our Prototypes
« on: July 09, 2008, 11:12:58 am »
This is great.  I would love to see more of these.

I think I'm actually more excited about seeing the prototypes than I am Spore itself  :D

3
Spore: General / Re: New Video: IGN Tribal Video
« on: June 01, 2008, 03:26:02 pm »
Oh hey!  I once worked with that guy!  (Alex Kerfoot, at a company called ImageSpace where we were both interns)

4
Spore: General / Re: "New" Interview with Will Wright by N'Gai Croal
« on: February 12, 2008, 01:30:32 pm »
We found it was so fun,  we've actually built this little kind of harness where Brian and our sound engineer could play around with the underlying levers on the procedural engine. This is one of those things that became so fun to play with, we decided we had to surface it the player. So in the game right now, when you're designing a city, one of the things that we allow you to do is open this little device and compose your own theme song for your city--

Wow.

--and it's actually using the procedural generator. So I can hit the "roll the dice button," and it generates a new procedural melody with rhythm, or I can actually grab the notes, and if I want to even put in my own tune on the notes. We've basically turned the procedural music generation into its own little toy and embedded that within the game as well.


hell yes!
I haven't been this excited about the game since the GDC '05 video!!!  This calls for many exclamation points.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

5
Spore: General / Have you guys seen this yet? (new video?)
« on: February 12, 2008, 12:09:34 pm »
Not long, but hey, it's source #2 for a Sept 7 release date!
http://www.gametrailers.com/player/30499.html

6
Spore: General / Re: Just a few questions i had
« on: December 16, 2007, 02:38:18 pm »
2. You can buy it from Steam or from stores
Buying Spore on Steam?  I'm gonna have to call BS on that one (though if I can be proven wrong...that'd be great!)

7
Spore: General / Re: Planet killer weapon...
« on: December 16, 2007, 02:28:26 pm »
I don't think we've heard an official answer to this particular question.  I suspect that you would have to provoke the heck out of a rival power before they would use it.  Maybe what nukes are to us today is what Death Stars are like to interstellar civilizations.

8
Spore: General / Re: Evil or Good which will u choose?
« on: December 14, 2007, 08:21:36 pm »
Well said.  I don't think a good-evil dichotomoy can characterize the experience well.  It seems a bit like asking, "When you go to that fancy restaurant, will you order something sweet or something sour?"

9
Spore: General / Re: Evil or Good which will u choose?
« on: December 14, 2007, 08:05:14 pm »
According to whom?  The Snarfblarms from the Crickikick system may think that it is quite evil of me to trade with their sworn enemies, the Beebers of planet Frabjid, while the Beebers themselves might think it's quite good that I offer them a means of obtaining the exotic riches of my world.  Or maybe the Teebers consider the "high-five" to be the greatest honor that one being can bestow up on another,while the Frixims believe high-fives to be terrible crimes, for which the perpetrators and their families should be put to death.

Ethics already has a lot of ambiguity and argument in just a human world.  I think scaling the concepts of good and evil up to an interstellar scale takes us from fuzzy boundaries to a flat gray everywhere.

I expect I won't be either nice or naughty consistently.

10
Spore: General / Re: NEW VIDEO!!! WINGS=CONFIRMED
« on: December 13, 2007, 08:55:06 pm »
I don't think wings/underwater are really such a huge deal.  They've been saying that the earlier stages are sort of the tutorial/training for the "real" game that begins once you've got your UFO/flying phallus saucer. 

We may be spending all our time zoomed out too far to care.

Now that I think of it, have we ever heard anything about the UFO going underwater?

11
Spore: General / Re: Will Wright on Emergent Game Design (Part 1)
« on: December 09, 2007, 07:25:28 pm »
That was a pretty good read.  I think I need to go look for a book on ants now.

(I don't suppose anyone here knows of a particularly good one?)

12
Spore: General / Re: More Freedom = Less Fun
« on: December 08, 2007, 10:40:35 am »
People get bored of pretty much anything if they spend too long doing it.  That's kind of an important part of how our brains work.  I mean, why ever play another game when we have a perfectly good Pong, right? (substitute any old game you enjoyed for Pong, if you like)

I agree with the body of the post but not with the thread title.  With games that don't offer a lot of freedom, you tend to play it to the end once and never return to it.  At least with my personal experience in games, greater freedom gives me a reason to return to a game and do something I haven't done before, and doesn't make it less fun.  For instance, I occasionally return to City of Heroes and make a new costume but I never return to World of Warcraft.

Both ends of the freedom spectrum have games that got boring fast and games that stay interesting for a long time.  My personal tastes tend to favor games that give me a lot of freedom.  I don't know how that compares to the tastes of most gamers.

13
Spore: General / Re: Time(Day/Night)-Specific Creatures
« on: December 05, 2007, 07:26:29 pm »
"God bless ignorance"
because noone else will.

That's a neat find though!  Where did you find the closeup of those bars?

14
Spore: General / Re: The Box
« on: December 05, 2007, 06:43:11 pm »
I almost typed up a big explanation on how there is no such thing as dividing by zero, but then said to myself, "noone likes a know-it-all".  Short version: division is defined in such a way that there is no dividing by zero anymore than there are married bachelors or four-sided triangles.  I think it's actually kind of misleading when people say that dividing by zero is undefined.  It's more that whatever "1/0" is, it's not division.

Super-short version:
Multiplication by zero has no inverse, hence, there is no such thing division by zero.

P.S. Oh Poop.  I did the know-it-all thing anyway, didn't I?

15
Spore: General / Re: Nothing new but...
« on: December 01, 2007, 04:30:32 pm »
plainer textures? Enlighten me please :)
The textures seemed a lot "flatter" to me, and largely made up of big blocks of solid color.  The willosaurs were really bumpy, for instance, and had more of a gradient going to the color on their undersides.  Mostly it's just that creatures seem to have their colors too saturated. 

But the part were it really stood out to me was in the ground textures in the creature stage. 
But to be fair, if you had to choose any one part of the game to reduce texture quality on, the ground is quite possibly the best candidate.

Oh! and about complaints re: loss of details.  I think video quality is making it hard to judge this properly.  Seems to me that the video quality on recent footage is pretty poor compared to some of the ones with the 2005 demo.  1up had a ridiculously high-def version of some of that, IIRC.

Another point:  There more to Spore than the creature stage, and for most of it, you are zoomed out a lot further than in the creature stage.  The newer look may just be a way to keep creatures distinguishable while you're a couple hundred feet above them.  You don't want everything to look like a bunch of brown dots.

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