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Messages - Ichthyostega

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1
Spore: General / Is Spore Dead?
« on: April 04, 2010, 07:06:54 pm »
With the total lack of updates and announcements recently (sans the robot parts), do you think Spore will die? With the current financial situation Maxis is in, the future of Spore doesn't look so bright.

What do you think?

2
Spore: General / Re: New Mech Creature Parts
« on: January 21, 2010, 04:33:16 pm »
But even if we sent code, they are invalid outside of the US.

During the process, you are required to give your address to redeem your code.

Parkaboy, who is from Brazil, managed to be able to upload his robots. All he needed to do is enter a fake address and wallah!

3
Spore: General / Re: New Mech Creature Parts
« on: January 20, 2010, 06:32:06 pm »
That won't be necessary.
The only thing though is that you cannot upload creatures with the robot parts unless you legally obtained the installer.

4
PC Games / Re: Minecraft
« on: November 15, 2009, 01:15:11 pm »
I am not able to connect to both DarkDragon's and Summoner's severs. What's up?

5
PC Games / Re: Online Multiplayer Civ 4 game anyone?
« on: October 30, 2009, 11:02:10 am »
Is anyone up for a Civ game soon? Maybe over the weekend? BtS

I surely am! Although I want to play by tomorrow, but I can wait.

By the way, can any modifications (aesthetic ones are what I mean) I use be compatible with you guys even though you may not see them?

6
Spore: General / Re: Would "Old" spore have sold more than "New" spore??
« on: October 02, 2009, 09:39:32 pm »
Quote from: Flisch
However, I don't think the idea proposed in the second part would be a good one, except it just affects the looks of the stage and not the actual gameplay. What would a gameplay transition between creature and tribal look like? And what would the players do who prefer the tribal stage over the creature stage and skip it altogether? I admit that the civilisation stage should feature some kind of evolution, that means improving your technology level from wheels over electricity to high-technological stuff like... holograms. I also wished the different stages would affect each other more than just those simple cards. The closest thing we have right now is the available of mouthes based on the behaviour of the cell (which I don't like... a creature should be able to evolve from herbivore to carnivore) and the available type of food in tribal stage, which I find very interesting, but its execution is very dull and silly. I would have prefered lots of different types of food. Nuts, fish, filterfood, leaves, grass, roots, etc. That would not only have made creature stage much more interesting, but also it would have given the tribal stage a different twist each time you play it.

Well, what I meant is that the stages shouldn't be like separate games glued together, more like subgames that effectively flow into each other.

But yeah, it would be nice to have some progress in the Civilization Stage, even if it may be simpler than the tech tree of the Civilization games. You first settle your nomadic people and have them build edifices, thus building your first city. You train warriors to defend your rising population center against predators and barbarians. Then the computer will have other nomadic populations of species become civilizations once they find a comfortable spot. You can interact with these other civilizations by trading with them or waging war on them. It will basically be a real-time strategy version of Civilization. When researching new technologies or building new units or buildings, your game will pause in order to allow you some time to decide. Although this may be a little too complicated, you could be given the option to allow the game to build your creature's buildings or vehicles for you if you are the kind who are too lazy to design buildings, like me.

7
Spore: General / Re: Where can I listen to the in-game Music?
« on: October 01, 2009, 02:13:06 pm »
Luminar has some of the Spore soundtrack uploaded on his YouTube account.

http://www.youtube.com/user/LuminarNightblade

8
Spore: General / Re: Would "Old" spore have sold more than "New" spore??
« on: October 01, 2009, 02:11:14 pm »
Well, what I think a good development plan Spore could've followed would be developing one stage at a time, and releasing them as they're completed. Like for instance, you could spend a few years on the Creature Stage and then release it and have all of your fun experimenting with different bodyplans and see which one is better, as well as eating up everything you see. Then after that is released, you work on the Tribal Stage, where you are intelligent, nomadic species that builds temporary structures and move to new places when resources run out, but when you find a comfortable spot like a river to settle along, where food is plentiful enough to feed a certain number of individuals, and when the population booms, half are willing to farm the food, while the other half is free to do whatever they want, thus effectively starting civilization. But for the sake of the development plan, you will just be a very advanced tribe. I'll need more time to think about what would be in the Civilization and Space Stage.

But even if "stages" are developed separately, I say screw stages, because then that'll tempt you to simply glue together separate games, and give them very rudimentary transitions (I mean, there is barely any transition between the Tribal and Civilization Stages, it's like they learn how to use electricity overnight).

9
Spore: General / Re: Would "Old" spore have sold more than "New" spore??
« on: September 25, 2009, 08:00:47 pm »
Now that I think about it, I think the real problem with Spore is that it tries to be too many things and ultimately fails at being any of them, except for a great editor. Another main problem is that it isn't that fun and is repetitive. Of course, then there is the lack of science...

I would have gotten at least a quasi-scientific game who focuses on good gameplay yet not completely disregard science. But if I had that and a real scientific simulator, I would get the latter.

10
Spore: General / Re: Sporedum Editorial: Spore GA, success or failure?
« on: September 04, 2009, 03:20:36 pm »
Hey Icthy!
Been a while since I saw you :)

I may not post very much nowadays, but I'm still lurking.

Yeah it seems like you can only do so much even with adventures. Also I am getting sick of people just re-posting my adventures as their own after I spend a bunch of time making them.

So much creative potential with the Adventure Creator, yet if things were slightly more customizable, think of what cool missions we could make rather than a linear plot. As for people just reuploading adventures of somebody else, that is a problem, since in the Most Popular Adventures, its only Clark and Stanley adventures and reuploads of Maxis adventures. Check your buddies for good adventures I suppose.

But still, I think this is a path in the right direction, but could've been done a tad bit better.

11
Spore: General / Re: Sporedum Editorial: Spore GA, success or failure?
« on: September 03, 2009, 05:19:35 pm »
I don't really play the Space Stage much due to its repetitiveness. But I do play the adventures though.

I love the Adventure Creator, but I do agree that they've could've done better. Even though I can conclude that Spore was not meant to be too complex, surely I would like it if we were allowed to make more complex missions, like with triggers and dialogue webs and such.

But I still think Galactic Adventures is great.

12
PC Games / Re: Minecraft
« on: July 16, 2009, 03:50:57 pm »
I could see my Mesopotamian tower too!

13
Spore: General / Re: The Valid Suggestion Thread For Maxis
« on: July 04, 2009, 09:19:18 pm »
  • Vehicles should attack with more than just missles and lasers.
  • Creatures who are set to pick up grenades should actually throw them at enemies.

14
PC Games / Re: Minecraft (poll reset; now how do you feel?)
« on: July 03, 2009, 03:24:18 pm »
This sucks. It appears that DarkDragon's server is down.  :(

15
PC Games / Re: Minecraft (poll reset; now how do you feel?)
« on: July 03, 2009, 02:03:39 pm »
I am now reproducing the ancient city of Babylon. If anyone would help, that would be excellent!

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