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Messages - Slyght

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Spore: General / Re: WINDOWS VISTA???
« on: August 19, 2006, 02:29:00 pm »
Why pirate it when I can download it legally? ;D

Academic licensing, baby! Though I still won't touch Vista until at least SP2 ... So that's.... 3 or 4 years from now?

Oh man, I miss those sweet $15 academic licenses.  Sucks having a real job where you can "afford" the licenses, blegh.

Spore: General / Re: how long will you play this game when it comes out
« on: August 19, 2006, 02:27:46 pm »
Like andrewcool brought up, I imagine the expansion packs will give it longevity.  Following the Sims/Sims 2 model, I would expect an expansion pack every six months, as well as the versions for other platforms (which interviews with Will have repeatedly hinted at them not just doing a straight port, so those may be worth playing on top of the PC version).  There's also the potential trading card game, and who knows what else if this franchise takes off.  Assuming it's successful, there probably will be a Spore 2 four/five years down the road. 

Spore: General / Re: WINDOWS VISTA???
« on: August 19, 2006, 02:21:34 pm »
Windows Vista is -required- for DX10? :/
Lovely. Typical. They're going to slowly try to squeeze people into a new OS. I can only assume they'll keep their insane pricetags too, so what else can I say other than : "Nice way to encourage mass piracy!"

Yeah, but haven't they always been slowly squeezing people towards their newest OS? :)  I'm not much of a Mac afficianado, but I would imagine the same could be said for them as well.

Yeah, the pricetag probably will encourage the pirates to pirate Vista.  But I think compared to game software (or music, or movies, etc), people with pirated OS'es make up a much smaller percentage of the consumer base.  I would say the "average user" will probably not upgrade their machine to Vista, and when they do buy a new machine, it will probably come from a store like Dell that comes prebundled with Vista.

Personally, I've been holding off on getting a new machine until closer to the release of games like Crysis and Spore, so that machine will probably be when I make the switch to Vista.

Spore: General / Re: WINDOWS VISTA???
« on: August 19, 2006, 12:16:37 am »
Don't worry, I would be very surprised if Spore (or any PC game in the next year or two) will *require* Windows Vista.  Windows Vista will be required for DirectX 10, but I would imagine that most games would allow you to set the graphics to DirectX 9 or OpenGL.  Back when they were demoing at E3, they most certainly were not using DX10, as nobody had access to it yet (even Crysis was still running in DX9 at E3), so I would be very surprised if they cut DX9 functionality out of the final product (Crysis isn't requiring Vista/DX10, but you won't be able to take full advantage of the game's graphics without it).  I'd be surprised if Spore even takes advantage of the stuff being added to DirectX 10.  Sure, Spore looks nice, but it's certainly not bleeding-edge graphics.  And Maxis/EA obviously wants to make this game very accessible to people to purchase, and they realize requiring the newest OS and hardware will not help them with that.

So, I wouldn't worry about it.

Site News / Re: Forum History
« on: March 19, 2006, 09:36:27 am »
- Steve threatens to lock and ban people on the evolutionology thread (that's the only time I think he's had to step in)
- People argue about religion (the biggest thread *ever* on the Spore forums, with the exception of the Spore Wish List, with 650+ replies at the time of posting, is about religion and was posted only 10 days ago! eek!)
- Will Wright posts on the forum
- Hydromancerx gets a PM from Will about having his stuff at GDC, and tells everybody
- "My creature" posts exponentially increase

Podcasts / Re: Episode 42 Posted
« on: March 14, 2006, 03:33:29 pm »
It's okay if you can't post your GDC talk, the videos come out on their site within a few months, so we'll see it eventually.

Have fun next week! I can't wait to hear all the talks, especially the part where the different developers have to make a concept for a viable game. Will won last year, so he'll be back with another hilarious concept I'm sure.

Three points of clarification: 
1)  Steve is not talking at GDC, he's talking at I-Con the day right after GDC ends. 
2)  Will Wright will not be part of the Game Design Challenge this year at GDC.  One reason could be that the Game Design Challenge is right after his keynote I believe, although there is a lunch break between them.  The other reason could be that he's won all three challenges, and maybe they thought having him win every year wasn't making it so much a "challenge" as "get beaten by WIll Wright".  Or maybe he got sick of doing it.  Regardless, Will will only be speaking as a keynote this year, but it is his first GDC keynote I believe (yes, the Spore demo was just a lecture last year, and as a result the room wasn't nearly large enough to hold everybody that wanted to see it.) 
3) This isn't a point of clarification, but on the note of seeing videos, Gamespot last year aired the two keynote speakers for GDC, in fact I believe that's the only talks they aired.  There could be a good chance that they'll do that again this year, meaning that WIll Wright's keynote could be available that day online to watch.  No promises.

This was actually the first podcast I listened to in its entirety (I usually listen to the news, Sporetalk, and final thoughts, and skim through the rest), and man it was tiring just to listen to the entire thing!  Now I understand how hard it must be for you to make it every week.  But I enjoyed it.  I actually ordered TIcket To Ride PC as I listened to the review, but I was actually really interested in playing this game after hearing a bunch of people talk about the board game version.  A PC version makes it easier for me to play without having to gather people to play a board game.  I also had never heard anything about Phoenix Wright coming to cell phones, but that could be the first (and only) series of games for the phone I would consider buying.  I was just about to get a new phone plan soon, so I guess I should research to make sure I have a phone that can support Capcom Mobile.

Good 'cast!

TV / Re: 24
« on: March 11, 2006, 11:26:30 am »
Remember, Curtis is still out in the field, so I think next week's episode will feature him doing most of the action, as Jack and gang are sealed up.  And let's not forget that Tony and Henderson(?) are sealed up together, and Tony thinks that he's responsible for Michelle's death, so there's a good chance Henderson may not be alive by the end of next hour...we'll see if he dies with his intel. 

As for Edgar, I wasn't a big fan of him.  He was a device they brought in to Season 4 so that there was somebody in CTU whose family member was killed by a terrorist attack that day, and since then he's just been Chloe's nerd buddy.  Somebody had to die in CTU with that attack for plot purposes, and if you think about all the main characters that work at CTU, I think he was the top candidate (I don't count that girl who got fired/rehired/killed as a main character at CTU). 

Milo was the best CTU nerd ever, and he just disappeared from the show after Season 1.  Milo needs to come back.

(Oh, and also, I don't watch any previews for the next episode of 24, so I have NO CLUE what they've already been hinting at, so this is entirely speculation on my part, and hopefully nobody will say anything about it and spoil this thread with it) :)

Spore: General / Re: I take this as a very good sign
« on: February 26, 2006, 09:41:12 am »
Borogove, wow, that's actually probably the first real piece of news I've heard about Spore since like E3 last year, good job!

I forget where I heard/read this, but I think their idea was that if it went to a handheld, it would sorta be a mini-Spore, I think specifically they said the creature stage.  Hopefully it won't just be a port, and will have something to it that the PC version doesn't have.

And on the topic of consoles, there have been two news pieces where Microsoft has mentioned Spore in relation to the 360:

Of course, taking J Allard and Steve Balmers' word is very risky.  In many ways though, this would be a great game to go along with the Xbox Live community that they're pushing so hard with the 360.  Most reviewers say that Call of Duty 2 is superior on the 360 than even a high-end PC, and gaming sites are already starting to say that Oblivion runs just as good and has better controls on the 360.  Maybe Spore would be the same?  Who knows.

Spore: General / Re: Becomming sentient - Disadvantage?
« on: February 24, 2006, 02:27:08 pm »
Well, I think the size/strength of your creature will matter the most when you're in the evolution stage, maybe tribal stage as well.  I figure once you get into vehicular combat in the city/civ stage, the size of your creature is no longer an issue, it's the technology.  And remember, the computer develops your ecosystem based around your creature to make it balanced.  You'll never be the top of the food chain, but you probably won't be the bottom either.  Your world will probably only become populated with uber-creatures if you make an uber-creature yourself.  If you want to make a smaller race, the game will probably adjust itself accordingly.

Personally, I'm going to make a (underwater) Godzilla creature, just because I don't want to look at a bunch of boring creatures through the rest of the game.

Just copying a pre-existing franchise sounds pretty boring to me :)

True, there probably won't be a *flood* of information in the months following E3, but there probably will be more regular screenshot releases, possibly some developer interviews, and I'm sure gaming sites will run features on Spore the week before it comes out.  Considering we've been in a complete media blackout for almost nine months, anything will be appreciated I expect :)

Here, I'll fill you in on all the news developments of Spore:

3/11/05 - Will Wright announces and demos Spore at GDC 05
5/18/05 - EA announces Spore at E3 05, goes live, but no real news besides Steve getting an exclusive interview
5/24/05 - Steve releases Part 1 of the interview
6/6/05 - Steve releases Part 2 of the interview

And that brings us to today.  And now I'll look into the future:

3/23/06 - Members of the Spore team give talks at GDC 06
5/10/06 - E3 06, big Spore news upates

After that, we'll probably start to see regular updates and news.

Spore: General / Re: Asking again... spacecraft
« on: February 22, 2006, 02:54:23 pm »
Liks somebody mentioned earlier, it seems once you get out past the planet level, you don't really see your ship anymore.  That doesn't mean there won't be space battles, but we just don't really know at this point.  We do know your spaceship can battle with things on the planet.  It's been implied/speculated that you can be enemies with other civilizations, so maybe there will be fighting.

The fact of the matter is we just don't know.

And yes, Krakow Sam, this entire board gives me fits every time sometime somebody suggests that "it can't be that hard" to add this or that feature to a game.  People imagine that procedural content is some magical box that just makes the game for the developers.  Procedural content only makes the content (the creatures, buildings, planets, etc).  There's a LOT of really really complex code that goes into this that makes it easy for the end user to create content.  Don't be fooled that Will Wright discovered some easy way to make games as a whole, only content.  All these features have to be coded up by the developers, and yes, they take time.

In an attempt to steer this thread back on topic, this media blackout that Spore is having is very common for a game that's over half-a-year away from being released.  However, only a small percentage of games get people really excited this far in advance, so people generally don't care about a media blackout for the vast majority of games.  But even games that get people excited in advance don't even come close to the level of excitement Spore has been creating.   

Basically, what I'm trying to say is that it feels like an eternity until more info on Spore is released, but that's only cause we think about it too much.  A watched pot never boils, as the saying goes.

Spore: General / Re: The tipping point
« on: February 21, 2006, 10:44:32 am »
That is true, if you want to make an aggressive race, you have that option.  Doesn't affect my game in any way.

However, I think mindlessly blowing up planets will get old pretty fast.  But maybe that's just me.

Spore: General / Re: The tipping point
« on: February 20, 2006, 11:55:52 pm »
If all you want to do in this game is go around mindlessly blowing up planets, why not just go buy a first-person shooter.  The point of this game is content creation, and getting to explore and interact with what other players have made.  Going around mindlessly destroying it is the exact opposite.  If people expect the space stage to be this epic action-packed space war game, I think they're going to be sorely dissapointed with what it ends up being.  It's more likely to be a sandbox of activities/tools/mini-games that give you things to do with other players' content.

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