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Messages - Iturnright

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Spore: General / Re: Image Archives
« on: August 07, 2008, 10:27:25 pm »
Nice job Kandalf!

Spore: General / Re: I want to play the original Spore.
« on: June 20, 2008, 09:41:43 pm »
Alright heres the thing, people say that "the game has changed so what?"

Well its not as if I'm hoping for features to be included in the game that I think would be cool to have, we know that these simple things were included in the original build of the game. One would expect the original game to be built upon, features refined, not plain removed.

As for missions, I was aware of the "metagames" that were mentioned to be included in the space phase, but I didn't know they would be so prolific. It may be true that the missions aren't too intrusive and you might do them anyway, (although the collect 2 seashells one still rankles) but it's still there and will likely annoy those who don't want to do them because you know there is a reward for it.

The whole blood issue really does get on my nerves though, the dancing, singing, I could abide by that, (who knows, maybe unknown alien civilizations are more like hippies than we think :D) but if a player wants to play the realistic carnivore, that option should be available and shouldn't look like, (lets face it) a disney movie. 
For example in this recent screenshot:
There isn't a hint of injury on the creatures, nor any blood to be seen not even in conservative and tasteful amounts, and in my mind worst of all, there is a flash that appears near the right creature's eye...what is that!?

Spore: General / Re: I want to play the original Spore.
« on: June 20, 2008, 12:09:17 am »
I suppose in many ways the question is: Would you prefer to play a game about evolution, or an evolution game?

While I'm happy to see any game try and take on the big picture, I'd rather it be as real as possible, and although we see that in the first trailer, Spore has moved somewhat away from it.

(I still have high hopes for the space phase though!)

Spore: General / I want to play the original Spore.
« on: June 19, 2008, 10:25:51 pm »
I have watched/drooled over Spore since it was but a whisper of an online 30min video. Frankly, while I am ecstatic Spore is finally approaching the long awaited release date and having fun just like everyone else with the creature creator, I would rather be playing the Spore that we saw in the original demonstration video. Not to say I won't play Spore when it comes out, but the changes I've seen over time (other than technical improvements) have seemed to move away from what was originally presented. For example, cells have grown large lovable eyes, and apparently other creatures no longer have blood and one doesn't need to eat them at all.

I'm not saying that the game should be for "hard" gamers only, or that it should be incapable of producing something cute, merely I expected something more true to the basics of life, and certainly much more freeform than it seems to have become. The much talked about removal of the "water phase" from the larger creature stage makes sense from a game point of view but little sense in terms of real evolution, since life originated in the seas, and migrated to land not as a slug, but rather organisms that were already well developed.

I want to play the "first person eater" as Will called it, since the idea of singing, dancing, and socializing between species has no appeal for me at all- and it certainly didn't happen that way in real life people! He killed a little hoppy thing--thats life-- its kind of tough with one leg. :D So then he was eating it and demonstrated he could drag it and such, but now, from screens of the creature phase, one doesn't just kill and eat something, because that would apparently be too violent, now it appears some sort of light show happens and then you get points... thats not what it used to be like. Hell even procedural mating had its moments! :D

Finally, has anyone noticed in the recent videos and screenshots that there seems to be some sort of mission system? For example: "Impress 3 Dukes and they will be willing to join your pack!" or "collect 2 seashells" or "explore 25 solar systems". I thought this game represented the ultimate opportunity for the player to just freestyle everything for better or worse, yet apparently now a nameless voice tells you to complete basic tasks. I didn't wait years to play the game just to be ordered around like I was playing a far less evolved game. Personally I like the idea of a completely free game that models just about everything and I hope(d) its Spore.

I'm not trying to deliberately beat the dead horse of lamenting the "cuteness" factor, or such, but I just want to say that when I look at the Spore vids/screens now, and the (very few) videos from years ago, I like the original better.

So who is with me, (or against me as the case may be), in this very vocal forum? Just discuss it, and think about it, or flame me, but I'd like to see what kind of opinions are out there on this topic.

Spore: General / Re: Is anyone NOT experiencing problems?
« on: June 19, 2008, 09:36:21 pm »
No Issues whatsoever; running on Vista with high specs.

Spore: General / Re: For all of you from the beginning...
« on: December 06, 2007, 03:25:00 pm »
While I didn't see a whole lot of vehicles in say the first video ever released, I had hoped that they would be in some way realistic, for example if you want to have a plane it in general needs wings... ::)  I'm just saying that if I want to, say, try and duplicate a Me-109 for example, I want to be able to do it so that I can look at it and say that looks like a German warbird.

What looks difficult is to make sharp lines, which is really the essence of many industrial objects. Not every building, plane or car has compound curve at every possible location! Other than one or two exceptions, those being the industrial society in the first video, and some jet planes that look something like a B-1 lancer shown breifly in another video, just about all vehicles are full of ridiculous curves.

PC Games / Re: Aggression: Europe 1914
« on: September 07, 2007, 11:30:58 pm »
Yes, looks interesting, tempting even, but I bought another game from Lesta and Tokya, Pacific Storm. Anyone who has played this game knows the idea was great, but performance was lacking. It required a very good system for graphics that weren't great, and had many, many balance issues.

It portrayed the Pacific Theater from 1940 onward, and mixed genres in a way rarely seen. If it had been somewhat better, it would have been one of my all time favorites.

On the plus side, as was seen in that trailer, one could fight in a general view, battle view, (and in Pacific Storm even individual airplanes) Also there was a fair degree of customization and it's micromanagement level went from obsessive to 'go there fast', 'build this'

Spore: General / Re: The food chain and where you are in it
« on: September 07, 2007, 11:19:45 pm »
Anyway, enough with squirrels, I agree that omnivore is simply the best, all things considered, at least in a game-like environment. Herbivore has stability, but don't tend to 'get ahead' in their environment, as in they eat food but are also the food for others. Meanwhile carnivores may seem to be on top, but by nature there are fewer of them, and are always dependent on animals, dependent on plants, dependent on the environment. Purely being either would likely make forming a society difficult.

Spore: General / Re: Pre-Spore Hints
« on: September 07, 2007, 11:11:33 pm »
I have to admit that if he pulls Spore off and it is truely as good as we all hope, there is only one more game that I could possibly imagine I would enjoy more, and it would have to be designed just about exclusively for me. :D

As long as the space phase has plenty of detail, I'll be pretty happy.

Spore: General / Re: The food chain and where you are in it
« on: September 04, 2007, 04:01:08 pm »
Squirrels are more defenseless than caribou or buffalo IMO. The main factor is the 30 million year species life. Thats quite good for a mammal in a time of huge changes in climate and other animals' morphology.

PC Games / Re: Best Total War game?
« on: September 03, 2007, 09:04:09 pm »
I'm just waiting for a total war set in the Industrial age, that I would buy! You can have peasants attack each other with pitchforks as long as you want, but I would rather they have guns...just more interesting. Previous battles have been large, but they could be bigger, lets get a Western Front going! Not only that but such an age would have even more technilogical innovation and social upheval than a 17-18th century game.

As for which is my favorite? I had the most success with Rome, mainly because of super powerful elephants...have to love that. 8) I never played as Rome except the first time.

Spore: General / Re: The food chain and where you are in it
« on: September 03, 2007, 02:41:38 pm »
#3 is a good point, and hopefully is respected in the game. An animal can be utterly defenseless and still be a huge success.

Case in point: The Squirrel. Thats right, the squirrel does not have spikes, a shell, serious claws or teeth, yet they are very successful, and have been around as a species for 30 million years. Of course they are not super intelligent either, but they are here, and in great number. So perhaps you will have the chance to spend your evo points on faster reproduction and won't have to worry about complicated defenses.

PC Games / Re: The Funniest Game Glitches
« on: November 30, 2006, 07:28:08 pm »

PC Games / Air Force-Like Simulator?
« on: November 30, 2006, 05:32:31 pm »
Does anyone know of a game that is something like an air force sim with aircraft research, development, deployment... all those management type things realisticly represented? I'm hoping that there is something out there maybe a turn based strategy game. Has anyone heard of one? ???

Some time ago, I was thinking about Spore's vehicles, and I thought: wouldn't it be awesome to have procedural airplane design 8) and flight without the Dr. Suess look which had pervaded the videos that have been released so far. With Spore's new thinking and technology, I hope that you could design and manage an airforce from WW1 (or maybe a figurative war) to the present day.

Spore: General / Re: Not your typical release thread (take 2)... Part 1
« on: October 24, 2006, 08:06:28 pm »
lol, some people are saying they hate the long wait, and don't really care about it anymore. Not me. Even though it is likely to be six months or longer until release of the game, I'm finding myself fanatically playing games that somehow involve altering planets and life. I might have to dig up sim earth or sim life. :D Best I can do now without re-delving into the realm of ridiculously old games is play Gal Civ2, so at least I can customize ships and take over worlds. Meanwhile my friends and I make predictions about how everyone will instantly die upon playing the game because they know the meaning of life... either that or their soul gets stolen by it, however that seemed somewhat unlikely as many will already have had that happen to them due to playing WoW incessantly.

In any case, I, as well as many others, have already waited longer than six months for this game(saw the original gameplay video while it was hot off the presses), and while we have been somewhat disappointed, at least be content that we are closer to the game/god being released now then all the way back then... one step closer to it becoming a reality. ;)

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