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Messages - Stern23

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1
Spore: General / Re: Where in Sporeville are you?
« on: August 06, 2008, 03:06:40 am »
Toledo, Ohio. Yippee for me.

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Wow, I come home to comment and rate other peoples' creatures, and I keep getting the 500 error. Must be really hitting those servers hard.

By the way, thank you to everyone that commented and rated my creatures. I will check out your creatures when I can log on and return the favor.

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I finally got the full version of the CC last night. Good lord it's addictive ("What do you mean it's 5am?"). I'm trying to make a few creatures every day. I'm up to six so far. I'll be making a bunch over the weekend, I'm sure.

I plan on going through a bunch of the GS creatures when I get off of work tonight to comment. Plesase check my stuff out and leave a comment if you'd like (rating is good too).

http://www.spore.com/view/profile/Stern23

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Creature B would be unaffected cept for in Creature As game. when you go back to creature Bs game it would be  the same as you left it

Yeah, that thought had occurred to me towards the end of the post. That's how it worked in The Sims, so I assume it would be the same way here. Although, if you want an instant brain boost, I'm sure there would be cheats. Not that I condone that sort of thing... <.< >.> What?

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Maybe this is a bit off topic, but, ASSUMING that this is a 'Choose Your Planet' screen...this could change a few things.

For instance. You start your first race and go through all of the stages up to space. You become very, very powerful. You save the game, exit back to this screen and then select a new planet fairly close to your first one. After you evolve your new creation up to the creature stage, you save and go back to the first race. Now, you jump in your ship and fly to your second race's planet. Once you locate some of them on the surface, drop monolith, BOOM! Instant brain-boost.

Just a random thought I had. Although, if it is like the Sims, anything you did to someone else's Sim in your game did not affect their game. Everything was just the way it was when they last saved it. So, likely, I'm just rambling on incessantly. Which, honestly, is no huge stretch.

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Heh, yeah. I agree, but that was awfully random, Hydro :P

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Spore: General / Re: Spacesuits: It's all simple math, really
« on: March 14, 2007, 11:26:44 pm »
I think it would be cool to be able to exit your ship on an uninhabitable planet with a suit to explore, as well. However, I don't see it happening. At least not in the initial release. If they added relics and things in places that you HAD to exit your ship to get to (inside caves, ruined buildings, etc.), then I suppose they'd have to give us some way to get to them. Although, with the terra-forming tools they're giving us, you could just vaporize whatever is stopping you from beaming it up with your ship... Eh, who knows?  :P


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I thought it looked that way too. When I saw that screen, I thought of the 'Neighborhood' view in the Sims games. You know, the screen where you select which house you want to play in.

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Spore: Creation Corner / Re: the peoples drawings
« on: July 10, 2006, 08:47:55 am »
Very nice, Smem. The tail of the pigeon sticking out is a very nice touch. You should have some feathers on the ground where the plant snatched the little bugger from  :)

Oh, yeah, and how does it work? We see that the upper part is a mouth, but what is the thing on the appendage to the left? Another mouth? It looks like the little appendage on the right is some sort of lure to bring the prey closer?

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Spore: Creation Corner / Re: Naucean - My New Creature
« on: July 10, 2006, 08:17:39 am »
They look like they're working fine to me.

All those pictures are great, Hydro. I especially love the plane. I've always been into aircraft, whether it's dawn of flight or modern fighter craft. The moon landing picture is cool too. It's nice to see that some of the races that got wiped out on the planet at least somewhat survived on the moons.

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Spore: Creation Corner / Re: the peoples drawings
« on: July 08, 2006, 09:36:02 am »
Hi guys. There are a lot of nice creatures here. I especially like the insect-looking race made by Smem.

I think this a great idea for a thread. May let people exchange ideas on cool creatures in one central place. Also, it could help expose a few less-known races. And with that, on to the shameless plug  :P


This a pre-tribal Int'al'ra.


This is a late tribal age Int'al'ra warrior.

I've also got a thread about the evolution and development of these guys started. Look in my sig.

Edit: Okay, I guess I don't know how to directly post a picture. Can anyone help me out here?

Edit: Thanks, Smem, for the help.

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Spore: Creation Corner / Re: The Int'al'ra
« on: July 08, 2006, 09:23:14 am »
Here is a bit more on the history of the Int'al'ra. This is turning out to be a bit more of a general guideline of their development than a comprehensive history of it. This portion does, however, go into some detail of the advancements of one of the tribes of Int'al'ra.

As the many centuries flew past, the Int’al’ra (People of the Beautiful World) continued to advance. The various tribes still lived in the water, but many moved up onto land, settling in and around lakes and rivers. Most interactions between tribes were peaceful, but small conflicts, mostly over territory or hunting rights, occurred now and then. There were just too many other predators (some very intelligent, but none actually sentient) threatening the existence of their race, therefore, inter-tribe conflict was rare.

The Int’al’ra began using Dal’shar (Flesh of the Land) coral to create tools and weapons. They also discovered that Vi’enash kelp, which is very fibrous, was best used to make clothing and armor. The hide of their greatest competition for food in the seas, the great Den’anisai (Lord of the Seas), was also used to create armor for use underwater. The hide was very flexible, insulating, and resistant to weapons designed to pierce. It is still used to some extent, but more in fashion than protection.

The tribe known as the Anisai’ra (People of the Seas) seemed to advance at a much greater pace than the land-based tribes. While they did have many predators to compete with in the oceans, the Int’al’ra were much better suited to defend themselves in the seas than on land. One of their greatest achievements was the domestication of the Ban’dal (Flesh Fish). This fish has the ability to produce an enzyme that causes the Dal’shar (and a few other species of coral) to grow at an accelerated pace. The Anisai’ra could direct the Ban’dal to grow the coral into nearly any simple shape they need. They therefore used this method to grow their shelters and even grow more precise and specialized tools.

Along with the domestication of the Ban’dar, the Anisai’ra began growing Vi’enash in farms. They also discovered that by using the slime that the Des’enesh’al (Slow Hard One) snail left behind in their wake, they could harden the Vi’enash kelp. The Anisai’ra would weave the Vi’enash into whatever shape they needed and then would place multiple Des’enesh’al onto it. They would coax the snails to move across the kelp and the enzymes in the snails slime would bond the molecules of the kelp, making it extremely durable (think along the lines of laminated steel). They did not like to take the Des’enesh’al out of their shells and apply the slime to the kelp forcefully because they respect the freedom of living things, so would never kill or abuse another life form for their needs unless directly threatened.


Much more to come along with some pictures (once I draw them  :)). Let me know what you think. Again, thanks for all the kind words, everyone.

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Spore: Creation Corner / Re: New Race- The Zrahi
« on: July 07, 2006, 08:28:02 pm »
Very nice. I like the cybernetic aspect. Very cool.

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Spore: Creation Corner / Re: Naucean - My New Creature
« on: July 07, 2006, 04:17:41 pm »
Wow, I've finally gotten all the way through the thread. I know that I could have just read your Wiki, but I like to read the posts that went along with the development to it to see where you get your ideas. Also, it can be entertaining to see many of the comments made by others.

I just found these forums the other day and have been spending most of my time reading this thread and a few related ones. I've had an idea for a while about my creature, the Int'al'ra, but reading about the Nauceans motivated me to begin drawing and fleshing them out.

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Spore: Creation Corner / Re: The Int'al'ra
« on: July 07, 2006, 04:10:44 pm »
They will be space-faring eventually, but I need to work up to that point. I seem to be able to think of ideas better if I go in an organized order. I won't likely have a huge amount of ages like, say, the Nauceans, but we'll see. The Int'al'ra won't be nearly as old, but they are very intelligent. I also have ideas for a related race that is very strong, yet not nearly as intelligent.

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