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Messages - Spore_Previewer

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Spore: General / Re: Spore Ads using Artpad!
« on: June 17, 2006, 05:10:48 pm »

EDIT:Do not watch this before going to bed!
Ummm... thats not ummm WW.... he doesn't say ummm enough :D

If will DID announce that he would not release Spore:

Forum Games / Re: Bioshock Interactive Game
« on: June 16, 2006, 01:29:18 pm »
OK, C is the option he will take:

..."I'd better look for my gun first."  I headed for the crashed ball that was my jet and stumbled to the side door.  As I approached it, I looked in the broken window to see  my wife impaled by hudreds of shards of glass, blood gushing from the openings.  I fell back horrified by her corpse.  "She's dead....god, she's dead..."  I began to sob but decided to get up for the gun.  I closed my eyes as I passed her and opened the side door.  As I opened it, a severed small arm fell out.  It was my child's...."Oh god......Daren!"  As tears gushed down my face, I scrambled inside to find my pistol.  The gun case was hanged up still and I reached for it.  I opened the black case and pulled out my Magnum.  I rushed and tripped out the jet, my face landing in the dirt.  "They're dead...YOU %$%#ING @$$HOLES!!"  I grabbed my gun and started to walk slowly towards the lighthouse.  My head bursting with pain from the trauma of seeing my family charred.  I began to swim in the water towards the lighthouse, water covering all under my nose.  My eyes ached and my mind was throbbing, but I persued the trip to the lighthouse and stumbled inside.  The place was dark and other than the light from outside, nothing could be seen.  I walked slowly towards the stairs and began to trudge towards the top.  The lighthouse had moss and damage steadily taking over it inside, and holes and rips filled it's walls.  As I approached the top, my body exhausted from climbing under this much stress, I saw what looked like a bathysphere where the light should have been.  The spherical door was closed and no other way to escape this island was apparent.  A rather horrible odor extruded from the inside, but I reluctantly opened the door.  As I opened it, a body collapsed to my feet.  I jumped back screaming, my head feeling even worse, and I stared at the bloody corpse...

What should you do?

A) Remove the rest of the corpse and go down.  I mean, you have a gun, right?

B)  Head back to the island.  This is too risky, anyways.

C) Head back down and attempt to swim towards civilization.  It only took the plane 4 hours to crash here, not that far to swim...

Forum Games / Bioshock Interactive Game
« on: June 15, 2006, 01:03:13 pm »
This is an interactive game for Bioshock where you guys decide how our character escapes! I will start with a narrative that explains up to the point that you choose an option and you guys will decide by voting what our character does. For example:

something attacks you(horrid example narrative, but like it says, just an example. Don't put a vote to an option for this example)

Will you:


B) scream like a girl

You guys will then vote and I will narrate the action that was chosen. Now that you get it, let me start the narrative:

I woke up in a daze, not sure of what had just happened. Where am I? What happened to my jet? I turned around to the flaming ball of metal that I realized was my jet. God, now I remember...that missile hit my jet. I was disturbed at the thought that someone wanted me dead, but I knew I could not stand here forever. The sun glared down at my face, sweat dripping down quicker than my hand could whipe. I decided to begin walking to get an understanding of where I was. I looked around where I stood at an island with trees and rivers filling it's majesty. Nothing to find here, I have to look for where to escape... Then I saw it; A lighthouse sticking out of the ocean only half a mile away caught my eye. Is that a lighthouse? How is there a lighthouse sticking straight out of the water? There has to be people there! But that might also be where that missile came from...

What will you do?

A) Take the chance, it is the best chance of survival.

B) They may kill me, I will stick it out here. Plus, there is plenty of food to find here.

C) Look for your gun in the jet, then approach. Better safe than sorry.

Spore: General / Re: Spore Ads using Artpad!
« on: June 08, 2006, 10:18:35 pm »
Here is an ocean world drawing I did:

Spore: General / Re: Catchy Marketing Slogans for Spore
« on: June 03, 2006, 12:54:09 pm »
Spore: Who said God made Earth?

Spore: General / Re: Population levels
« on: June 02, 2006, 07:55:22 pm »
To make a "Planet City" you could make several biggest size cities and connect them and count them each as districts kind of like Rome.  Please no intellectual remarks about Rome please.

Spore: General / Re: Population levels
« on: June 02, 2006, 04:41:54 pm »
If you have noticed by the weird creatures, this game is not trying to be realistic, so it does not matter their explanation of how you would breathe.  If they say they can take a bioplant and turn CO2 into O2, then so be it.  No flaming me, I was just saying it's just a game.

Spore: General / Re: Sporepedia Teleportation
« on: May 31, 2006, 08:05:57 am »
uh......why did you take a picture of that??  Is that a flash drawing to represent what you saw in the video??  Or is that an independent game you thought was Spore?

Spore: General / Re: What we've seen will never see again!
« on: May 31, 2006, 08:02:00 am »
The terrain feature is before you start your game, to decide the terrain your creature to go on so you don't have to go with the world created based on your creature.

Forum Games / Re: Make a Game Idea!
« on: May 31, 2006, 08:00:17 am »
Genre: Stradegy
Twist: Manipulate leader to do moves through your actions
Setting: Vote for the setting you want the game to take place in.  Don't post the enemy in that setting, though.

Spore: General / Re: What we've seen will never see again!
« on: May 30, 2006, 10:37:56 pm »
One thing we know for sure, all bald men will have extremely furry creatures.  :P

PC Games / Bioshock Preview
« on: May 30, 2006, 10:16:40 pm »
This is my preview of Bioshock:

As I lay in the shadows, sweat embedding the hard skin that made my face, I thought "Is it really worth it?  Is survival really worth sacrificing my humanity?"  I looked across the room and saw the corpse of a man once genius, a man who lived for creation, but only ended in his destruction.  I knew what happened to people when they were modified, knew what they gave up to survive; they knew too, but it was the only way to survive.  Bulges and deformations from modification lined his body and blood lined his face.  I heard footsteps now coming from the corridor.  A girl no older than twelve entered the room holding the hand of her Protector, a massive abomination with many wires and modifications and a helmet to hide it's face.  A particularly large machine gun was held in his right hand, the girl's in his left.  I pushed myself against the shadows and began to wonder "Is her life worth it?  I can't survive without Adam and she is the biggest source, but is this child's life worth my mere survival?"  She let go of the Protector's hand and dropped to the corpse with a needle in hand.  As she stabbed the needle and retrieved it, I grimaced.  "How could Ryan make these kids do this?"  I now started to stare at my gun, the horrible thought returning of my survival over her's.  "People have to be lossed for someone's gain....

Irrational Games has come a long way from System Shock 2, but has never seemed to release anything near their complexity. System Shock 2 was one of the most complex games, in terms of gameplay and open-endedness, to grace the PC. Even at the start it gave complete open-endedness. This was also the problem, because of the confusion it caused for many players. The game being called the spiritual successor to System Shock 2, Bioshock, aims to change this while remaining just as complex.

Bioshock starts as your plane is shot down during WW2 and you crash near an island. As you explore, you see, to your suprise, a lighthouse in the middle of the ocean! You swim to the lighthouse and begin to ascend it's steps. When you reach the top, you find a bathosphere with a rotting corpse inside. You remove the body and decide to go down. As the bathosphere reaches the ocean floor, you see a city shattered by bullet-holes and corpses. This underwater city was supposed to be the intellectual's utopia called Rapture. This utopia was created by Andrew Ryan in 1946 and was to be the opportunity of artists, scientists, etc. to excel away from the masses. This all went to their demise when two scientists found a sea slug. This special slug secreted a fluid with raw stem-cells inside. This substance, called Adam, could heal injuries and immensely enhance one's abilities. Adam wasn't owned by Ryan though, but by a young scientist called Fontaine. This caused sparks between Ryan and him as a war broke out for the control of Adam. Ryan ultimately won, but at the cost of the humanity of everyone inside his destroyed utopia. This Adam began to destroy their former selves, in turn for a stronger, emptier, shell of a bieng. But this was the only way to become strong enough to survive, with humanity coming second.

Years after the war, the utopia is all but destroyed, and it's people all but dead. As you explore Rapture, you will encounter these abominations and see how far they went to survive. After the war, all natural resources of Adam were used. By this point, though, the people have become dependent on it to live. The only way else to get this Adam was to extract it from a dead body and process it into a useable form. To do this, Ryan modified children into Gatherers to drink and process this Adam. These children don't travel alone, but with a protector to guard them. These lumbering metal beasts come with high-end weaponry and the will to fight to the death for these Gatherers. With some health and ammo lost, you can kill these gatherers for their rich amount of Adam and perhaps survive the protector. There are also ways you can use the Protectors to your advantage, like the Gatherer Cry. This ability, earned from one of the many plasmids you can buy with your Adam, makes everything in the area think you are a Gatherer. This will make aggressors back off, and a close enough Protector will come to protect you in belief that you are the child.

Bioshock is also trying to achieve a moral choice to be upfront, too. You might not shoot a Gatherer, not just because of the Protector coming after you, but because you will think it is morally wrong. This new moral involvement will draw you into the utopia, Rapture more as you constantly conflict with the gains of killing these children.

In Bioshock, you aren't trying to save these beasts, stop Ryan, or destroy the utopia, but trying to survive and escape Rapture. At your attempts to survive, you will start to realize you are becoming them. This grim realization will hit you with the thought "Will I truly give up my humanity to survive?" These plasmids will change you dramatically and you will slowly become one of the shells that walks the streets of Rapture. These choices and the way the storyline is told like System Shock 2's, where files and letters tell the storyline, will be sure to keep the game involving. To add on to this, everything I just said was in real-time, no cutscenes from the beginning. If Bioshock reaches it's lofty goals, I will be glad to call it System Shock 2's spiritual successor.

Please post comments and suggestions for the next game to preview!

Forum Games / Re: Make a Game Idea!
« on: May 30, 2006, 09:10:24 pm »
Does everyone agree with you being a manipulator that directs what happens by his/her actions? 

Forum Games / Re: Make a Game Idea!
« on: May 30, 2006, 06:29:39 am »
Stategy it is.  Next:

What will the twist on the genre be?

Spore: General / Re: Sporepedia Teleportation
« on: May 30, 2006, 06:28:17 am »
That's really bad!!!!  I will end up having a genatalia blow my planet up with it's cannon!

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